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Searched defs:spriteSlot (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dsprites.cpp236 SpriteSlot &spriteSlot = (*this)[i]; in drawBackground() local
295 SpriteSlot &spriteSlot = (*this)[i]; in drawSprites() local
H A Dsequence.cpp197 void SequenceList::setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot) { in setSpriteSlot()
234 SpriteSlot &spriteSlot = scene._spriteSlots[slotIndex]; in loadSprites() local
H A Dscreen.cpp72 void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { in setSpriteSlot()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dsprites.cpp236 SpriteSlot &spriteSlot = (*this)[i]; in drawBackground() local
295 SpriteSlot &spriteSlot = (*this)[i]; in drawSprites() local
H A Dsequence.cpp197 void SequenceList::setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot) { in setSpriteSlot()
234 SpriteSlot &spriteSlot = scene._spriteSlots[slotIndex]; in loadSprites() local
H A Dscreen.cpp72 void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { in setSpriteSlot()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Ddialogs_nebular.cpp845 SpriteSlot &spriteSlot = scene._spriteSlots[scene._spriteSlots.add()]; in setFrame() local
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Ddialogs_nebular.cpp845 SpriteSlot &spriteSlot = scene._spriteSlots[scene._spriteSlots.add()]; in setFrame() local