/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 173 void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_nop() 293 …state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_shademode() 709 … state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_clipping() 1289 … state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_fogcolor() 3215 void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in tex_alphaop() 3836 void clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in clipplane() 4749 const struct wined3d_state *state, DWORD state_id) in viewport_miscpart_cc() 5031 const struct wined3d_state *state, DWORD state_id) in state_shader_resource_binding() 5039 const struct wined3d_state *state, DWORD state_id) in state_cs_resource_binding() 5046 const struct wined3d_state *state, DWORD state_id) in state_uav_binding() [all …]
|
H A D | nvidia_texture_shader.c | 478 …id nvrc_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_colorop() 584 … nvrc_resultarg(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_resultarg() 600 …oid nvts_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvts_texdim() 618 …nvts_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvts_bumpenvmat() 646 … nvrc_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_texfactor()
|
H A D | ati_fragment_shader.c | 952 …d atifs_tfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_tfactor() 967 …oid set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_bumpmat() 996 …_stage_constant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_stage_constant() 1012 …et_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_tex_op_atifs() 1091 …id textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in textransform() 1097 …srgbwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_srgbwriteenable()
|
H A D | glsl_shader.c | 11207 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_shader() 11213 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vdecl() 11276 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vs() 11285 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_hs() 11297 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_geometry_shader() 11315 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_pixel_shader() 11327 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_world() 11333 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vertexblend() 11363 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_projection() 11373 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_viewport() [all …]
|
H A D | arb_program_shader.c | 5804 const struct wined3d_state *state, DWORD state_id) in state_texfactor_arbfp() 5830 const struct wined3d_state *state, DWORD state_id) in state_tss_constant_arbfp() 5858 const struct wined3d_state *state, DWORD state_id) in state_arb_specularenable() 5892 …t_bumpmat_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_bumpmat_arbfp() 5923 const struct wined3d_state *state, DWORD state_id) in tex_bumpenvlum_arbfp() 5953 …lpha_test_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in alpha_test_arbfp() 5983 …color_key_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in color_key_arbfp() 6538 …ment_prog_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in fragment_prog_arbfp() 6635 …state_arbfp_fog(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_arbfp_fog() 6675 …id textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in textransform()
|
H A D | context.c | 1642 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) in context_invalidate_compute_state() 3196 …ontext_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in context_state_fb() 3479 …t_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in context_state_drawbuf() 4065 unsigned int state_id, i; in context_apply_compute_state() local
|
H A D | utils.c | 6212 … sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in sampler_texdim()
|
H A D | wined3d_private.h | 4423 const struct wined3d_state *state, DWORD state_id) in context_apply_state()
|
/reactos/dll/win32/oleacc/ |
H A D | main.c | 541 DWORD state_id; in GetStateTextW() local 571 DWORD state_id; in GetStateTextA() local
|