Searched defs:sp1_ss (Results 1 – 8 of 8) sorted by relevance
/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/proto/arch/zx/ |
H A D | sp1.h | 54 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 56 uint8_t row; // +0 current y tile-coordinate 57 uint8_t col; // +1 current x tile-coordinate 58 uint8_t width; // +2 width of sprite in tiles 59 uint8_t height; // +3 height of sprite in tiles 62 uint8_t hrot; // +5 current horizontal rotation (0..7) 64 … uint8_t *frame; // +6 current sprite frame address added to graphic pointers 66 uint8_t res0; // +8 "LD A,n" opcode 67 …_t e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 68 uint8_t res1; // +10 "LD BC,nn" opcode [all …]
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/clang/arch/zx/ |
H A D | sp1.h | 56 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 58 uint8_t row; // +0 current y tile-coordinate 59 uint8_t col; // +1 current x tile-coordinate 60 uint8_t width; // +2 width of sprite in tiles 61 uint8_t height; // +3 height of sprite in tiles 64 uint8_t hrot; // +5 current horizontal rotation (0..7) 66 … uint8_t *frame; // +6 current sprite frame address added to graphic pointers 68 uint8_t res0; // +8 "LD A,n" opcode 69 …_t e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 70 uint8_t res1; // +10 "LD BC,nn" opcode [all …]
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/ |
H A D | ts2068hr-sp1.h | 47 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 49 uchar row; // +0 current y tile-coordinate 50 uchar col; // +1 current x tile-coordinate 51 uchar width; // +2 width of sprite in tiles 52 uchar height; // +3 height of sprite in tiles 54 … bit 7 = 1 for 2-byte graphical definition else 1-byte, bits 2:0 = current vertical rotation (0..7) 55 uchar hrot; // +5 current horizontal rotation (0..7) 57 uchar *frame; // +6 current sprite frame address added to graphic pointers 59 uchar res0; // +8 "LD A,n" opcode 83 …void *ss_draw; // +6 struct sp1_ss + 8 bytes ; points at code embedded in spr… argument
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/zx81hr/ |
H A D | zx81hr-sp1.h | 47 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 49 uchar row; // +0 current y tile-coordinate 50 uchar col; // +1 current x tile-coordinate 51 uchar width; // +2 width of sprite in tiles 52 uchar height; // +3 height of sprite in tiles 54 … bit 7 = 1 for 2-byte graphical definition else 1-byte, bits 2:0 = current vertical rotation (0..7) 55 uchar hrot; // +5 current horizontal rotation (0..7) 57 uchar *frame; // +6 current sprite frame address added to graphic pointers 59 uchar res0; // +8 "LD A,n" opcode 83 …void *ss_draw; // +6 struct sp1_ss + 8 bytes ; points at code embedded in spr… argument
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sccz80/arch/zx/ |
H A D | sp1.h | 56 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 58 uint8_t row; // +0 current y tile-coordinate 59 uint8_t col; // +1 current x tile-coordinate 60 uint8_t width; // +2 width of sprite in tiles 61 uint8_t height; // +3 height of sprite in tiles 64 uint8_t hrot; // +5 current horizontal rotation (0..7) 66 … uint8_t *frame; // +6 current sprite frame address added to graphic pointers 68 uint8_t res0; // +8 "LD A,n" opcode 69 …_t e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 70 uint8_t res1; // +10 "LD BC,nn" opcode [all …]
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/dports/devel/z88dk/z88dk/include/sprites/ |
H A D | sp1.h | 47 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 49 uchar row; // +0 current y tile-coordinate 50 uchar col; // +1 current x tile-coordinate 51 uchar width; // +2 width of sprite in tiles 52 uchar height; // +3 height of sprite in tiles 55 uchar hrot; // +5 current horizontal rotation (0..7) 57 uchar *frame; // +6 current sprite frame address added to graphic pointers 59 uchar res0; // +8 "LD A,n" opcode 60 …ar e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 61 uchar res1; // +10 "LD BC,nn" opcode [all …]
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/dports/devel/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/ |
H A D | spectrum-sp1.h | 47 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 49 uchar row; // +0 current y tile-coordinate 50 uchar col; // +1 current x tile-coordinate 51 uchar width; // +2 width of sprite in tiles 52 uchar height; // +3 height of sprite in tiles 55 uchar hrot; // +5 current horizontal rotation (0..7) 57 uchar *frame; // +6 current sprite frame address added to graphic pointers 59 uchar res0; // +8 "LD A,n" opcode 60 …ar e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 61 uchar res1; // +10 "LD BC,nn" opcode [all …]
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/dports/devel/z88dk/z88dk/include/_DEVELOPMENT/sdcc/arch/zx/ |
H A D | sp1.h | 56 struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by… struct 58 uint8_t row; // +0 current y tile-coordinate 59 uint8_t col; // +1 current x tile-coordinate 60 uint8_t width; // +2 width of sprite in tiles 61 uint8_t height; // +3 height of sprite in tiles 64 uint8_t hrot; // +5 current horizontal rotation (0..7) 66 … uint8_t *frame; // +6 current sprite frame address added to graphic pointers 68 uint8_t res0; // +8 "LD A,n" opcode 69 …_t e_hrot; // +9 effective horizontal rotation = MSB of rotation table to use 70 uint8_t res1; // +10 "LD BC,nn" opcode [all …]
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