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Searched defs:soundHandle (Results 1 – 25 of 25) sorted by relevance

/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/mkit/
H A Dsound_handler_mkit.cpp167 Mkit_sound_handler::stop_sound(int soundHandle) in stop_sound()
175 Mkit_sound_handler::delete_sound(int soundHandle) in delete_sound()
190 Mkit_sound_handler::get_volume(int soundHandle) in get_volume()
198 Mkit_sound_handler::set_volume(int soundHandle, int volume) in set_volume()
205 Mkit_sound_handler::get_sound_info(int soundHandle) in get_sound_info()
212 Mkit_sound_handler::get_duration(int soundHandle) in get_duration()
219 Mkit_sound_handler::tell(int soundHandle) in tell()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/aos4/
H A Dsound_handler_ahi.cpp200 AOS4_sound_handler::stop_sound(int soundHandle) in stop_sound()
208 AOS4_sound_handler::delete_sound(int soundHandle) in delete_sound()
223 AOS4_sound_handler::get_volume(int soundHandle) in get_volume()
231 AOS4_sound_handler::set_volume(int soundHandle, int volume) in set_volume()
238 AOS4_sound_handler::get_sound_info(int soundHandle) in get_sound_info()
245 AOS4_sound_handler::get_duration(int soundHandle) in get_duration()
252 AOS4_sound_handler::tell(int soundHandle) in tell()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/sdl/
H A Dsound_handler_sdl.cpp161 SDL_sound_handler::stopEventSound(int soundHandle) in stopEventSound()
175 SDL_sound_handler::stopStreamingSound(int soundHandle) in stopStreamingSound()
183 SDL_sound_handler::delete_sound(int soundHandle) in delete_sound()
206 SDL_sound_handler::set_volume(int soundHandle, int volume) in set_volume()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dsound.cpp102 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
119 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
132 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
145 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
310 void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dsound.cpp102 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) override { in playSoundData()
119 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) override { in playSoundData()
132 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) override { in playSoundData()
145 void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) override { in playSoundData()
310 void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) { in playSoundData()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_weap.h77 int soundHandle; member
89 int soundHandle; member
105 int soundHandle; member
H A Dpsnd.c759 void Load_SoundState(int* soundHandle) in Load_SoundState()
806 void Save_SoundState(int* soundHandle) in Save_SoundState()
H A Dbh_fhug.h62 int soundHandle; member
H A Dbh_agun.h45 int soundHandle; member
H A Dbh_binsw.h101 int soundHandle; member
H A Dbh_lnksw.h106 int soundHandle; member
H A Dbh_queen.h124 int soundHandle; member
H A Dbh_alien.h146 int soundHandle; member
H A Dbh_pred.h167 int soundHandle; member
H A Dbh_types.h278 int soundHandle; member
H A Dbh_marin.h208 int soundHandle; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dhead_smash_lever.cpp60 int soundHandle = playSound(TRANSLATE("z#45.wav", "z#576.wav")); in MouseButtonDownMsg() local
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dhead_smash_lever.cpp60 int soundHandle = playSound(TRANSLATE("z#45.wav", "z#576.wav")); in MouseButtonDownMsg() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/
H A Dsound.cpp114 void SoundAsset::play(Audio::Mixer *mixer, Audio::SoundHandle *soundHandle) { in play()
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/
H A Dsound.cpp114 void SoundAsset::play(Audio::Mixer *mixer, Audio::SoundHandle *soundHandle) { in play()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dsound.cpp129 …Audio::SoundHandle &soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHand… in playSound() local
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsound.cpp129 …Audio::SoundHandle &soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHand… in playSound() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_ICARUScb.c424 int soundHandle; in Q3_PlaySound() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DQ3_Interface.cpp1019 int soundHandle = G_SoundIndex( (char *) finalName ); in Q3_PlaySound() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DQ3_Interface.cpp7935 int soundHandle = G_SoundIndex( (char *) finalName ); in PlayIcarusSound() local