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Searched defs:stopAnim (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Danimation_channel.cpp90 bool AnimationChannel::stopAnim(uint32 transitionTime) { in stopAnim() function in Wintermute::AnimationChannel
H A Dmodelx.cpp406 bool ModelX::stopAnim(int channel, uint32 transitionTime) { in stopAnim() function in Wintermute::ModelX
415 bool ModelX::stopAnim(uint32 transitionTime) { in stopAnim() function in Wintermute::ModelX
/dports/games/kapman/kapman-21.12.3/src/
H A Dkapmanitem.cpp135 void KapmanItem::stopAnim() in stopAnim() function in KapmanItem
/dports/multimedia/vlc/vlc-3.0.16/modules/gui/skins2/src/
H A Danim_bitmap.cpp58 void AnimBitmap::stopAnim() in stopAnim() function in AnimBitmap
/dports/games/granatier/granatier-21.12.3/src/
H A Dplayeritem.cpp232 void PlayerItem::stopAnim() in stopAnim() function in PlayerItem
/dports/net-im/psi/psi-1.5/src/
H A Dpsicontact.cpp450 void PsiContact::stopAnim() in stopAnim() function in PsiContact
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dgame.cpp1712 void GameObject::stopAnim() { in stopAnim() function in Draci::GameObject
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dgame.cpp1714 void GameObject::stopAnim() { in stopAnim() function in Draci::GameObject
/dports/games/hedgewars/hedgewars-src-1.0.0/QTfrontend/
H A Dhwform.cpp917 bool stopAnim = false; in GoBack() local
/dports/games/hedgewars-server/hedgewars-src-1.0.0/QTfrontend/
H A Dhwform.cpp917 bool stopAnim = false; in GoBack() local
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dvideo.cpp277 void VideoRoom::stopAnim(const LayerId &name) { in stopAnim() function in Hadesch::VideoRoom