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Searched defs:spriteX (Results 1 – 20 of 20) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/editor/
H A Dfontmenu.cpp57 int spriteX = 0; in displayFont() local
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbGfx.cpp405 int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8; in gbDrawSpriteTile() local
/dports/emulators/mednafen/mednafen/src/gb/
H A Dgfx.cpp420 int spriteX = gbOAM[4 * sprite + 1] - 8; in DrawSpriteTile() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbGfx.cpp487 int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8; in gbDrawSpriteTile() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsprite.cpp634 int16 spriteX = s->x; in drawSprite() local
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsprite.cpp634 int16 spriteX = s->x; in drawSprite() local
/dports/games/passage/Passage_v4_UnixSource/gamma256/prototypes/screenCompress/
H A DscreenCompress.cpp194 int spriteX = (int)( inX - playerX + spriteW / 2 ); in sampleFromWorld() local
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DPPU.cpp674 void PPU::LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool … in LoadSprite()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dscreen.cpp680 int32 spriteX = sprCompact->xcood + sprDataFile->s_offset_x - TOP_LEFT_X; in drawSprite() local
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dscreen.cpp680 int32 spriteX = sprCompact->xcood + sprDataFile->s_offset_x - TOP_LEFT_X; in drawSprite() local
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickspriteengine.cpp261 int QQuickSpriteEngine::spriteX(int sprite) const in spriteX() function in QQuickSpriteEngine
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/items/
H A Dqquickspriteengine.cpp261 int QQuickSpriteEngine::spriteX(int sprite) const in spriteX() function in QQuickSpriteEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/
H A Ddocumentation.cpp978 uint spriteX = middleX - _sprites->getCursor(163).getWidth() / 2; in docAreaHandleGeneralMap() local
1214 uint spriteX = middleX - _sprites->getCursor(163).getWidth() / 2; in docAreaHandleCastleMap() local
H A Dlogic.cpp252 uint spriteX = markers[id].x - _sprites.getCursor(4).getWidth() / 2 - 20; in obj_142hk() local
/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/
H A Ddocumentation.cpp981 uint spriteX = middleX - _sprites->getCursor(163).getWidth() / 2; in docAreaHandleGeneralMap() local
1217 uint spriteX = middleX - _sprites->getCursor(163).getWidth() / 2; in docAreaHandleCastleMap() local
H A Dlogic.cpp292 uint spriteX = markers[id].x - _sprites.getCursor(4).getWidth() / 2 - 20; in obj_142hk() local
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.cpp1386 double spriteX = sprite[spriteOrder[i]].x - posX; in Raycast_Render() local
1432 double spriteX = sprite[spriteOrder[i]].x - posX; in Raycast_Render() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dscreen.cpp481 uint16 spriteX = compact->o_anim_x; in processImage() local
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dscreen.cpp481 uint16 spriteX = compact->o_anim_x; in processImage() local
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/
H A Draycast.cpp1250 double spriteX = sprite[spriteOrder[i]].x - posX; in Raycast_Render() local