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Searched defs:sound_type (Results 51 – 63 of 63) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/
H A Dstormshaper.json353 "sound_type": "combat", string
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/
H A Dstormshaper.json353 "sound_type": "combat", string
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp1195 DoSoundSpotMatch(short match, short sound_num, short sound_type) in DoSoundSpotMatch()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_metro.cpp3610 …, INT32 gfx_len, INT32 load_roms, void (*pMapCallback)(), void (*pRomCallback)(), INT32 sound_type) in common_type1_init()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c1300 DoSoundSpotMatch(short match, short sound_num, short UNUSED(sound_type)) in DoSoundSpotMatch()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap.cpp2632 short sound_type= object->index; in _sound_add_ambient_sources_proc() local
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_metro.cpp3875 …, INT32 gfx_len, INT32 load_roms, void (*pMapCallback)(), void (*pRomCallback)(), INT32 sound_type) in common_type1_init()
/dports/emulators/mess/mame-mame0226/src/frontend/mame/
H A Dluaengine.cpp2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
/dports/emulators/mame/mame-mame0226/src/frontend/mame/
H A Dluaengine.cpp2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsound.c140 } sound_type; typedef
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dw32fns.c286 static unsigned int sound_type = 0xFFFFFFFF; variable
/dports/editors/emacs/emacs-27.2/src/
H A Dw32fns.c257 static unsigned int sound_type = 0xFFFFFFFF; variable
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dtypes.h512 enum sound_type { enum

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