Searched defs:sound_type (Results 51 – 63 of 63) sorted by relevance
123
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/ |
H A D | stormshaper.json | 353 "sound_type": "combat", string
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/ |
H A D | stormshaper.json | 353 "sound_type": "combat", string
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 1195 DoSoundSpotMatch(short match, short sound_num, short sound_type) in DoSoundSpotMatch()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_metro.cpp | 3610 …, INT32 gfx_len, INT32 load_roms, void (*pMapCallback)(), void (*pRomCallback)(), INT32 sound_type) in common_type1_init()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 1300 DoSoundSpotMatch(short match, short sound_num, short UNUSED(sound_type)) in DoSoundSpotMatch()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | map.cpp | 2632 short sound_type= object->index; in _sound_add_ambient_sources_proc() local
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_metro.cpp | 3875 …, INT32 gfx_len, INT32 load_roms, void (*pMapCallback)(), void (*pRomCallback)(), INT32 sound_type) in common_type1_init()
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/dports/emulators/mess/mame-mame0226/src/frontend/mame/ |
H A D | luaengine.cpp | 2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
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/dports/emulators/mame/mame-mame0226/src/frontend/mame/ |
H A D | luaengine.cpp | 2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | sound.c | 140 } sound_type; typedef
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/dports/editors/emacs-devel/emacs-4d1968b/src/ |
H A D | w32fns.c | 286 static unsigned int sound_type = 0xFFFFFFFF; variable
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/dports/editors/emacs/emacs-27.2/src/ |
H A D | w32fns.c | 257 static unsigned int sound_type = 0xFFFFFFFF; variable
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/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | types.h | 512 enum sound_type { enum
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