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Searched defs:startSound (Results 1 – 25 of 87) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/
H A Dlogo.cpp69 void Logo::startSound() { in startSound() function in Nancy::State::Logo
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_he.h43 void startSound(int sound) { startSoundWithTrackID(sound, 0); } in startSound() function
H A Dplayer_v4a.cpp110 void Player_V4A::startSound(int nr) { in startSound() function in Scumm::Player_V4A
H A Dplayer_v3a.cpp155 void Player_V3A::startSound(int nr) { in startSound() function in Scumm::Player_V3A
H A Dplayer_v1.cpp67 void Player_V1::startSound(int nr) { in startSound() function in Scumm::Player_V1
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_he.h43 void startSound(int sound) override { startSoundWithTrackID(sound, 0); } in startSound() function
H A Dplayer_v4a.cpp110 void Player_V4A::startSound(int nr) { in startSound() function in Scumm::Player_V4A
H A Dplayer_v3a.cpp155 void Player_V3A::startSound(int nr) { in startSound() function in Scumm::Player_V3A
H A Dplayer_v1.cpp67 void Player_V1::startSound(int nr) { in startSound() function in Scumm::Player_V1
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Danimation.h69 virtual void startSound() {} in startSound() function
H A Danimation.cpp306 void MoviePlayerDXA::startSound() { in startSound() function in AGOS::MoviePlayerDXA
469 void MoviePlayerSMK::startSound() { in startSound() function in AGOS::MoviePlayerSMK
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Danimation.h69 virtual void startSound() {} in startSound() function
H A Danimation.cpp306 void MoviePlayerDXA::startSound() { in startSound() function in AGOS::MoviePlayerDXA
469 void MoviePlayerSMK::startSound() { in startSound() function in AGOS::MoviePlayerSMK
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/
H A DHorn.cs40 …public Horn(SoundBuffer startSound, SoundBuffer loopSound, SoundBuffer endSound, bool loop, CarBas… in Horn()
/dports/games/pushover/pushover-0.0.5/src/
H A Dsoundsys.cpp66 void soundSystem_c::startSound(unsigned int snd) in startSound() function in soundSystem_c
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/useable/
H A DWaterSpringSource.java52 private final String startSound = "liquid-fill-01"; field in WaterSpringSource
H A DCoalSource.java56 private final String startSound = "pick-metallic-1"; field in CoalSource
H A DFishSource.java57 private final String startSound = "fishing-1"; field in FishSource
/dports/games/qnetwalk/qnetwalk-1.7.0/src/
H A Dmainwindow.h71 Sound * startSound; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dsound.cpp130 void SoundMgr::startSound(int resnum, int flag) { in startSound() function in Agi::SoundMgr
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dsound.cpp132 void SoundMgr::startSound(int resnum, int flag) { in startSound() function in Agi::SoundMgr
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse.h136 void startSound(int sound) in startSound() function
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse.h142 void startSound(int sound) override in startSound() function
/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp116 void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg) in startSound() function in b3SoundEngine
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp116 void b3SoundEngine::startSound(int soundSourceIndex, b3SoundMessage msg) in startSound() function in b3SoundEngine

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