/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqsrc/ |
H A D | sound.h | 349 } sound_node, *sound_type; typedef
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/dports/audio/mate-media/mate-media-1.26.0/mate-volume-control/ |
H A D | gvc-sound-theme-chooser.c | 924 int sound_type; in update_alerts_from_theme_name() local
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/dports/comms/linrad/linrad-04.02/ |
H A D | lsetad.c | 3302 void select_ossdev(int *line, int sound_type) in select_ossdev()
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H A D | pa.c | 811 int sound_type, in pa_get_device_info() 1114 void set_portaudio(int sound_type, int *line) in set_portaudio()
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H A D | ui.c | 198 void update_snd(int sound_type) in update_snd()
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/dports/editors/emacs-devel/emacs-4d1968b/src/ |
H A D | sound.c | 232 enum sound_type enum
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H A D | w32fns.c | 286 static unsigned int sound_type = 0xFFFFFFFF; variable
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/dports/editors/emacs/emacs-27.2/src/ |
H A D | sound.c | 232 enum sound_type enum
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H A D | w32fns.c | 257 static unsigned int sound_type = 0xFFFFFFFF; variable
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/dports/emulators/fuse-utils/fuse-utils-1.4.3/ |
H A D | fmfconv_types.c | 55 get_sound_type( int sound_type ) in get_sound_type() 79 get_sound_type_string( fmf_sound_type sound_type ) in get_sound_type_string()
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/dports/emulators/mame/mame-mame0226/src/frontend/mame/ |
H A D | luaengine.cpp | 2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
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/dports/emulators/mess/mame-mame0226/src/frontend/mame/ |
H A D | luaengine.cpp | 2278 …auto sound_type = sol().registry().create_simple_usertype<sound_manager>("new", sol::no_constructo… in initialize() local
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/src/ |
H A D | sndintrf.h | 7 int sound_type; member
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/src/ |
H A D | sound.h | 47 int sound_type; /* what type of sound chip? */ member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 1195 DoSoundSpotMatch(short match, short sound_num, short sound_type) in DoSoundSpotMatch()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | map.cpp | 2632 short sound_type= object->index; in _sound_add_ambient_sources_proc() local
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H A D | player.cpp | 1441 short sound_type= NONE; in update_player_media() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | atanks.cpp | 599 int32_t sound_type = DIGI_AUTODETECT; in init_game_settings() local
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | bstone_audio_mixer.cpp | 1128 SoundType sound_type, in play_sound() 1264 SoundType sound_type, in get_cache_item() 1320 SoundType sound_type) in create_decoder_by_sound_type() 1339 SoundType sound_type) in is_sound_type_valid() 1355 SoundType sound_type) in is_sound_index_valid()
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H A D | bstone_audio_mixer.h | 174 SoundType sound_type; variable
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/artifact/ |
H A D | legacy_artifact_active.json | 337 "sound_type": "combat", string 577 "sound_type": "alert", string 607 "sound_type": "combat", string
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/ |
H A D | traps.json | 143 "sound_type": "trap", string 165 "sound_type": "trap", string 239 "sound_type": "fire_gun", string 262 "sound_type": "fire_gun", string 284 "sound_type": "fire_gun", string 307 "sound_type": "fire_gun", string 337 …"vehicle_data": { "damage": 300, "sound_volume": 1, "sound": "Swinnng!", "sound_type": "smash_succ… string 357 "sound_type": "explosion", string 379 "sound_type": "explosion", string 417 …"vehicle_data": { "damage": 500, "sound_volume": 10, "sound": "BRZZZAP!", "sound_type": "trap", "s… string [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/Spells/ |
H A D | biomancer.json | 301 "sound_type": "combat", string
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H A D | monsterspells.json | 35 "sound_type": "speech", string 54 "sound_type": "speech", string
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H A D | stormshaper.json | 353 "sound_type": "combat", string
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