Searched defs:sp_num (Results 1 – 12 of 12) sorted by relevance
/dports/math/gmp-ecm/ecm-7.0.4/ |
H A D | bestd.c | 144 int lg_dF, sp_num = 0; in bestD() local
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H A D | mpzspv.c | 243 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv_slow() local 267 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv_fast() local 324 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv() local 504 unsigned int i, j, sp_num = mpzspm->sp_num; in mpzspv_normalise() local
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H A D | stage2.c | 280 memory_use (unsigned long dF, unsigned int sp_num, unsigned int Ftreelvl, in memory_use()
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H A D | sp.h | 187 unsigned int sp_num; member
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/dports/math/py-pynleq2/pysces-0.9.8/pysces/contrib/visualise/ |
H A D | VisualiseSBML.py | 60 def visualiseSpecies(self, sp_num): argument
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H A D | VisualiseClasses.py | 242 def __init__(self, m, sp_num): argument
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | ninja.c | 2145 short i, sp_num; in InitAllPlayerSprites() local 2377 short i, sp_num; in InitPlayerSprite() local 2469 int pnum = pp - Player, sp_num; in SpawnPlayerUnderSprite() local
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H A D | track.c | 721 short sp_num, next_sp_num, sn, startwall, endwall; in SectorObjectSetupBounds() local
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H A D | game.h | 420 #define SPRITE_SIZE_X(sp_num) ((sprite[sp_num].xrepeat == 64) ? \ argument 425 #define SPRITE_SIZE_Y(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument 430 #define SPRITE_SIZE_Z(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument 1978 sp_num[MAX_SO_SPRITE], // hold the sprite numbers of the object member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | ninja.cpp | 2367 short sp_num; in InitPlayerSprite() local 2453 int pnum = pp - Player, sp_num; in SpawnPlayerUnderSprite() local
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H A D | track.cpp | 720 short sp_num, next_sp_num, startwall, endwall; in SectorObjectSetupBounds() local
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H A D | game.h | 429 #define SPRITE_SIZE_X(sp_num) ((sprite[sp_num].xrepeat == 64) ? \ argument 434 #define SPRITE_SIZE_Y(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument 439 #define SPRITE_SIZE_Z(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument 1968 sp_num[MAX_SO_SPRITE], // hold the sprite numbers of the object member
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