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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCQ3LevelMesh.cpp1778 bool texture0important = ( i == 0 ); in cleanMeshes() local
1790 void CQ3LevelMesh::cleanMesh(SMesh *m, const bool texture0important) in cleanMesh()