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Searched defs:sound_available (Results 1 – 12 of 12) sorted by relevance

/dports/games/fishsupper/fishsupper-0.1.6/src/
H A Dmain.cpp53 bool sound_available = false; variable
/dports/audio/uade/uade-2.13/src/
H A Daudio.c41 int sound_available; variable
/dports/games/asylum/asylum-0.3.2/
H A Dsound.cpp23 char sound_available; variable
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsystem.h175 boolean sound_available; member
/dports/emulators/uae/uae-0.8.29/src/
H A Daudio.c67 int sound_available = 0; variable
/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/tests/
H A Dtest_ui.py903 sound_available = True variable in UIStub
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c310 int sound_available = 0; variable
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Daudio.cpp303 int sound_available = 0; variable
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h698 boolean sound_available; member
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h726 boolean sound_available; member
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h698 boolean sound_available; member
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.h729 boolean sound_available; member