/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | NodeData.java | 39 SwitchState switchState = null; field in NodeData
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H A D | LeafRetained.java | 42 SwitchState switchState = null; field in LeafRetained
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H A D | SwitchRetained.java | 523 SwitchState switchState = (SwitchState)childSwitchStates.get(index); in traverseSwitchChild() local 861 SwitchState switchState; in childDoSetLive() local 891 SwitchState switchState = in getCachedTargets() local 913 SwitchState switchState; in resetCachedTargets() local
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H A D | TransformStructure.java | 365 SwitchState switchState; in processLastSwitchOn() local 637 SwitchState switchState; in processSwitchChanged() local
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/dports/converters/wkhtmltopdf/qt-5db36ec/tools/qmeegographicssystemhelper/ |
H A D | qmeegoswitchevent.h | 90 State switchState; variable
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/dports/graphics/krita/krita-4.4.8/plugins/dockers/arrangedocker/ |
H A D | arrange_docker_widget.cpp | 92 void ArrangeDockerWidget::switchState(bool enabled) in switchState() function in ArrangeDockerWidget
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/dports/graphics/qgis/qgis-3.22.3/src/core/layout/ |
H A D | qgslayoutitemgroupundocommand.cpp | 57 void QgsLayoutItemGroupUndoCommand::switchState() in switchState() function in QgsLayoutItemGroupUndoCommand
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/layout/ |
H A D | qgslayoutitemgroupundocommand.cpp | 57 void QgsLayoutItemGroupUndoCommand::switchState() in switchState() function in QgsLayoutItemGroupUndoCommand
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/spellcasting/ |
H A D | GroundContainerMouseState.java | 45 public abstract void switchState(); in switchState() method in GroundContainerMouseState
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H A D | SpellCastingGroundContainerMouseState.java | 32 public void switchState() { in switchState() method in SpellCastingGroundContainerMouseState
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H A D | DefaultGroundContainerMouseState.java | 166 public void switchState() { in switchState() method in DefaultGroundContainerMouseState
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/dports/comms/qsstv/qsstv/sstv/ |
H A D | visfskid.cpp | 217 void fskIdDecoder::switchState(efskState newState,unsigned int i) in switchState() function in fskIdDecoder 380 void visDecoder::switchState(evisState newState,unsigned int i) in switchState() function in visDecoder
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H A D | sstvrx.cpp | 421 void sstvRx::switchState(eSSTVState newState) in switchState() function in sstvRx
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/dports/audio/atunes/atunes-3.1.2/src/net/sourceforge/atunes/kernel/actions/ |
H A D | MuteAction.java | 91 public void switchState() { in switchState() method in MuteAction
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/dports/games/blobby/blobby-1.0/src/state/ |
H A D | State.cpp | 94 void State::switchState(State* newState) in switchState() function in State
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/dports/audio/kwave/kwave-21.12.3/libgui/ |
H A D | MultiStateWidget.cpp | 70 void Kwave::MultiStateWidget::switchState(bool on) in switchState() function in Kwave::MultiStateWidget
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/grafana/dskit/grpcutil/ |
H A D | health_check_test.go | 88 func (s *mockService) switchState(desiredState services.State) { func
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/dports/lang/nqc/nqc-3.1.r6_1/compiler/ |
H A D | SwitchStmt.cpp | 83 SwitchState switchState(selector, defaultLabel); in EmitActual() local
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/dports/lang/spidermonkey60/firefox-60.9.0/mobile/android/base/java/org/mozilla/gecko/overlays/ui/ |
H A D | SendTabList.java | 100 public void switchState(State state) { in switchState() method in SendTabList
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H A D | SendTabDeviceListArrayAdapter.java | 150 public void switchState(State newState) { in switchState() method in SendTabDeviceListArrayAdapter
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/dports/www/firefox-legacy/firefox-52.8.0esr/mobile/android/base/java/org/mozilla/gecko/overlays/ui/ |
H A D | SendTabList.java | 100 public void switchState(State state) { in switchState() method in SendTabList
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H A D | SendTabDeviceListArrayAdapter.java | 150 public void switchState(State newState) { in switchState() method in SendTabDeviceListArrayAdapter
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/kscreen/ |
H A D | kscreen.cpp | 201 void KscreenEffect::switchState(ScreenState &state) in switchState() function in KWin::KscreenEffect
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/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game_camera.cpp | 177 void GameCamera::switchState(){ in switchState() function in Glest::Game::GameCamera
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/dports/comms/qsstv/qsstv/sstv/modes/ |
H A D | modebase.cpp | 627 void modeBase::switchState(embState newState) in switchState() function in modeBase
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