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Searched defs:target_objp (Results 1 – 18 of 18) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtargetbox.cpp360 object *target_objp; in render() local
531 void HudGaugeTargetBox::renderTargetShip(object *target_objp) in renderTargetShip()
702 void HudGaugeTargetBox::renderTargetDebris(object *target_objp) in renderTargetDebris()
806 void HudGaugeTargetBox::renderTargetWeapon(object *target_objp) in renderTargetWeapon()
1059 void HudGaugeTargetBox::renderTargetAsteroid(object *target_objp) in renderTargetAsteroid()
1183 void HudGaugeTargetBox::renderTargetJumpNode(object *target_objp) in renderTargetJumpNode()
1432 object *target_objp; in render() local
1618 void HudGaugeTargetBox::renderTargetShipInfo(object *target_objp) in renderTargetShipInfo()
1807 int hud_targetbox_subsystem_in_view(object *target_objp, int *sx, int *sy) in hud_targetbox_subsystem_in_view()
1919 object *target_objp; in showTargetData() local
H A Dhudlock.cpp493 object *target_objp; in hud_lock_on_subsys_ok() local
721 void hud_lock_acquire_current_target(object *target_objp, ship_subsys *target_subsys) in hud_lock_acquire_current_target()
1985 void hud_lock_update_lock_pos(object *target_objp) in hud_lock_update_lock_pos()
2004 void hud_lock_get_new_lock_pos(object *target_objp) in hud_lock_get_new_lock_pos()
2083 object *target_objp; in hud_lock_determine_lock_point() local
H A Dhudtarget.cpp1441 object *A, *target_objp; in hud_target_missile() local
2387 int object_targetable_in_reticle(object *target_objp) in object_targetable_in_reticle()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtargetbox.cpp334 object *target_objp; in render() local
501 void HudGaugeTargetBox::renderTargetShip(object *target_objp) in renderTargetShip()
663 void HudGaugeTargetBox::renderTargetDebris(object *target_objp) in renderTargetDebris()
764 void HudGaugeTargetBox::renderTargetWeapon(object *target_objp) in renderTargetWeapon()
1016 void HudGaugeTargetBox::renderTargetAsteroid(object *target_objp) in renderTargetAsteroid()
1138 void HudGaugeTargetBox::renderTargetJumpNode(object *target_objp) in renderTargetJumpNode()
1379 object *target_objp; in render() local
1549 void HudGaugeTargetBox::renderTargetShipInfo(object *target_objp) in renderTargetShipInfo()
1738 int hud_targetbox_subsystem_in_view(object *target_objp, int *sx, int *sy) in hud_targetbox_subsystem_in_view()
1850 object *target_objp; in showTargetData() local
H A Dhudlock.cpp439 object *target_objp; in hud_lock_on_subsys_ok() local
1007 void hud_lock_update_lock_pos(object *target_objp) in hud_lock_update_lock_pos()
1026 void hud_lock_get_new_lock_pos(object *target_objp) in hud_lock_get_new_lock_pos()
1105 object *target_objp; in hud_lock_determine_lock_point() local
H A Dhudtarget.cpp1430 object *A, *target_objp; in hud_target_missile() local
2442 int object_targetable_in_reticle(object *target_objp) in object_targetable_in_reticle()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp372 object *target_objp; in ai_big_maybe_follow_subsys_path() local
540 object* target_objp = &Objects[aip->target_objnum]; in ai_new_maybe_reposition_attack_subsys() local
1565 object *target_objp; in ai_big_strafe_glide_attack() local
H A Daicode.cpp356 int is_preferred_weapon(int weapon_num, object *firer_objp, object *target_objp) in is_preferred_weapon()
5820 object* target_objp = &Objects[so->objnum]; in ai_do_multilock() local
6220 int compute_num_homing_objects(object *target_objp) in compute_num_homing_objects()
6267 float compute_incoming_payload(object *target_objp) in compute_incoming_payload()
8265 void ai_chase_big_approach_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_approach_set_goal()
8283 void ai_chase_big_circle_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, float … in ai_chase_big_circle_set_goal()
8293 void ai_chase_big_get_separations(object *attack_objp, object *target_objp, vec3d *horz_vec_to_targ… in ai_chase_big_get_separations()
8326 void ai_chase_big_parallel_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_parallel_set_goal()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp369 object *target_objp; in ai_big_maybe_follow_subsys_path() local
1404 object *target_objp; in ai_big_strafe_glide_attack() local
H A Daicode.cpp345 int is_preferred_weapon(int weapon_num, object *firer_objp, object *target_objp) in is_preferred_weapon()
5899 int compute_num_homing_objects(object *target_objp) in compute_num_homing_objects()
5946 float compute_incoming_payload(object *target_objp) in compute_incoming_payload()
7790 void ai_chase_big_approach_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_approach_set_goal()
7808 void ai_chase_big_circle_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, float … in ai_chase_big_circle_set_goal()
7818 void ai_chase_big_get_separations(object *attack_objp, object *target_objp, vec3d *horz_vec_to_targ… in ai_chase_big_get_separations()
7851 void ai_chase_big_parallel_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_parallel_set_goal()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp5510 auto target_objp = wp->homing_object; in weapon_process_post() local
5534 object* target_objp=wp->homing_object; in weapon_process_post() local
9168 bool weapon_multilock_can_lock_on_target(object* shooter, object* target_objp, weapon_info* wip, fl… in weapon_multilock_can_lock_on_target()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/
H A Dmulti_obj.cpp914 object *target_objp; in multi_oo_unpack_data() local
H A Dmultimsgs.cpp3049 object* objp, *target_objp; in process_secondary_fired_packet() local
4309 object *objp, *target_objp; in process_player_order_packet() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmulti_obj.cpp2020 object *target_objp; in multi_oo_unpack_data() local
H A Dmultimsgs.cpp3177 object* objp, *target_objp; in process_secondary_fired_packet() local
4461 object *objp, *target_objp; in process_player_order_packet() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp4767 object* target_objp=wp->homing_object; in weapon_process_post() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp16805 auto target_objp = ship_entry->objp; in sexp_facing() local
16858 auto target_objp = oswpt.objp; in sexp_is_facing() local
17829 object *target_objp = &Objects[target_shipp->objnum]; in ship_copy_damage() local
23299 auto target_objp = ship_entry->objp; in sexp_call_ssm_strike() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp15130 object *origin_objp, *target_objp; in sexp_is_facing() local
16294 object *target_objp = &Objects[target_shipp->objnum]; in ship_copy_damage() local