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Searched defs:terrain_image (Results 1 – 8 of 8) sorted by relevance

/dports/games/julius/julius-1.7.0/src/map/
H A Dimage_context.h9 } terrain_image; typedef
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dimage_context.h9 } terrain_image; typedef
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dstack-tile-box.h66 Gtk::Image *terrain_image; variable
H A Darmy-info-tip.cpp58 Gtk::Image *terrain_image; in init() local
/dports/graphics/fracplanet/fracplanet-0.5.1/
H A Dfracplanet_main.cpp410 boost::scoped_ptr<Image<ByteRGBA> > terrain_image(new Image<ByteRGBA>(width,height)); in save_texture() local
/dports/games/wesnoth/wesnoth-1.14.17/src/help/
H A Dhelp_topic_generators.cpp734 …const std::string terrain_image = "icons/terrain/terrain_type_" + m.id + (high_res ? "_30.png" : "… in operator ()() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/
H A Dmap_template.cpp406 CGraphic *terrain_image = CGraphic::New(terrain_filename); in ApplyTerrainImage() local
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dreports.cpp1389 const std::string terrain_image = "terrain/" + icon_image + (high_res ? "_30.png" : ".png"); in blit_tced_icon() local