/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | enemies.c | 351 sprite *spr; in enemies_handle() local 457 Sint32 k; in enemy_curve() local 458 sprite *spr = &foe->spr; in enemy_curve() local 630 Sint32 k; in enemy_grid() local 631 sprite *spr = &foe->spr; in enemy_grid() local 797 sprite *spr = &foe->spr; in enemy_lonely_soukee() local 887 sprite *spr = &foe->spr; in enemy_lonely_down_and_back() local 960 sprite *spr = &foe->spr; in enemy_lonely_towards_bottom() local 996 sprite *spr = &foe->spr; in enemy_lonely_towards_top() local 1033 sprite *spr = &foe->spr; in enemy_lonely_towards_left() local [all …]
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H A D | shots.c | 286 sprite *spr = &bullet->spr; in shot_moving() local 379 Sint32 k, tmp_tsts_x, tmp_tsts_y; in shot_display() local 598 shot_enemy_add (const enemy * const foe, Sint32 k) in shot_enemy_add() 865 sprite *spr; in shot_spaceship_add() local 997 Sint32 i, j, k, x1, y1, x2, y2; in shot_enemies_collisions() local
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/dports/math/blis/blis-0.8.1/frame/compat/f2c/ |
H A D | bla_spr.c | 44 /* Subroutine */ int PASTEF77(d,spr)(const bla_character *uplo, const bla_integer *n, const bla_dou… in PASTEF77() argument 52 bla_integer i__, j, k; in PASTEF77() local 271 /* Subroutine */ int PASTEF77(s,spr)(const bla_character *uplo, const bla_integer *n, const bla_rea… in PASTEF77() argument 279 bla_integer i__, j, k; in PASTEF77() local
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/dports/games/scummvm/scummvm-2.5.1/engines/cge2/ |
H A D | events.cpp | 45 Sprite *Keyboard::setClient(Sprite *spr) { in setClient() 186 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local 257 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
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/dports/games/scummvm/scummvm-2.5.1/engines/cge/ |
H A D | events.cpp | 48 Sprite *Keyboard::setClient(Sprite *spr) { in setClient() 217 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local 304 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sync.cpp | 45 int i, j, k, a; in initsynccrc() local 127 SPRITEp spr; in EnemySync() local 173 SPRITEp spr; in MissileSync() local 192 SPRITEp spr; in MissileSkip4Sync() local 211 SPRITEp spr; in ShrapSync() local 230 SPRITEp spr; in MiscSync() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/ |
H A D | events.cpp | 46 Sprite *Keyboard::setClient(Sprite *spr) { in setClient() 210 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local 281 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/ |
H A D | events.cpp | 49 Sprite *Keyboard::setClient(Sprite *spr) { in setClient() 241 for (uint16 k = 0; k < kEventMax; k++) { in EventManager() local 328 void EventManager::clearEvent(Sprite *spr) { in clearEvent()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sync.c | 45 int i, j, k, a; in initsynccrc() local 130 SPRITEp spr; in EnemySync() local 176 SPRITEp spr; in MissileSync() local 195 SPRITEp spr; in MissileSkip4Sync() local 214 SPRITEp spr; in ShrapSync() local 233 SPRITEp spr; in MiscSync() local
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekspr.cpp | 24 spritetype *spr; in kenmovesprite() local 81 spritetype *spr; in floatmovesprite() local 125 spritetype *spr; in movesprite() local 213 spritetype *spr; in flymovesprite() local 257 int i, k; in analyzesprites() local 719 spritetype *spr; in operatesprite() local
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | r_sprites.cpp | 78 bool R_CheckSpriteValid(unsigned int spr) in R_CheckSpriteValid() 95 unsigned int R_GetSprite(const char* spr) in R_GetSprite() 140 const Sprite &spr = spriteFrames[loadedSprites[actor->sprite].frames+actor->state->frame]; in R_GetAMSprite() local 207 for(unsigned int k = frame->rotations;k-- > 0;) in R_GetSpriteHitlist() local 372 const Sprite &spr = spriteFrames[loadedSprites[actor->sprite].frames+frame->frame]; in ScaleSprite() local 439 const Sprite &spr = spriteFrames[loadedSprites[frame->spriteInf].frames+frame->frame]; in R_DrawPlayerSprite() local 522 const Sprite &spr = spriteFrames[loadedSprites[frame->spriteInf].frames+frame->frame]; in Draw() local
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/dports/deskutils/fet/fet-6.2.0/src/engine/ |
H A D | generate_pre.cpp | 8848 for(int k=0; k<no->_n_activities; k++){ in computeActivitiesNotOverlapping() local 8970 for(int k=0; k<sst->_n_activities; k++){ in computeActivitiesSameStartingTime() local 9130 for(int k=0; k<sst->_n_activities; k++){ in computeActivitiesSameStartingHour() local 12185 for(int k=0; k<md->_n_activities; k++) in computeMinDays() local 12248 for(int k=0; k<md->_n_activities; k++) in computeMaxDays() local 12316 for(int k=0; k<mg->_n_activities; k++) in computeMinGapsBetweenActivities() local 12373 for(int k=0; k<mg->_n_activities; k++) in computeMaxGapsBetweenActivities() local 15041 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local 15133 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local 15175 for(int k : qAsConst(spr->_rooms)) in computeActivitiesRoomsPreferences() local [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game6.c | 129 short ch, i, j, k, keystate, weapon, key; in cheats() local 614 short spr; in cheats() local
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H A D | sector2.c | 32 short i, j, k, *p, nexti; in operateactivators() local 758 void breakwall(short newpn,short spr,short dawallnum) in breakwall() 766 void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith) in checkhitwall()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | tab_generate.c | 4622 int i, j, k; in create_spr() local 4643 int i, j, k; in create_spr_graphics_info_em() local 4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | tab_generate.c | 4622 int i, j, k; in create_spr() local 4643 int i, j, k; in create_spr_graphics_info_em() local 4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | tab_generate.c | 4622 int i, j, k; in create_spr() local 4643 int i, j, k; in create_spr_graphics_info_em() local 4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | tab_generate.c | 4622 int i, j, k; in create_spr() local 4643 int i, j, k; in create_spr_graphics_info_em() local 4652 int spr = map_spr[i % 2][k][j]; in create_spr_graphics_info_em() local
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/dports/biology/biosig/biosig-2.3.3/biosig4c++/examples/ |
H A D | generate_gdf_file.c | 64 size_t nrec,spr; local 196 size_t i,j,k; local
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/dports/science/tinker/tinker/source/ |
H A D | krepel.f | 33 integer i,k,ii local 35 real*8 spr,apr,epr local
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/dports/devel/spark/spark-2.1.1/mllib/src/main/scala/org/apache/spark/mllib/linalg/ |
H A D | BLAS.scala | 81 var k = 0 variable 87 var k = 0 variable 141 var k = 0 variable 194 var k = 0 variable 244 def spr(alpha: Double, v: Vector, U: DenseVector): Unit = { method 253 def spr(alpha: Double, v: Vector, U: Array[Double]): Unit = { method 587 var k = 0 variable 599 var k = 0 variable 639 var k = 0 variable 658 var k = 0 variable
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/dports/devel/spark/spark-2.1.1/mllib-local/src/main/scala/org/apache/spark/ml/linalg/ |
H A D | BLAS.scala | 79 var k = 0 variable 85 var k = 0 variable 139 var k = 0 variable 192 var k = 0 variable 242 def spr(alpha: Double, v: Vector, U: DenseVector): Unit = { method 269 def spr(alpha: Double, v: Vector, U: Array[Double]): Unit = { method 606 var k = 0 variable 618 var k = 0 variable 658 var k = 0 variable 677 var k = 0 variable
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/dports/math/libmesh/libmesh-1.6.2/contrib/eigen/3.2.9/blas/ |
H A D | level2_real_impl.h | 21 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local 94 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local 154 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local 234 int EIGEN_BLAS_FUNC(spr)(char *uplo, int *n, Scalar *palpha, Scalar *px, int *incx, Scalar *pap) in EIGEN_BLAS_FUNC() argument 242 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local 293 for(int k=0; k<2; ++k) in EIGEN_BLAS_FUNC() local
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_entity.cpp | 253 BaseSprite *spr = nullptr; in TOKEN_DEF() local 868 for (uint32 k = 0; k < layer->_nodes.size(); k++) { in scCallMethod() local 1291 BaseSprite *spr = new BaseSprite(_gameRef, this); in setSprite() local
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/dports/games/heroes/heroes-0.21/src/ |
H A D | render.c | 80 int j, k; in copy_square_transp() local 97 const a_sprite *spr; in draw_trail_real() local 117 const a_sprite *spr; in draw_vehicle_tail() local 191 char k; in draw_trail_tail() local 206 int j, k; in copy_lemming_transp() local 233 int j, k; in draw_color() local 327 int k, l; in draw_level() local
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