Searched defs:sp1_cs (Results 1 – 8 of 8) sorted by relevance
81 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct83 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument102 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument103 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument
83 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct85 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument104 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupyi… argument105 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite o… argument
74 struct sp1_cs { // "char structs" - 22 bytes - Every sprite is broken into pi… struct76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument93 …struct sp1_cs *next_in_upd; // +18 BIG ENDIAN ; & sp1_cs.ss_draw of next sprite occupying t… argument94 …struct sp1_cs *prev_in_upd; // +20 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument
74 struct sp1_cs { // "char structs" - 24 bytes - Every sprite is broken into pi… struct76 …struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row … argument95 …struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next sprite occupying… argument96 …struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occ… argument