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Searched defs:subTex (Results 1 – 20 of 20) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A Dnormalrender.h176 Texmap *subTex[NSUBTEX]; //array of sub-materials variable
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Ddent.h48 Texmap* subTex[NSUBTEX]; // More refs variable
H A Dwood.h52 Texmap* subTex[NSUBTEX]; // More refs variable
H A Doutput.cpp44 Texmap* subTex[NSUBTEX]; // ref 0 member in Output
H A Dmask.cpp33 Texmap* subTex[NSUBTEX]; // refs member in Mask
H A Dtint.cpp38 Texmap* subTex[NSUBTEX]; // More refs member in Tint
H A Drgbmult.cpp41 Texmap* subTex[NSUBTEX]; // refs 1,2; member in RGBMult
H A Dpartage.cpp38 Texmap* subTex[NSUBTEX]; // ref 2-4 member in PartAgeTex
H A Dmarble.cpp46 Texmap* subTex[NSUBTEX]; // More refs member in Marble
H A Dcomposit.cpp78 Tab<Texmap*> subTex; member in Composite
H A Dchecker.cpp82 Texmap* subTex[NSUBTEX]; // More refs member in Checker
H A Dgradient.cpp95 Texmap* subTex[NSUBTEX]; // More refs: 2,3,4 (also accessible as Texmap* params in pblock) member in Gradient
H A Dnoise.cpp70 Texmap* subTex[NSUBTEX]; // More refs (2 & 3) member in Noise
H A Dmix.cpp63 Texmap* subTex[NSUBTEX]; // 3 More refs member in Mix
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/
H A Dspeckle.cpp106 Texmap *subTex[NUM_SUB_TEXMAPS]; member in Speckle
H A Dsplat.cpp100 Texmap *subTex[NUM_SUB_TEXMAPS]; member in Splat
H A Dsmoke.cpp117 Texmap *subTex[NUM_SUB_TEXMAPS]; member in Smoke
H A Dstucco.cpp103 Texmap *subTex[NUM_SUB_TEXMAPS]; member in Stucco
H A Dwater.cpp162 Texmap *subTex[NUM_SUB_TEXMAPS]; member in Water
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/swirl/
H A Dswirl.cpp165 Texmap* subTex[NSUBTEX]; member in Swirl