Searched defs:terrainTypes (Results 1 – 10 of 10) sorted by relevance
25 …l IsAreaAvailable<T>(World world, Player player, Map map, int radius, HashSet<string> terrainTypes) in IsAreaAvailable()
66 static terraintype_t terrainTypes[] = variable
8 uint8_t terrainTypes[MAX_TILE_TEXTURES]; variable
72 } terrainTypes[NUM_TERRAIN_TYPES] = { variable
179 const std::vector<std::string> &terrainTypes = _game->getRuleset()->getTerrainList(); in NewBattleState() local
1377 bool CP_GetRandomPosOnGeoscapeWithParameters (vec2_t pos, const linkedList_t* terrainTypes, const l… in CP_GetRandomPosOnGeoscapeWithParameters()
2251 bool GEO_PositionFitsTCPNTypes (const vec2_t pos, const linkedList_t* terrainTypes, const linkedLis… in GEO_PositionFitsTCPNTypes()
227 TerrainType terrainTypes[NUM_TERRAIN_TYPES]; variable
135 enum terrainTypes { enum
135 UBYTE terrainTypes[MAX_TILE_TEXTURES]; variable