Searched defs:tagSFG_State (Results 1 – 5 of 5) sorted by relevance
347 struct tagSFG_State struct379 FGCBMenuStatusUC MenuStatusCallback;380 FGCBUserData MenuStatusCallbackData;397 int AuxiliaryBufferNumber;/* Number of auxiliary buffers */398 int SampleNumber; /* Number of samples per pixel */400 GLboolean SkipStaleMotion; /* skip stale motion events */405 int MajorVersion; /* Major OpenGL context version */406 int MinorVersion; /* Minor OpenGL context version */407 int ContextFlags; /* OpenGL context flags */408 int ContextProfile; /* OpenGL context profile */[all …]
294 struct tagSFG_State struct325 FGCBMenuStatus MenuStatusCallback;342 int AuxiliaryBufferNumber; /* Number of auxiliary buffers */343 int SampleNumber; /* Number of samples per pixel */345 GLboolean SkipStaleMotion; /* skip stale motion events */349 int MajorVersion; /* Major OpenGL context version */350 int MinorVersion; /* Minor OpenGL context version */351 int ContextFlags; /* OpenGL context flags */352 int ContextProfile; /* OpenGL context profile */354 FGError ErrorFunc; /* User defined error handler */[all …]
279 struct tagSFG_State struct281 SFG_XYUse Position; /* The default windows' position */282 SFG_XYUse Size; /* The default windows' size */283 unsigned int DisplayMode; /* Display mode for new windows */310 FGCBMenuStatus MenuStatusCallback;323 int AuxiliaryBufferNumber; /* Number of auxiliary buffers */324 int SampleNumber; /* Number of samples per pixel */326 int MajorVersion; /* Major OpenGL context version */327 int MinorVersion; /* Minor OpenGL context version */328 int ContextFlags; /* OpenGL context flags */[all …]
221 struct tagSFG_State struct223 SFG_XYUse Position; /* The default windows' position */224 SFG_XYUse Size; /* The default windows' size */225 unsigned int DisplayMode; /* Display mode for new windows */227 GLboolean Initialised; /* freeglut has been initialised */229 GLboolean ForceDirectContext; /* Force direct rendering? */230 GLboolean TryDirectContext; /* What about giving a try to? */232 GLboolean ForceIconic; /* New top windows are iconified */233 GLboolean UseCurrentContext; /* New windows share with current */235 GLboolean GLDebugSwitch; /* OpenGL state debugging switch */[all …]
105 struct tagSFG_State struct107 SFG_XYUse GameModeSize; // The game mode screen's dimensions.108 int GameModeDepth; // The pixel depth for game mode.109 int GameModeRefresh; // The refresh rate for game mode.