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Searched defs:sound_type (Results 26 – 50 of 63) sorted by relevance

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/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dscript_unittype.cpp1553 const std::string sound_type = LuaToString(l, 3); in CclGetUnitTypeData() local
2126 void SetMapSound(std::string ident, std::string sound, std::string sound_type, std::string sound_su… in SetMapSound()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/audio/
H A Dsfx_manager.cpp1063 SFXBase* SFXManager::quickSound(const std::string &sound_type) in quickSound()
/dports/comms/linrad/linrad-04.02/
H A Dpa.c811 int sound_type, in pa_get_device_info()
1114 void set_portaudio(int sound_type, int *line) in set_portaudio()
H A Dui.c198 void update_snd(int sound_type) in update_snd()
H A Dlsetad.c3302 void select_ossdev(int *line, int sound_type) in select_ossdev()
/dports/games/atanks/atanks-6.5/src/
H A Datanks.cpp599 int32_t sound_type = DIGI_AUTODETECT; in init_game_settings() local
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_limenko.cpp40 static INT32 sound_type; variable
H A Dd_vamphalf.cpp37 static INT32 sound_type = 0; // ym2151+msm6295, 1 = ym2151 + 2x msm6295, 2 = qs1000 Samples variable
/dports/audio/mate-media/mate-media-1.26.0/mate-volume-control/
H A Dgvc-sound-theme-chooser.c924 int sound_type; in update_alerts_from_theme_name() local
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/artifact/
H A Dlegacy_artifact_active.json337 "sound_type": "combat", string
577 "sound_type": "alert", string
607 "sound_type": "combat", string
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/artifact/
H A Dlegacy_artifact_active.json337 "sound_type": "combat", string
577 "sound_type": "alert", string
607 "sound_type": "combat", string
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/TEST_DATA/
H A Dmagic.json180 "sound_type": "weather", string
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/TEST_DATA/
H A Dmagic.json180 "sound_type": "weather", string
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/machine/
H A Dwmsyunit.c93 static UINT8 sound_type; variable
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dsound.c232 enum sound_type enum
/dports/editors/emacs/emacs-27.2/src/
H A Dsound.c232 enum sound_type enum
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/machine/
H A Dmidyunit_machine.c85 static UINT8 sound_type; variable
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/machine/
H A Dmidyunit_machine.c85 static UINT8 sound_type; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_taitob.cpp1865 static INT32 CommonInit(void (*pInitCallback)(), INT32 sound_type, INT32 color_select, INT32 input_… in CommonInit()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplayer.cpp1441 short sound_type= NONE; in update_player_media() local
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_taitob.cpp1861 static INT32 CommonInit(void (*pInitCallback)(), INT32 sound_type, INT32 color_select, INT32 input_… in CommonInit()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dscript_unittype.cpp2660 const std::string sound_type = LuaToString(l, 3); in CclGetUnitTypeData() local
4228 …mod_file, const std::string &ident, const std::string &sound, const std::string &sound_type, const… in SetModSound()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/
H A Dbiomancer.json301 "sound_type": "combat", string
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/
H A Dbiomancer.json301 "sound_type": "combat", string
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqsrc/
H A Dsound.h349 } sound_node, *sound_type; typedef

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