/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | surface_foliage.c | 178 mesh_t srcMesh, *subdivided, *mesh; in Foliage() local
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H A D | decals.c | 418 mesh_t *mesh, *subdivided; in ProcessDecals() local 710 mesh_t src, *mesh, *subdivided; in ProjectDecalOntoPatch() local
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H A D | lightmaps_ydnar.c | 463 mesh_t src, *subdivided, *mesh; in AddPatchToRawLightmap() local 1644 mesh_t src, *subdivided, *mesh; in ApproximateLightmap() local
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H A D | light_bounce.c | 681 mesh_t src, *subdivided, *mesh; in RadLightForPatch() local
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H A D | surface_meta.c | 319 mesh_t src, *subdivided, *mesh; in TriangulatePatchSurface() local
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H A D | light_trace.c | 920 mesh_t srcMesh, *mesh, *subdivided; in PopulateWithBSPModel() local
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H A D | light_ydnar.c | 907 mesh_t src, *subdivided, *mesh; in MapRawLightmap() local
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H A D | surface.c | 3172 mesh_t src, *mesh, *subdivided; in AddSurfaceModels() local
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | surface_foliage.c | 182 mesh_t srcMesh, *subdivided, *mesh; in Foliage() local
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H A D | decals.c | 414 mesh_t *mesh, *subdivided; in ProcessDecals() local 704 mesh_t src, *mesh, *subdivided; in ProjectDecalOntoPatch() local
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H A D | light_bounce.c | 697 mesh_t src, *subdivided, *mesh; in RadLightForPatch() local
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H A D | lightmaps_ydnar.c | 468 mesh_t src, *subdivided, *mesh; in AddPatchToRawLightmap() local 1726 mesh_t src, *subdivided, *mesh; in ApproximateLightmap() local
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H A D | surface_meta.c | 318 mesh_t src, *subdivided, *mesh; in TriangulatePatchSurface() local
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H A D | light_trace.c | 903 mesh_t srcMesh, *mesh, *subdivided; in PopulateWithBSPModel() local
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H A D | surface.c | 3323 mesh_t src, *mesh, *subdivided; in AddSurfaceModels() local
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H A D | light_ydnar.c | 1016 mesh_t src, *subdivided, *mesh; in MapRawLightmap() local
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/dports/graphics/krita/krita-4.4.8/libs/flake/svg/ |
H A D | SvgMeshPatch.cpp | 213 void SvgMeshPatch::subdivideHorizontally(QVector<SvgMeshPatch*>& subdivided, in subdivideHorizontally() 260 void SvgMeshPatch::subdivideVertically(QVector<SvgMeshPatch*>& subdivided, in subdivideVertically() 307 void SvgMeshPatch::subdivide(QVector<SvgMeshPatch*>& subdivided, in subdivide()
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/dports/graphics/gimp-app/gimp-2.10.30/app/core/ |
H A D | gimpcoords-interpolate.c | 79 GimpCoords subdivided[8]; in gimp_coords_interpolate_bezier_internal() local
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/dports/audio/din/din-52/src/ |
H A D | fractaliser.cc | 132 int subdivided=0; in render() local
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/dports/graphics/gimp-app/gimp-2.10.30/app/vectors/ |
H A D | gimpbezierstroke.c | 327 GimpCoords subdivided[8]; in gimp_bezier_stroke_anchor_insert() local 683 GimpCoords subdivided[8]; in gimp_bezier_stroke_segment_nearest_point_get() local
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