1 /*
2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
5 *
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * ---
20 *
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
24 *
25 * ---
26 *
27 * plur.c: Pluralize (is that a word?) something
28 *
29 * Known contributors to this file:
30 *
31 */
32
33 #include <config.h>
34
35 #include "prototypes.h"
36
37 char *
splur(int n)38 splur(int n)
39 {
40 return n == 1 ? "" : "s";
41 }
42
43 char *
esplur(int n)44 esplur(int n)
45 {
46 return n == 1 ? "" : "es";
47 }
48
49 char *
iesplur(int n)50 iesplur(int n)
51 {
52 return n == 1 ? "y" : "ies";
53 }
54