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Searched defs:soundSourceIndex (Results 1 – 6 of 6) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp116 void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg) in startSound()
152 void b3SoundEngine::releaseSound(int soundSourceIndex) in releaseSound()
H A DTinyAudioExample.cpp125 int soundSourceIndex = m_soundEngine.getAvailableSoundSource(); in keyboardCallback() local
169 int soundSourceIndex = *soundSourceIndexPtr; in keyboardCallback() local
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp116 void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg) in startSound()
152 void b3SoundEngine::releaseSound(int soundSourceIndex) in releaseSound()
H A DTinyAudioExample.cpp125 int soundSourceIndex = m_soundEngine.getAvailableSoundSource(); in keyboardCallback() local
169 int soundSourceIndex = *soundSourceIndexPtr; in keyboardCallback() local
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp2160 int soundSourceIndex = m_data->m_soundEngine.getAvailableSoundSource(); in processCollisionForces() local
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp2160 int soundSourceIndex = m_data->m_soundEngine.getAvailableSoundSource(); in processCollisionForces() local