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Searched defs:soundId (Results 1 – 25 of 122) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp40 int soundId = b; in parseScriptCmds() local
232 void IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) { in startVoice()
237 void IMuseDigital::startVoice(int soundId, const char *soundName) { in startVoice()
242 void IMuseDigital::startMusic(int soundId, int volume) { in startMusic()
257 void IMuseDigital::startSfx(int soundId, int priority) { in startSfx()
295 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs()
325 void IMuseDigital::stopSound(int soundId) { in stopSound()
339 int soundId = -1; in getCurMusicPosInMs() local
375 int soundId = -1; in getCurMusicLipSyncWidth() local
394 int soundId = -1; in getCurMusicLipSyncHeight() local
[all …]
H A Ddimuse_track.cpp82 void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Au… in startSound()
175 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority()
189 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume()
202 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId()
215 int soundId = -1; in getCurMusicSoundId() local
228 void IMuseDigital::setPan(int soundId, int pan) { in setPan()
241 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup()
258 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade()
274 void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) { in fadeOutMusicAndStartNew()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp40 int soundId = b; in parseScriptCmds() local
217 int IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) { in startVoice()
222 int IMuseDigital::startVoice(int soundId, const char *soundName) { in startVoice()
227 int IMuseDigital::startMusic(int soundId, int volume) { in startMusic()
242 int IMuseDigital::startSfx(int soundId, int priority) { in startSfx()
280 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs()
310 void IMuseDigital::stopSound(int soundId) { in stopSound()
324 int soundId = -1; in getCurMusicPosInMs() local
360 int soundId = -1; in getCurMusicLipSyncWidth() local
379 int soundId = -1; in getCurMusicLipSyncHeight() local
[all …]
H A Ddimuse_track.cpp83 int IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Aud… in startSound()
255 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority()
269 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume()
282 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId()
295 int soundId = -1; in getCurMusicSoundId() local
308 void IMuseDigital::setPan(int soundId, int pan) { in setPan()
321 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup()
338 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade()
354 void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) { in fadeOutMusicAndStartNew()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/myst_stacks/
H A Dchannelwood.cpp319 uint16 soundId = args[0]; in o_pipeExtend() local
409 uint16 soundId = lever->getList3(0); in o_leverEndMove() local
425 uint16 soundId = lever->getList3(0); in o_leverEndMoveWithSound() local
447 uint16 soundId = lever->getList2(0); in o_pumpLeverMove() local
450 uint16 soundId = lever->getList2(1); in o_pumpLeverMove() local
459 uint16 soundId = lever->getList3(0); in o_pumpLeverEndMove() local
494 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart1() local
512 uint16 soundId = handle->getList3(0); in o_valveHandleMoveStop() local
539 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart2() local
563 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart3() local
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H A Dselenitic.cpp537 uint16 soundId = 0; in mazeRunnerPlaySoundHelp() local
635 uint16 soundId = soundReceiverCurrentSound(source, *_soundReceiverPosition); in o_soundReceiverSigma() local
732 uint16 soundId = args[0]; in o_soundReceiverSource() local
810 uint16 soundId = soundLockCurrentSound(slider->_pos.y, true); in o_soundLockMove() local
865 uint16 soundId = slider->getList3(0); in o_soundLockEndMove() local
993 …uint16 soundId = soundReceiverCurrentSound(_state.soundReceiverCurrentSource, *_soundReceiverPosit… in soundReceiverUpdateSound() local
1004 uint16 soundId = 1245; in soundReceiverCurrentSound() local
H A Dmyst.cpp1004 uint16 soundId = args[0]; in o_courtyardBoxesCheckSolution() local
1088 uint16 soundId = args[0]; in o_dockVaultOpen() local
1113 uint16 soundId = args[0]; in o_dockVaultClose() local
1225 uint16 soundId = args[0]; in o_clockWheelsExecute() local
1559 uint16 soundId = handle->getList2(0); in o_cabinSafeHandleMove() local
1565 uint16 soundId = handle->getList2(1); in o_cabinSafeHandleMove() local
1857 uint16 soundId = args[0]; in o_observatoryGoButton() local
2290 uint16 soundId; in rocketCheckSolution() local
2414 uint16 soundId = key->getList1(0); in o_rocketPianoMove() local
2473 uint16 soundId = lever->getList2(0); in o_rocketLeverMove() local
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/myst_stacks/
H A Dchannelwood.cpp319 uint16 soundId = args[0]; in o_pipeExtend() local
409 uint16 soundId = lever->getList3(0); in o_leverEndMove() local
425 uint16 soundId = lever->getList3(0); in o_leverEndMoveWithSound() local
447 uint16 soundId = lever->getList2(0); in o_pumpLeverMove() local
450 uint16 soundId = lever->getList2(1); in o_pumpLeverMove() local
459 uint16 soundId = lever->getList3(0); in o_pumpLeverEndMove() local
494 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart1() local
512 uint16 soundId = handle->getList3(0); in o_valveHandleMoveStop() local
539 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart2() local
563 uint16 soundId = handle->getList1(0); in o_valveHandleMoveStart3() local
[all …]
H A Dselenitic.cpp539 uint16 soundId = 0; in mazeRunnerPlaySoundHelp() local
638 uint16 soundId = soundReceiverCurrentSound(source, *_soundReceiverPosition); in o_soundReceiverSigma() local
735 uint16 soundId = args[0]; in o_soundReceiverSource() local
815 uint16 soundId = soundLockCurrentSound(slider->_pos.y, true); in o_soundLockMove() local
870 uint16 soundId = slider->getList3(0); in o_soundLockEndMove() local
1000 …uint16 soundId = soundReceiverCurrentSound(_state.soundReceiverCurrentSource, *_soundReceiverPosit… in soundReceiverUpdateSound() local
1011 uint16 soundId = 1245; in soundReceiverCurrentSound() local
H A Dmyst.cpp1005 uint16 soundId = args[0]; in o_courtyardBoxesCheckSolution() local
1089 uint16 soundId = args[0]; in o_dockVaultOpen() local
1114 uint16 soundId = args[0]; in o_dockVaultClose() local
1228 uint16 soundId = args[0]; in o_clockWheelsExecute() local
1568 uint16 soundId = handle->getList2(0); in o_cabinSafeHandleMove() local
1574 uint16 soundId = handle->getList2(1); in o_cabinSafeHandleMove() local
1866 uint16 soundId = args[0]; in o_observatoryGoButton() local
2310 uint16 soundId; in rocketCheckSolution() local
2434 uint16 soundId = key->getList1(0); in o_rocketPianoMove() local
2493 uint16 soundId = lever->getList2(0); in o_rocketLeverMove() local
[all …]
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/audio/
H A DAudioContext.cpp82 IAudioChannel* PlaySound(int32_t soundId, int32_t volume, int32_t pan) override in PlaySound()
86 … IAudioChannel* PlaySoundAtLocation(int32_t soundId, int16_t x, int16_t y, int16_t z) override in PlaySoundAtLocation()
90 …IAudioChannel* PlaySoundPanned(int32_t soundId, int32_t pan, int16_t x, int16_t y, int16_t z) over… in PlaySoundPanned()
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dsound.cpp58 void SoundManager::play(int soundId) { in play()
189 int soundId; in soundStep() local
268 const uint16 soundId = curRoom->_sounds[soundSlot]; in loadRoomSounds() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/
H A Dsv_sound.cpp63 void Sv_Sound(dint soundId, mobj_t const *origin, dint toPlr) in Sv_Sound()
107 void Sv_StopSound(dint soundId, mobj_t const *origin) in Sv_StopSound()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/audio/
H A DAudio.cpp183 void Play3D(SoundId soundId, const CoordsXYZ& loc) in Play3D()
201 static AudioParams GetParametersFromLocation(SoundId soundId, const CoordsXYZ& location) in GetParametersFromLocation()
239 void Play(SoundId soundId, int32_t volume, int32_t pan) in Play()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/
H A Dsound_buffer.cpp63 Sound_Buffer* SoundBufferPool::load(const std::string& soundId) in load()
115 Sound_Buffer* SoundBufferPool::insertSound(const std::string& soundId, const ESM::Sound& sound) in insertSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/
H A Dsound_adlib.cpp96 int soundId = _soundTriggers[trigger]; in process() local
154 uint16 soundId = 0; in play() local
H A Dsound_lol.cpp208 bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect()
232 void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) { in snd_queueEnvironmentalSoundEffect()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dambient.cpp136 uint32 soundId; in nextCueSound() local
154 uint32 soundId = nextCueSound(_cueSheet.id); in updateCue() local
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/
H A Dsound_pc_v1.cpp104 int soundId = _soundTriggers[trigger]; in process() local
162 uint16 soundId = 0; in play() local
H A Dsound_lol.cpp208 bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect()
232 void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) { in snd_queueEnvironmentalSoundEffect()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dambient.cpp136 uint32 soundId; in nextCueSound() local
154 uint32 soundId = nextCueSound(_cueSheet.id); in updateCue() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dthing.cpp52 void Thing::setSound(int soundId, String const &sound) in setSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dkyra_rpg.cpp354 bool KyraRpgEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { in snd_processEnvironmentalSoundEffect()
382 void KyraRpgEngine::updateEnvironmentalSfx(int soundId) { in updateEnvironmentalSfx()
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dsound.cpp400 void SoundManager::playOrStopSound(uint16 soundId) { in playOrStopSound()
415 void SoundManager::playSound(uint16 soundId, uint16 volumeId) { in playSound()
447 void SoundManager::stopSound(uint16 soundId, uint16 volumeId) { in stopSound()
455 uint16 SoundManager::getVabFromSoundId(uint16 soundId) { in getVabFromSoundId()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound()
103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()

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