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Searched +defs:spr +defs:k (Results 1 – 25 of 214) sorted by relevance

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/dports/games/powermanga/powermanga-0.93.1/src/
H A Denemies.c351 sprite *spr; in enemies_handle() local
457 Sint32 k; in enemy_curve() local
458 sprite *spr = &foe->spr; in enemy_curve() local
630 Sint32 k; in enemy_grid() local
631 sprite *spr = &foe->spr; in enemy_grid() local
797 sprite *spr = &foe->spr; in enemy_lonely_soukee() local
887 sprite *spr = &foe->spr; in enemy_lonely_down_and_back() local
960 sprite *spr = &foe->spr; in enemy_lonely_towards_bottom() local
996 sprite *spr = &foe->spr; in enemy_lonely_towards_top() local
1033 sprite *spr = &foe->spr; in enemy_lonely_towards_left() local
[all …]
H A Dshots.c286 sprite *spr = &bullet->spr; in shot_moving() local
379 Sint32 k, tmp_tsts_x, tmp_tsts_y; in shot_display() local
598 shot_enemy_add (const enemy * const foe, Sint32 k) in shot_enemy_add()
865 sprite *spr; in shot_spaceship_add() local
997 Sint32 i, j, k, x1, y1, x2, y2; in shot_enemies_collisions() local
/dports/math/blis/blis-0.8.1/frame/compat/f2c/
H A Dbla_spr.c44 /* Subroutine */ int PASTEF77(d,spr)(const bla_character *uplo, const bla_integer *n, const bla_dou… in PASTEF77() argument
52 bla_integer i__, j, k; in PASTEF77() local
271 /* Subroutine */ int PASTEF77(s,spr)(const bla_character *uplo, const bla_integer *n, const bla_rea… in PASTEF77() argument
279 bla_integer i__, j, k; in PASTEF77() local
/dports/games/scummvm/scummvm-2.5.1/engines/cge2/
H A Devents.cpp45 Sprite *Keyboard::setClient(Sprite *spr) { in setClient()
186 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local
257 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/cge/
H A Devents.cpp48 Sprite *Keyboard::setClient(Sprite *spr) { in setClient()
217 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local
304 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsync.cpp45 int i, j, k, a; in initsynccrc() local
127 SPRITEp spr; in EnemySync() local
173 SPRITEp spr; in MissileSync() local
192 SPRITEp spr; in MissileSkip4Sync() local
211 SPRITEp spr; in ShrapSync() local
230 SPRITEp spr; in MiscSync() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/
H A Devents.cpp46 Sprite *Keyboard::setClient(Sprite *spr) { in setClient()
210 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local
281 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/
H A Devents.cpp49 Sprite *Keyboard::setClient(Sprite *spr) { in setClient()
241 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local
328 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsync.c45 int i, j, k, a; in initsynccrc() local
130 SPRITEp spr; in EnemySync() local
176 SPRITEp spr; in MissileSync() local
195 SPRITEp spr; in MissileSkip4Sync() local
214 SPRITEp spr; in ShrapSync() local
233 SPRITEp spr; in MiscSync() local
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp24 spritetype *spr; in kenmovesprite() local
81 spritetype *spr; in floatmovesprite() local
125 spritetype *spr; in movesprite() local
213 spritetype *spr; in flymovesprite() local
257 int i, k; in analyzesprites() local
719 spritetype *spr; in operatesprite() local
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dr_sprites.cpp78 bool R_CheckSpriteValid(unsigned int spr) in R_CheckSpriteValid()
95 unsigned int R_GetSprite(const char* spr) in R_GetSprite()
140 const Sprite &spr = spriteFrames[loadedSprites[actor->sprite].frames+actor->state->frame]; in R_GetAMSprite() local
207 for(unsigned int k = frame->rotations;k-- > 0;) in R_GetSpriteHitlist() local
372 const Sprite &spr = spriteFrames[loadedSprites[actor->sprite].frames+frame->frame]; in ScaleSprite() local
439 const Sprite &spr = spriteFrames[loadedSprites[frame->spriteInf].frames+frame->frame]; in R_DrawPlayerSprite() local
522 const Sprite &spr = spriteFrames[loadedSprites[frame->spriteInf].frames+frame->frame]; in Draw() local
/dports/deskutils/fet/fet-6.2.0/src/engine/
H A Dgenerate_pre.cpp8848 for(int k=0; k<no->_n_activities; k++){ in computeActivitiesNotOverlapping() local
8970 for(int k=0; k<sst->_n_activities; k++){ in computeActivitiesSameStartingTime() local
9130 for(int k=0; k<sst->_n_activities; k++){ in computeActivitiesSameStartingHour() local
12185 for(int k=0; k<md->_n_activities; k++) in computeMinDays() local
12248 for(int k=0; k<md->_n_activities; k++) in computeMaxDays() local
12316 for(int k=0; k<mg->_n_activities; k++) in computeMinGapsBetweenActivities() local
12373 for(int k=0; k<mg->_n_activities; k++) in computeMaxGapsBetweenActivities() local
15041 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local
15133 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local
15175 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame6.c129 short ch, i, j, k, keystate, weapon, key; in cheats() local
614 short spr; in cheats() local
H A Dsector2.c32 short i, j, k, *p, nexti; in operateactivators() local
758 void breakwall(short newpn,short spr,short dawallnum) in breakwall()
766 void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith) in checkhitwall()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dtab_generate.c4622 int i, j, k; in create_spr() local
4643 int i, j, k; in create_spr_graphics_info_em() local
4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dtab_generate.c4622 int i, j, k; in create_spr() local
4643 int i, j, k; in create_spr_graphics_info_em() local
4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dtab_generate.c4622 int i, j, k; in create_spr() local
4643 int i, j, k; in create_spr_graphics_info_em() local
4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dtab_generate.c4622 int i, j, k; in create_spr() local
4643 int i, j, k; in create_spr_graphics_info_em() local
4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
/dports/biology/biosig/biosig-2.3.3/biosig4c++/examples/
H A Dgenerate_gdf_file.c64 size_t nrec,spr; local
196 size_t i,j,k; local
/dports/science/tinker/tinker/source/
H A Dkrepel.f33 integer i,k,ii local
35 real*8 spr,apr,epr local
/dports/devel/spark/spark-2.1.1/mllib/src/main/scala/org/apache/spark/mllib/linalg/
H A DBLAS.scala81 var k = 0 variable
87 var k = 0 variable
141 var k = 0 variable
194 var k = 0 variable
244 def spr(alpha: Double, v: Vector, U: DenseVector): Unit = { method
253 def spr(alpha: Double, v: Vector, U: Array[Double]): Unit = { method
587 var k = 0 variable
599 var k = 0 variable
639 var k = 0 variable
658 var k = 0 variable
/dports/devel/spark/spark-2.1.1/mllib-local/src/main/scala/org/apache/spark/ml/linalg/
H A DBLAS.scala79 var k = 0 variable
85 var k = 0 variable
139 var k = 0 variable
192 var k = 0 variable
242 def spr(alpha: Double, v: Vector, U: DenseVector): Unit = { method
269 def spr(alpha: Double, v: Vector, U: Array[Double]): Unit = { method
606 var k = 0 variable
618 var k = 0 variable
658 var k = 0 variable
677 var k = 0 variable
/dports/math/libmesh/libmesh-1.6.2/contrib/eigen/3.2.9/blas/
H A Dlevel2_real_impl.h21 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
94 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
154 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
234 int EIGEN_BLAS_FUNC(spr)(char *uplo, int *n, Scalar *palpha, Scalar *px, int *incx, Scalar *pap) in EIGEN_BLAS_FUNC() argument
242 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
293 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_entity.cpp253 BaseSprite *spr = nullptr; in TOKEN_DEF() local
868 for (uint32 k = 0; k < layer->_nodes.size(); k++) { in scCallMethod() local
1291 BaseSprite *spr = new BaseSprite(_gameRef, this); in setSprite() local
/dports/games/heroes/heroes-0.21/src/
H A Drender.c80 int j, k; in copy_square_transp() local
97 const a_sprite *spr; in draw_trail_real() local
117 const a_sprite *spr; in draw_vehicle_tail() local
191 char k; in draw_trail_tail() local
206 int j, k; in copy_lemming_transp() local
233 int j, k; in draw_color() local
327 int k, l; in draw_level() local

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