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Searched defs:sp1_cs (Results 1 – 8 of 8) sorted by relevance

/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/proto/arch/zx/
H A Dsp1.h81 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
83 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
102 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument
103 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/clang/arch/zx/
H A Dsp1.h83 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
85 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
104 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument
105 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/
H A Dts2068hr-sp1.h74 struct sp1_cs { // "char structs" - 22 bytes - Every sprite is broken into pi… struct
76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
93 …struct sp1_cs *next_in_upd; // +18 BIG ENDIAN ; & sp1_cs.ss_draw of next sprite occupying t… argument
94 …struct sp1_cs *prev_in_upd; // +20 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/
H A Dzx81hr-sp1.h74 struct sp1_cs { // "char structs" - 22 bytes - Every sprite is broken into pi… struct
76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
93 …struct sp1_cs *next_in_upd; // +18 BIG ENDIAN ; & sp1_cs.ss_draw of next sprite occupying t… argument
94 …struct sp1_cs *prev_in_upd; // +20 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sccz80/arch/zx/
H A Dsp1.h83 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
85 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
104 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument
105 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument
/dports/devel/z88dk/z88dk/include/sprites/
H A Dsp1.h74 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
95 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupying… argument
96 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument
/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/
H A Dspectrum-sp1.h74 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
95 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupying… argument
96 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sdcc/arch/zx/
H A Dsp1.h83 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct
85 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument
104 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument
105 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument