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Searched defs:sprite_id (Results 1 – 25 of 64) sorted by relevance

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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dfonthand.c71 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_dString() local
107 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_textWidth() local
148 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outText() local
179 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextModify() local
200 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextAdjust() local
232 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextAndDarken() local
H A Dfont.c136 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_hv() local
197 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_hv_blend() local
253 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_dark() local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/src/tests/
H A DSpriteData.cpp33 void check_sprite(TestEnvironment& /* env */, const std::string& sprite_id) { in check_sprite()
71 const std::string& sprite_id = kvp.first; in main() local
/dports/games/bstone/bstone-1.1.9/src/
H A Dbstone_sprite_cache.cpp24 const int sprite_id) in cache()
H A D3d_scale.cpp355 const int sprite_id, in scale_player_weapon()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DHeroSprites.cpp164 void HeroSprites::set_tunic_sprite_id(const std::string& sprite_id) { in set_tunic_sprite_id()
231 void HeroSprites::set_sword_sprite_id(const std::string& sprite_id) { in set_sword_sprite_id()
284 void HeroSprites::set_sword_stars_sprite_id(const std::string& sprite_id) { in set_sword_stars_sprite_id()
398 void HeroSprites::set_shield_sprite_id(const std::string& sprite_id) { in set_shield_sprite_id()
1546 std::string sprite_id; in create_ground() local
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/widgets/
H A Dsprite_editor.h101 QString sprite_id; /**< Id of the sprite being edited. */ variable
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Gizmos/
H A DGLGizmoSeam.hpp13 GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoSeam()
H A DGLGizmoFdmSupports.hpp13 GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoFdmSupports()
H A DGLGizmoMove.cpp14 …Move3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoMove3D()
H A DGLGizmoCut.cpp27 GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoCut()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/widgets/
H A Dshader_editor.cpp356 QString sprite_id = settings.get_value_string(EditorSettings::shader_preview_sprite_id); in reload_settings() local
786 const QString& sprite_id = ui.preview_sprite_field->get_selected_id(); in preview_selected_sprite_changed() local
804 const QString& sprite_id = ui.preview_sprite_field->get_selected_id(); in preview_sprite_animation_changed() local
863 const QString& sprite_id = ui.preview_sprite_field->get_selected_id(); in update_preview_image() local
H A Dresource_model.cpp304 QString sprite_id = QString("enemies/%1").arg(element_id); in create_icon() local
314 QString sprite_id = "entities/items"; in create_icon() local
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp20 const std::string& sprite_graphic, int sprite_id) { in testChar()
/dports/games/openomf/openomf-c36c421/src/resources/
H A Danimation.c55 sprite* animation_get_sprite(animation *ani, int sprite_id) { in animation_get_sprite()
/dports/games/openttd/openttd-12.1/src/
H A Dgfxinit.cpp48 uint sprite_id = 0; in LoadGrfFile() local
85 uint sprite_id = 0; in LoadGrfFileIndexed() local
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsaveactor.h47 int32_t sprite_id = 0; variable
H A Dsavemapeventbase.h63 int32_t sprite_id = 0; variable
/dports/games/openomf/libShadowDive-b2c34a6/src/
H A Dscript.c51 int sd_script_append_frame(sd_script *script, int tick_len, int sprite_id) { in sd_script_append_frame()
84 int sd_script_set_sprite_at_frame(sd_script *script, int frame_id, int sprite_id) { in sd_script_set_sprite_at_frame()
388 int sd_script_next_frame_with_sprite(const sd_script *script, int sprite_id, int current_tick) { in sd_script_next_frame_with_sprite()
/dports/multimedia/handbrake/ffmpeg-4.4/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavcodec/
H A Dcdtoons.c193 uint16_t sprite_id; in cdtoons_decode_frame() local
298 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/
H A Dsprite_model.h295 const QString sprite_id; /**< Id of the sprite. */ variable
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/entities/
H A Dentity_model.h162 QString sprite_id; // Only used if there is no "sprite" field. member

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