Searched defs:target_visible (Results 1 – 10 of 10) sorted by relevance
82 bool WaitForHomeLauncherState(bool target_visible, base::OnceClosure closure) { in WaitForHomeLauncherState()
203 IntRect target_visible(target); in Create() local
202 IntRect target_visible(target); in Create() local
707 bool target_visible, in SetContainerTargetVisibility()
1702 int target_visible = in state_machine_attack() local1737 int target_visible = in state_machine_attack() local
706 bool target_visible = false; in CalculateFadeInfos() member
810 bool target_visible = false; in CalculateFadeInfos() member
529 target_visible(Unit *unit, Task *task) in target_visible() function
2346 bool target_visible= true; in clear_line_of_sight() local
1547 const bool target_visible = visible_bounds.Intersects(target); in AnimateToIdealBounds() local