/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtargetbox.cpp | 360 object *target_objp; in render() local 531 void HudGaugeTargetBox::renderTargetShip(object *target_objp) in renderTargetShip() 702 void HudGaugeTargetBox::renderTargetDebris(object *target_objp) in renderTargetDebris() 806 void HudGaugeTargetBox::renderTargetWeapon(object *target_objp) in renderTargetWeapon() 1059 void HudGaugeTargetBox::renderTargetAsteroid(object *target_objp) in renderTargetAsteroid() 1183 void HudGaugeTargetBox::renderTargetJumpNode(object *target_objp) in renderTargetJumpNode() 1432 object *target_objp; in render() local 1618 void HudGaugeTargetBox::renderTargetShipInfo(object *target_objp) in renderTargetShipInfo() 1807 int hud_targetbox_subsystem_in_view(object *target_objp, int *sx, int *sy) in hud_targetbox_subsystem_in_view() 1919 object *target_objp; in showTargetData() local
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H A D | hudlock.cpp | 493 object *target_objp; in hud_lock_on_subsys_ok() local 721 void hud_lock_acquire_current_target(object *target_objp, ship_subsys *target_subsys) in hud_lock_acquire_current_target() 1985 void hud_lock_update_lock_pos(object *target_objp) in hud_lock_update_lock_pos() 2004 void hud_lock_get_new_lock_pos(object *target_objp) in hud_lock_get_new_lock_pos() 2083 object *target_objp; in hud_lock_determine_lock_point() local
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H A D | hudtarget.cpp | 1441 object *A, *target_objp; in hud_target_missile() local 2387 int object_targetable_in_reticle(object *target_objp) in object_targetable_in_reticle()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtargetbox.cpp | 334 object *target_objp; in render() local 501 void HudGaugeTargetBox::renderTargetShip(object *target_objp) in renderTargetShip() 663 void HudGaugeTargetBox::renderTargetDebris(object *target_objp) in renderTargetDebris() 764 void HudGaugeTargetBox::renderTargetWeapon(object *target_objp) in renderTargetWeapon() 1016 void HudGaugeTargetBox::renderTargetAsteroid(object *target_objp) in renderTargetAsteroid() 1138 void HudGaugeTargetBox::renderTargetJumpNode(object *target_objp) in renderTargetJumpNode() 1379 object *target_objp; in render() local 1549 void HudGaugeTargetBox::renderTargetShipInfo(object *target_objp) in renderTargetShipInfo() 1738 int hud_targetbox_subsystem_in_view(object *target_objp, int *sx, int *sy) in hud_targetbox_subsystem_in_view() 1850 object *target_objp; in showTargetData() local
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H A D | hudlock.cpp | 439 object *target_objp; in hud_lock_on_subsys_ok() local 1007 void hud_lock_update_lock_pos(object *target_objp) in hud_lock_update_lock_pos() 1026 void hud_lock_get_new_lock_pos(object *target_objp) in hud_lock_get_new_lock_pos() 1105 object *target_objp; in hud_lock_determine_lock_point() local
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H A D | hudtarget.cpp | 1430 object *A, *target_objp; in hud_target_missile() local 2442 int object_targetable_in_reticle(object *target_objp) in object_targetable_in_reticle()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aibig.cpp | 372 object *target_objp; in ai_big_maybe_follow_subsys_path() local 540 object* target_objp = &Objects[aip->target_objnum]; in ai_new_maybe_reposition_attack_subsys() local 1565 object *target_objp; in ai_big_strafe_glide_attack() local
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H A D | aicode.cpp | 356 int is_preferred_weapon(int weapon_num, object *firer_objp, object *target_objp) in is_preferred_weapon() 5820 object* target_objp = &Objects[so->objnum]; in ai_do_multilock() local 6220 int compute_num_homing_objects(object *target_objp) in compute_num_homing_objects() 6267 float compute_incoming_payload(object *target_objp) in compute_incoming_payload() 8265 void ai_chase_big_approach_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_approach_set_goal() 8283 void ai_chase_big_circle_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, float … in ai_chase_big_circle_set_goal() 8293 void ai_chase_big_get_separations(object *attack_objp, object *target_objp, vec3d *horz_vec_to_targ… in ai_chase_big_get_separations() 8326 void ai_chase_big_parallel_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_parallel_set_goal()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aibig.cpp | 369 object *target_objp; in ai_big_maybe_follow_subsys_path() local 1404 object *target_objp; in ai_big_strafe_glide_attack() local
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H A D | aicode.cpp | 345 int is_preferred_weapon(int weapon_num, object *firer_objp, object *target_objp) in is_preferred_weapon() 5899 int compute_num_homing_objects(object *target_objp) in compute_num_homing_objects() 5946 float compute_incoming_payload(object *target_objp) in compute_incoming_payload() 7790 void ai_chase_big_approach_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_approach_set_goal() 7808 void ai_chase_big_circle_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, float … in ai_chase_big_circle_set_goal() 7818 void ai_chase_big_get_separations(object *attack_objp, object *target_objp, vec3d *horz_vec_to_targ… in ai_chase_big_get_separations() 7851 void ai_chase_big_parallel_set_goal(vec3d *goal_pos, object *attack_objp, object *target_objp, floa… in ai_chase_big_parallel_set_goal()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 5510 auto target_objp = wp->homing_object; in weapon_process_post() local 5534 object* target_objp=wp->homing_object; in weapon_process_post() local 9168 bool weapon_multilock_can_lock_on_target(object* shooter, object* target_objp, weapon_info* wip, fl… in weapon_multilock_can_lock_on_target()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multi_obj.cpp | 914 object *target_objp; in multi_oo_unpack_data() local
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H A D | multimsgs.cpp | 3049 object* objp, *target_objp; in process_secondary_fired_packet() local 4309 object *objp, *target_objp; in process_player_order_packet() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi_obj.cpp | 2020 object *target_objp; in multi_oo_unpack_data() local
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H A D | multimsgs.cpp | 3177 object* objp, *target_objp; in process_secondary_fired_packet() local 4461 object *objp, *target_objp; in process_player_order_packet() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 4767 object* target_objp=wp->homing_object; in weapon_process_post() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 16805 auto target_objp = ship_entry->objp; in sexp_facing() local 16858 auto target_objp = oswpt.objp; in sexp_is_facing() local 17829 object *target_objp = &Objects[target_shipp->objnum]; in ship_copy_damage() local 23299 auto target_objp = ship_entry->objp; in sexp_call_ssm_strike() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 15130 object *origin_objp, *target_objp; in sexp_is_facing() local 16294 object *target_objp = &Objects[target_shipp->objnum]; in ship_copy_damage() local
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