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Searched defs:startMusic (Results 1 – 25 of 40) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/audio/
H A Dmusic_manager.cpp171 void MusicManager::startMusic() in startMusic() function in MusicManager
182 void MusicManager::startMusic(MusicInformation* mi, bool start_right_now) in startMusic() function in MusicManager
H A Dmusic_information.cpp145 void MusicInformation::startMusic() in startMusic() function in MusicInformation
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/cwolfmap/
H A Dcommon.h24 int startMusic; member
/dports/games/shaaft/Shaaft-0.5.0/game/
H A DAudio.cpp171 void Audio::startMusic( void) in startMusic() function in Audio
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/music/
H A Dmusicbase.cpp170 void MusicBase::startMusic(uint16 param) { in startMusic() function in Sky::MusicBase
/dports/games/scummvm/scummvm-2.5.1/engines/sky/music/
H A Dmusicbase.cpp170 void MusicBase::startMusic(uint16 param) { in startMusic() function in Sky::MusicBase
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/sound/
H A Dmusic.cpp126 bool Music::startMusic(const Common::String &filename) { in startMusic() function in Ultima::Ultima4::Music
/dports/games/maxr/maxr-0.2.9/src/output/sound/
H A Dsounddevice.cpp126 void cSoundDevice::startMusic (const std::string& fileName) in startMusic() function in cSoundDevice
/dports/games/hedgewars-server/hedgewars-src-1.0.0/QTfrontend/util/
H A DSDLInteraction.cpp248 void SDLInteraction::startMusic() in startMusic() function in SDLInteraction
/dports/games/hedgewars/hedgewars-src-1.0.0/QTfrontend/util/
H A DSDLInteraction.cpp248 void SDLInteraction::startMusic() in startMusic() function in SDLInteraction
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp242 void IMuseDigital::startMusic(int soundId, int volume) { in startMusic() function in Scumm::IMuseDigital
247 void IMuseDigital::startMusic(const char *soundName, int soundId, int hookId, int volume) { in startMusic() function in Scumm::IMuseDigital
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp227 int IMuseDigital::startMusic(int soundId, int volume) { in startMusic() function in Scumm::IMuseDigital
232 int IMuseDigital::startMusic(const char *soundName, int soundId, int hookId, int volume) { in startMusic() function in Scumm::IMuseDigital
/dports/games/criticalmass/CriticalMass-1.5/utilssdl/
H A DAudio.cpp221 void Audio::startMusic( void) in startMusic() function in Audio
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dmusic.cpp258 void Music::startMusic(int32 tuneId, int32 loopFlag) { in startMusic() function in Sword1::Music
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dmusic.cpp263 void Music::startMusic(int32 tuneId, int32 loopFlag) { in startMusic() function in Sword1::Music
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse_script.cpp83 void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) { in startMusic() function in Grim::Imuse
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse_script.cpp83 void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) { in startMusic() function in Grim::Imuse
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dsound.cpp1711 void Sound::startMusic(SoundType song) { in startMusic() function in HDB::Sound
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A DsoundManager.cpp299 void SoundManager::startMusic(P<ResourceStream> stream, bool loop) in startMusic() function in SoundManager
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dsound.cpp1702 void Sound::startMusic(SoundType song) { in startMusic() function in HDB::Sound
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/
H A DmusicPlayer.cpp585 void startMusic( const char *inTGAFileName ) { in startMusic() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dsound.cpp167 void MusicItem::startMusic(int16 countdown, int16 fadeVolumeStep) { in startMusic() function in Neverhood::MusicItem
314 void SoundMan::startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) { in startMusic() function in Neverhood::SoundMan
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsound.cpp167 void MusicItem::startMusic(int16 countdown, int16 fadeVolumeStep) { in startMusic() function in Neverhood::MusicItem
314 void SoundMan::startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) { in startMusic() function in Neverhood::SoundMan
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/iPhone/
H A DmusicPlayer.cpp756 void startMusic( char *inTGAFileName ) { in startMusic() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_ad.cpp431 void Player_AD::startMusic() { in startMusic() function in Scumm::Player_AD

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