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Searched defs:state_id (Results 1 – 9 of 9) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dstate.c173 void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_nop()
293 …state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_shademode()
709 … state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_clipping()
1289 … state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_fogcolor()
3215 void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in tex_alphaop()
3836 void clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in clipplane()
4749 const struct wined3d_state *state, DWORD state_id) in viewport_miscpart_cc()
5031 const struct wined3d_state *state, DWORD state_id) in state_shader_resource_binding()
5039 const struct wined3d_state *state, DWORD state_id) in state_cs_resource_binding()
5046 const struct wined3d_state *state, DWORD state_id) in state_uav_binding()
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H A Dnvidia_texture_shader.c478 …id nvrc_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_colorop()
584 … nvrc_resultarg(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_resultarg()
600 …oid nvts_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvts_texdim()
618 …nvts_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvts_bumpenvmat()
646 … nvrc_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in nvrc_texfactor()
H A Dati_fragment_shader.c952 …d atifs_tfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_tfactor()
967 …oid set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_bumpmat()
996 …_stage_constant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_stage_constant()
1012 …et_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_tex_op_atifs()
1091 …id textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in textransform()
1097 …srgbwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in atifs_srgbwriteenable()
H A Dglsl_shader.c11207 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_shader()
11213 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vdecl()
11276 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vs()
11285 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_hs()
11297 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_geometry_shader()
11315 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_pixel_shader()
11327 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_world()
11333 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_vertexblend()
11363 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_projection()
11373 const struct wined3d_state *state, DWORD state_id) in glsl_vertex_pipe_viewport()
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H A Darb_program_shader.c5804 const struct wined3d_state *state, DWORD state_id) in state_texfactor_arbfp()
5830 const struct wined3d_state *state, DWORD state_id) in state_tss_constant_arbfp()
5858 const struct wined3d_state *state, DWORD state_id) in state_arb_specularenable()
5892 …t_bumpmat_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in set_bumpmat_arbfp()
5923 const struct wined3d_state *state, DWORD state_id) in tex_bumpenvlum_arbfp()
5953 …lpha_test_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in alpha_test_arbfp()
5983 …color_key_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in color_key_arbfp()
6538 …ment_prog_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in fragment_prog_arbfp()
6635 …state_arbfp_fog(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in state_arbfp_fog()
6675 …id textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in textransform()
H A Dcontext.c1642 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) in context_invalidate_compute_state()
3196 …ontext_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in context_state_fb()
3479 …t_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in context_state_drawbuf()
4065 unsigned int state_id, i; in context_apply_compute_state() local
H A Dutils.c6212 … sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) in sampler_texdim()
H A Dwined3d_private.h4423 const struct wined3d_state *state, DWORD state_id) in context_apply_state()
/reactos/dll/win32/oleacc/
H A Dmain.c541 DWORD state_id; in GetStateTextW() local
571 DWORD state_id; in GetStateTextA() local