/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 40 int soundId = b; in parseScriptCmds() local 232 void IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) { in startVoice() 237 void IMuseDigital::startVoice(int soundId, const char *soundName) { in startVoice() 242 void IMuseDigital::startMusic(int soundId, int volume) { in startMusic() 257 void IMuseDigital::startSfx(int soundId, int priority) { in startSfx() 295 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs() 325 void IMuseDigital::stopSound(int soundId) { in stopSound() 339 int soundId = -1; in getCurMusicPosInMs() local 375 int soundId = -1; in getCurMusicLipSyncWidth() local 394 int soundId = -1; in getCurMusicLipSyncHeight() local [all …]
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H A D | dimuse_track.cpp | 82 void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Au… in startSound() 175 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority() 189 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume() 202 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId() 215 int soundId = -1; in getCurMusicSoundId() local 228 void IMuseDigital::setPan(int soundId, int pan) { in setPan() 241 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup() 258 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() 274 void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) { in fadeOutMusicAndStartNew()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 40 int soundId = b; in parseScriptCmds() local 217 int IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) { in startVoice() 222 int IMuseDigital::startVoice(int soundId, const char *soundName) { in startVoice() 227 int IMuseDigital::startMusic(int soundId, int volume) { in startMusic() 242 int IMuseDigital::startSfx(int soundId, int priority) { in startSfx() 280 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs() 310 void IMuseDigital::stopSound(int soundId) { in stopSound() 324 int soundId = -1; in getCurMusicPosInMs() local 360 int soundId = -1; in getCurMusicLipSyncWidth() local 379 int soundId = -1; in getCurMusicLipSyncHeight() local [all …]
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H A D | dimuse_track.cpp | 83 int IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Aud… in startSound() 255 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority() 269 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume() 282 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId() 295 int soundId = -1; in getCurMusicSoundId() local 308 void IMuseDigital::setPan(int soundId, int pan) { in setPan() 321 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup() 338 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() 354 void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) { in fadeOutMusicAndStartNew()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/myst_stacks/ |
H A D | channelwood.cpp | 319 uint16 soundId = args[0]; in o_pipeExtend() local 409 uint16 soundId = lever->getList3(0); in o_leverEndMove() local 425 uint16 soundId = lever->getList3(0); in o_leverEndMoveWithSound() local 447 uint16 soundId = lever->getList2(0); in o_pumpLeverMove() local 450 uint16 soundId = lever->getList2(1); in o_pumpLeverMove() local 459 uint16 soundId = lever->getList3(0); in o_pumpLeverEndMove() local 494 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart1() local 512 uint16 soundId = handle->getList3(0); in o_valveHandleMoveStop() local 539 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart2() local 563 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart3() local [all …]
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H A D | selenitic.cpp | 537 uint16 soundId = 0; in mazeRunnerPlaySoundHelp() local 635 uint16 soundId = soundReceiverCurrentSound(source, *_soundReceiverPosition); in o_soundReceiverSigma() local 732 uint16 soundId = args[0]; in o_soundReceiverSource() local 810 uint16 soundId = soundLockCurrentSound(slider->_pos.y, true); in o_soundLockMove() local 865 uint16 soundId = slider->getList3(0); in o_soundLockEndMove() local 993 …uint16 soundId = soundReceiverCurrentSound(_state.soundReceiverCurrentSource, *_soundReceiverPosit… in soundReceiverUpdateSound() local 1004 uint16 soundId = 1245; in soundReceiverCurrentSound() local
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H A D | myst.cpp | 1004 uint16 soundId = args[0]; in o_courtyardBoxesCheckSolution() local 1088 uint16 soundId = args[0]; in o_dockVaultOpen() local 1113 uint16 soundId = args[0]; in o_dockVaultClose() local 1225 uint16 soundId = args[0]; in o_clockWheelsExecute() local 1559 uint16 soundId = handle->getList2(0); in o_cabinSafeHandleMove() local 1565 uint16 soundId = handle->getList2(1); in o_cabinSafeHandleMove() local 1857 uint16 soundId = args[0]; in o_observatoryGoButton() local 2290 uint16 soundId; in rocketCheckSolution() local 2414 uint16 soundId = key->getList1(0); in o_rocketPianoMove() local 2473 uint16 soundId = lever->getList2(0); in o_rocketLeverMove() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/myst_stacks/ |
H A D | channelwood.cpp | 319 uint16 soundId = args[0]; in o_pipeExtend() local 409 uint16 soundId = lever->getList3(0); in o_leverEndMove() local 425 uint16 soundId = lever->getList3(0); in o_leverEndMoveWithSound() local 447 uint16 soundId = lever->getList2(0); in o_pumpLeverMove() local 450 uint16 soundId = lever->getList2(1); in o_pumpLeverMove() local 459 uint16 soundId = lever->getList3(0); in o_pumpLeverEndMove() local 494 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart1() local 512 uint16 soundId = handle->getList3(0); in o_valveHandleMoveStop() local 539 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart2() local 563 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart3() local [all …]
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H A D | selenitic.cpp | 539 uint16 soundId = 0; in mazeRunnerPlaySoundHelp() local 638 uint16 soundId = soundReceiverCurrentSound(source, *_soundReceiverPosition); in o_soundReceiverSigma() local 735 uint16 soundId = args[0]; in o_soundReceiverSource() local 815 uint16 soundId = soundLockCurrentSound(slider->_pos.y, true); in o_soundLockMove() local 870 uint16 soundId = slider->getList3(0); in o_soundLockEndMove() local 1000 …uint16 soundId = soundReceiverCurrentSound(_state.soundReceiverCurrentSource, *_soundReceiverPosit… in soundReceiverUpdateSound() local 1011 uint16 soundId = 1245; in soundReceiverCurrentSound() local
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H A D | myst.cpp | 1005 uint16 soundId = args[0]; in o_courtyardBoxesCheckSolution() local 1089 uint16 soundId = args[0]; in o_dockVaultOpen() local 1114 uint16 soundId = args[0]; in o_dockVaultClose() local 1228 uint16 soundId = args[0]; in o_clockWheelsExecute() local 1568 uint16 soundId = handle->getList2(0); in o_cabinSafeHandleMove() local 1574 uint16 soundId = handle->getList2(1); in o_cabinSafeHandleMove() local 1866 uint16 soundId = args[0]; in o_observatoryGoButton() local 2310 uint16 soundId; in rocketCheckSolution() local 2434 uint16 soundId = key->getList1(0); in o_rocketPianoMove() local 2493 uint16 soundId = lever->getList2(0); in o_rocketLeverMove() local [all …]
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/audio/ |
H A D | AudioContext.cpp | 82 IAudioChannel* PlaySound(int32_t soundId, int32_t volume, int32_t pan) override in PlaySound() 86 … IAudioChannel* PlaySoundAtLocation(int32_t soundId, int16_t x, int16_t y, int16_t z) override in PlaySoundAtLocation() 90 …IAudioChannel* PlaySoundPanned(int32_t soundId, int32_t pan, int16_t x, int16_t y, int16_t z) over… in PlaySoundPanned()
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | sound.cpp | 58 void SoundManager::play(int soundId) { in play() 189 int soundId; in soundStep() local 268 const uint16 soundId = curRoom->_sounds[soundSlot]; in loadRoomSounds() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/ |
H A D | sv_sound.cpp | 63 void Sv_Sound(dint soundId, mobj_t const *origin, dint toPlr) in Sv_Sound() 107 void Sv_StopSound(dint soundId, mobj_t const *origin) in Sv_StopSound()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/audio/ |
H A D | Audio.cpp | 183 void Play3D(SoundId soundId, const CoordsXYZ& loc) in Play3D() 201 static AudioParams GetParametersFromLocation(SoundId soundId, const CoordsXYZ& location) in GetParametersFromLocation() 239 void Play(SoundId soundId, int32_t volume, int32_t pan) in Play()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/ |
H A D | sound_buffer.cpp | 63 Sound_Buffer* SoundBufferPool::load(const std::string& soundId) in load() 115 Sound_Buffer* SoundBufferPool::insertSound(const std::string& soundId, const ESM::Sound& sound) in insertSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_adlib.cpp | 96 int soundId = _soundTriggers[trigger]; in process() local 154 uint16 soundId = 0; in play() local
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H A D | sound_lol.cpp | 208 bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect() 232 void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) { in snd_queueEnvironmentalSoundEffect()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | ambient.cpp | 136 uint32 soundId; in nextCueSound() local 154 uint32 soundId = nextCueSound(_cueSheet.id); in updateCue() local
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_pc_v1.cpp | 104 int soundId = _soundTriggers[trigger]; in process() local 162 uint16 soundId = 0; in play() local
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H A D | sound_lol.cpp | 208 bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect() 232 void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) { in snd_queueEnvironmentalSoundEffect()
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | ambient.cpp | 136 uint32 soundId; in nextCueSound() local 154 uint32 soundId = nextCueSound(_cueSheet.id); in updateCue() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/ |
H A D | thing.cpp | 52 void Thing::setSound(int soundId, String const &sound) in setSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | kyra_rpg.cpp | 354 bool KyraRpgEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect() 382 void KyraRpgEngine::updateEnvironmentalSfx(int soundId) { in updateEnvironmentalSfx()
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | sound.cpp | 400 void SoundManager::playOrStopSound(uint16 soundId) { in playOrStopSound() 415 void SoundManager::playSound(uint16 soundId, uint16 volumeId) { in playSound() 447 void SoundManager::stopSound(uint16 soundId, uint16 volumeId) { in stopSound() 455 uint16 SoundManager::getVabFromSoundId(uint16 soundId) { in getVabFromSoundId()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.cpp | 99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound() 103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()
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