1 #include "system.h" 2 3 #ifdef USE_MOTION_SENSOR 4 5 #if VITA 6 7 #include <psp2/motion.h> 8 9 //-lSceMotion_stub is required. 10 11 static SceMotionSensorState state; 12 static bool sensor_state = false; 13 systemUpdateMotionSensor(void)14void systemUpdateMotionSensor (void) { 15 sceMotionGetSensorState(&state, 1); 16 } 17 systemGetAccelX(void)18int systemGetAccelX (void) { 19 return state.accelerometer.x * -0x30000000; 20 } 21 systemGetAccelY(void)22int systemGetAccelY (void) { 23 return state.accelerometer.y * 0x30000000; 24 } 25 systemGetGyroZ(void)26int systemGetGyroZ (void) { 27 return state.gyro.z * -0x10000000; 28 } 29 systemSetSensorState(bool val)30void systemSetSensorState(bool val) { 31 if(val == sensor_state) return; 32 33 if(val) { 34 sceMotionStartSampling(); 35 } else { 36 sceMotionStopSampling(); 37 } 38 sensor_state = val; 39 } 40 #endif 41 42 #endif 43