/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 99 struct spritetype struct 101 SDWORD x, y, z; 102 SWORD cstat, picnum; 103 SBYTE shade; 104 BYTE pal, clipdist, filler; 105 BYTE xrepeat, yrepeat; 106 SBYTE xoffset, yoffset; 107 SWORD sectnum, statnum; 108 SWORD ang, owner, xvel, yvel, zvel; 109 SWORD lotag, hitag, extra;
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/dports/devel/z88dk/z88dk/support/sprites/ |
H A D | csp2sgz.c | 19 typedef struct spritetype struct 23 } spritetype; argument
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H A D | sprite.c | 74 typedef struct spritetype struct 78 } spritetype; argument
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/NIGHTDLL/ |
H A D | sprite.h | 65 enum spritetype { enum
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 113 } spritetype; typedef
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 133 } spritetype; typedef
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 114 } spritetype; typedef
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | cave.cpp | 532 int spritetype = m_spritetype[1]; in sprite_check() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | cave.cpp | 532 int spritetype = m_spritetype[1]; in sprite_check() local
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/ |
H A D | sact.h | 94 enum spritetype { enum
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 173 } spritetype; typedef
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | cave_vidhrdw.c | 784 int spritetype = cave_spritetype2; in cave_sprite_check() local
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | cave_vidhrdw.c | 784 int spritetype = cave_spritetype2; in cave_sprite_check() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 113 } spritetype; typedef
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 114 } spritetype; typedef
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 350 using spritetype = spritetypev7; variable
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