1 /* 2 * Copyright (C) 2006-2019 Christopho, Solarus - http://www.solarus-games.org 3 * 4 * Solarus is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * Solarus is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License along 15 * with this program. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 #ifndef SOLARUS_HERO_SWORD_SWINGING_STATE_H 18 #define SOLARUS_HERO_SWORD_SWINGING_STATE_H 19 20 #include "solarus/hero/HeroState.h" 21 22 namespace Solarus { 23 24 /** 25 * \brief The state "sword swinging" of the hero. 26 */ 27 class Hero::SwordSwingingState: public HeroState { 28 29 public: 30 31 explicit SwordSwingingState(Hero& hero); 32 33 void start(const State* previous_state) override; 34 void stop(const State* next_state) override; 35 void update() override; 36 bool get_can_start_sword() const override; 37 bool get_can_be_hurt(Entity* attacker) override; 38 bool get_can_pick_treasure(EquipmentItem& item) const override; 39 bool get_can_use_shield() const override; 40 bool can_sword_hit_crystal() const override; 41 bool is_cutting_with_sword(Entity& entity) override; 42 bool is_teletransporter_obstacle(Teletransporter& teletransporter) override; 43 void notify_obstacle_reached() override; 44 void notify_attacked_enemy( 45 EnemyAttack attack, 46 Enemy& victim, 47 Sprite* victim_sprite, 48 const EnemyReaction::Reaction& result, 49 bool killed 50 ) override; 51 52 private: 53 54 bool attacked; /**< indicates that at least one enemy was attacked */ 55 bool sword_finished; /**< indicates that the sword animation is finished */ 56 57 }; 58 59 } 60 61 #endif 62 63