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Searched defs:sp_num (Results 1 – 12 of 12) sorted by relevance

/dports/math/gmp-ecm/ecm-7.0.4/
H A Dbestd.c144 int lg_dF, sp_num = 0; in bestD() local
H A Dmpzspv.c243 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv_slow() local
267 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv_fast() local
324 const unsigned int sp_num = mpzspm->sp_num; in mpzspv_from_mpzv() local
504 unsigned int i, j, sp_num = mpzspm->sp_num; in mpzspv_normalise() local
H A Dstage2.c280 memory_use (unsigned long dF, unsigned int sp_num, unsigned int Ftreelvl, in memory_use()
H A Dsp.h187 unsigned int sp_num; member
/dports/math/py-pynleq2/pysces-0.9.8/pysces/contrib/visualise/
H A DVisualiseSBML.py60 def visualiseSpecies(self, sp_num): argument
H A DVisualiseClasses.py242 def __init__(self, m, sp_num): argument
/dports/games/jfsw/jfsw-c434002/src/
H A Dninja.c2145 short i, sp_num; in InitAllPlayerSprites() local
2377 short i, sp_num; in InitPlayerSprite() local
2469 int pnum = pp - Player, sp_num; in SpawnPlayerUnderSprite() local
H A Dtrack.c721 short sp_num, next_sp_num, sn, startwall, endwall; in SectorObjectSetupBounds() local
H A Dgame.h420 #define SPRITE_SIZE_X(sp_num) ((sprite[sp_num].xrepeat == 64) ? \ argument
425 #define SPRITE_SIZE_Y(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument
430 #define SPRITE_SIZE_Z(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument
1978 sp_num[MAX_SO_SPRITE], // hold the sprite numbers of the object member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dninja.cpp2367 short sp_num; in InitPlayerSprite() local
2453 int pnum = pp - Player, sp_num; in SpawnPlayerUnderSprite() local
H A Dtrack.cpp720 short sp_num, next_sp_num, startwall, endwall; in SectorObjectSetupBounds() local
H A Dgame.h429 #define SPRITE_SIZE_X(sp_num) ((sprite[sp_num].xrepeat == 64) ? \ argument
434 #define SPRITE_SIZE_Y(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument
439 #define SPRITE_SIZE_Z(sp_num) ((sprite[sp_num].yrepeat == 64) ? \ argument
1968 sp_num[MAX_SO_SPRITE], // hold the sprite numbers of the object member