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Searched defs:subdivided (Results 1 – 20 of 20) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dsurface_foliage.c178 mesh_t srcMesh, *subdivided, *mesh; in Foliage() local
H A Ddecals.c418 mesh_t *mesh, *subdivided; in ProcessDecals() local
710 mesh_t src, *mesh, *subdivided; in ProjectDecalOntoPatch() local
H A Dlightmaps_ydnar.c463 mesh_t src, *subdivided, *mesh; in AddPatchToRawLightmap() local
1644 mesh_t src, *subdivided, *mesh; in ApproximateLightmap() local
H A Dlight_bounce.c681 mesh_t src, *subdivided, *mesh; in RadLightForPatch() local
H A Dsurface_meta.c319 mesh_t src, *subdivided, *mesh; in TriangulatePatchSurface() local
H A Dlight_trace.c920 mesh_t srcMesh, *mesh, *subdivided; in PopulateWithBSPModel() local
H A Dlight_ydnar.c907 mesh_t src, *subdivided, *mesh; in MapRawLightmap() local
H A Dsurface.c3172 mesh_t src, *mesh, *subdivided; in AddSurfaceModels() local
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dsurface_foliage.c182 mesh_t srcMesh, *subdivided, *mesh; in Foliage() local
H A Ddecals.c414 mesh_t *mesh, *subdivided; in ProcessDecals() local
704 mesh_t src, *mesh, *subdivided; in ProjectDecalOntoPatch() local
H A Dlight_bounce.c697 mesh_t src, *subdivided, *mesh; in RadLightForPatch() local
H A Dlightmaps_ydnar.c468 mesh_t src, *subdivided, *mesh; in AddPatchToRawLightmap() local
1726 mesh_t src, *subdivided, *mesh; in ApproximateLightmap() local
H A Dsurface_meta.c318 mesh_t src, *subdivided, *mesh; in TriangulatePatchSurface() local
H A Dlight_trace.c903 mesh_t srcMesh, *mesh, *subdivided; in PopulateWithBSPModel() local
H A Dsurface.c3323 mesh_t src, *mesh, *subdivided; in AddSurfaceModels() local
H A Dlight_ydnar.c1016 mesh_t src, *subdivided, *mesh; in MapRawLightmap() local
/dports/graphics/krita/krita-4.4.8/libs/flake/svg/
H A DSvgMeshPatch.cpp213 void SvgMeshPatch::subdivideHorizontally(QVector<SvgMeshPatch*>& subdivided, in subdivideHorizontally()
260 void SvgMeshPatch::subdivideVertically(QVector<SvgMeshPatch*>& subdivided, in subdivideVertically()
307 void SvgMeshPatch::subdivide(QVector<SvgMeshPatch*>& subdivided, in subdivide()
/dports/graphics/gimp-app/gimp-2.10.30/app/core/
H A Dgimpcoords-interpolate.c79 GimpCoords subdivided[8]; in gimp_coords_interpolate_bezier_internal() local
/dports/audio/din/din-52/src/
H A Dfractaliser.cc132 int subdivided=0; in render() local
/dports/graphics/gimp-app/gimp-2.10.30/app/vectors/
H A Dgimpbezierstroke.c327 GimpCoords subdivided[8]; in gimp_bezier_stroke_anchor_insert() local
683 GimpCoords subdivided[8]; in gimp_bezier_stroke_segment_nearest_point_get() local