Searched defs:spellEntity (Results 1 – 6 of 6) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | actthrown.cpp | 346 Entity* spellEntity = createParticleSapCenter(parent, my, 0, my->sprite, -1); in actThrown() local 571 Entity* spellEntity = createParticleSapCenter(parent, my, 0, my->sprite, -1); in actThrown() local 629 Entity* spellEntity = createParticleSapCenter(parent, my, 0, my->sprite, -1); in actThrown() local
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H A D | monster_skeleton.cpp | 640 Entity* spellEntity = createParticleSapCenter(leader, my, SPELL_SUMMON, 599, 791); in skeletonDie() local
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H A D | monster_shadow.cpp | 666 Entity* spellEntity = createParticleSapCenter(my, target, SHADOW_SPELLCAST, 624, 624); in shadowMoveBodyparts() local
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | castSpell.cpp | 804 Entity* spellEntity = createParticleSapCenter(creature, caster, SPELL_FEAR, 864, 864); in castSpell() local 842 Entity* spellEntity = createParticleSapCenter(creature, caster, SPELL_FEAR, 864, 864); in castSpell() local
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H A D | magic.cpp | 917 …Entity* spellEntity = createParticleSapCenter(parent, hit.entity, SPELL_STEAL_WEAPON, my.sprite, m… in spellEffectStealWeapon() local 1108 …Entity* spellEntity = createParticleSapCenter(parent, hit.entity, SPELL_DRAIN_SOUL, my.sprite, my.… in spellEffectDrainSoul() local
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rule/defaultruleset/ |
H A D | DefaultEntityManager.java | 384 Spell spellEntity = defaultSpell.getSpell(); in getSpell() local
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