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Searched defs:srcIndex2 (Results 1 – 2 of 2) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DGLInstancingRenderer.cpp464 …::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex2) in writeSingleInstanceTransformToCPU()
487 void GLInstancingRenderer::readSingleInstanceTransformFromCPU(int srcIndex2, float* position, float… in readSingleInstanceTransformFromCPU()
505 void GLInstancingRenderer::writeSingleInstanceFlagsToCPU(int flags, int srcIndex2) in writeSingleInstanceFlagsToCPU()
524 void GLInstancingRenderer::writeSingleInstanceColorToCPU(const double* color, int srcIndex2) in writeSingleInstanceColorToCPU()
550 void GLInstancingRenderer::writeSingleInstanceColorToCPU(const float* color, int srcIndex2) in writeSingleInstanceColorToCPU()
573 void GLInstancingRenderer::writeSingleInstanceScaleToCPU(const float* scale, int srcIndex2) in writeSingleInstanceScaleToCPU()
587 … GLInstancingRenderer::writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex2) in writeSingleInstanceSpecularColorToCPU()
613 …d GLInstancingRenderer::writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex2) in writeSingleInstanceSpecularColorToCPU()
640 void GLInstancingRenderer::writeSingleInstanceScaleToCPU(const double* scale, int srcIndex2) in writeSingleInstanceScaleToCPU()
846 int srcIndex2 = usedObjects[i]; in rebuildGraphicsInstances() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DGLInstancingRenderer.cpp464 …::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex2) in writeSingleInstanceTransformToCPU()
487 void GLInstancingRenderer::readSingleInstanceTransformFromCPU(int srcIndex2, float* position, float… in readSingleInstanceTransformFromCPU()
505 void GLInstancingRenderer::writeSingleInstanceFlagsToCPU(int flags, int srcIndex2) in writeSingleInstanceFlagsToCPU()
524 void GLInstancingRenderer::writeSingleInstanceColorToCPU(const double* color, int srcIndex2) in writeSingleInstanceColorToCPU()
550 void GLInstancingRenderer::writeSingleInstanceColorToCPU(const float* color, int srcIndex2) in writeSingleInstanceColorToCPU()
573 void GLInstancingRenderer::writeSingleInstanceScaleToCPU(const float* scale, int srcIndex2) in writeSingleInstanceScaleToCPU()
587 … GLInstancingRenderer::writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex2) in writeSingleInstanceSpecularColorToCPU()
613 …d GLInstancingRenderer::writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex2) in writeSingleInstanceSpecularColorToCPU()
640 void GLInstancingRenderer::writeSingleInstanceScaleToCPU(const double* scale, int srcIndex2) in writeSingleInstanceScaleToCPU()
846 int srcIndex2 = usedObjects[i]; in rebuildGraphicsInstances() local
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