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Searched defs:terrainTypes (Results 1 – 10 of 10) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DAIUtils.cs25 …l IsAreaAvailable<T>(World world, Player player, Map map, int radius, HashSet<string> terrainTypes) in IsAreaAvailable()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_terraintype.c66 static terraintype_t terrainTypes[] = variable
/dports/games/warzone2100/warzone2100/tools/map/
H A Dmapload.cpp8 uint8_t terrainTypes[MAX_TILE_TEXTURES]; variable
/dports/games/lgeneral/lgeneral-1.3.2/lgc-pg/
H A Dterrain.c72 } terrainTypes[NUM_TERRAIN_TYPES] = { variable
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DNewBattleState.cpp179 const std::vector<std::string> &terrainTypes = _game->getRuleset()->getTerrainList(); in NewBattleState() local
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_campaign.cpp1377 bool CP_GetRandomPosOnGeoscapeWithParameters (vec2_t pos, const linkedList_t* terrainTypes, const l… in CP_GetRandomPosOnGeoscapeWithParameters()
H A Dcp_geoscape.cpp2251 bool GEO_PositionFitsTCPNTypes (const vec2_t pos, const linkedList_t* terrainTypes, const linkedLis… in GEO_PositionFitsTCPNTypes()
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h227 TerrainType terrainTypes[NUM_TERRAIN_TYPES]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dtile.h135 enum terrainTypes { enum
/dports/games/warzone2100/warzone2100/src/
H A Dmap.cpp135 UBYTE terrainTypes[MAX_TILE_TEXTURES]; variable