Home
last modified time | relevance | path

Searched defs:theLight (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/quesa/quesa-1.8/Source/Renderers/Interactive/
H A DIRLights.c102 ir_light_convert_ambient(TQ3InteractiveData *instanceData, TQ3LightObject theLight) in ir_light_convert_ambient()
139 TQ3LightObject theLight) in ir_light_convert_directional()
182 TQ3LightObject theLight) in ir_light_convert_point()
264 TQ3LightObject theLight) in ir_light_convert_spot()
399 TQ3LightObject theLight; in IRRenderer_Lights_StartPass() local
/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/
H A DGraphic3d_LightSet.cxx51 Standard_Boolean Graphic3d_LightSet::Add (const Handle(Graphic3d_CLight)& theLight) in Add()
75 Standard_Boolean Graphic3d_LightSet::Remove (const Handle(Graphic3d_CLight)& theLight) in Remove()
H A DGraphic3d_CLight.cxx97 void Graphic3d_CLight::CopyFrom (const Handle(Graphic3d_CLight)& theLight) in CopyFrom()
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/loaders/lw3d/
H A DLwLightObject.java64 Light theLight; field in LwLightObject
66 LwLightObject(Light theLight, float intensity, Color3f color) { in LwLightObject()
H A DLightIntensityPathInterpolator.java58 LwLightObject theLight; field in LightIntensityPathInterpolator
/dports/cad/opencascade/opencascade-7.6.0/src/V3d/
H A DV3d_Viewer.cxx338 void V3d_Viewer::SetLightOn (const Handle(V3d_Light)& theLight) in SetLightOn()
355 void V3d_Viewer::SetLightOff (const Handle(V3d_Light)& theLight) in SetLightOff()
412 void V3d_Viewer::AddLight (const Handle(V3d_Light)& theLight) in AddLight()
424 void V3d_Viewer::DelLight (const Handle(V3d_Light)& theLight) in DelLight()
H A DV3d_View.cxx3038 void V3d_View::SetLightOn (const Handle(V3d_Light)& theLight) in SetLightOn()
3051 void V3d_View::SetLightOff (const Handle(V3d_Light)& theLight) in SetLightOff()
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_ShadowMap.hxx60 void SetLightSource (const Handle(Graphic3d_CLight)& theLight) { myShadowLight = theLight; } in SetLightSource()
H A DOpenGl_ShaderManager.cxx41 static void bindLight (const Graphic3d_CLight& theLight, in bindLight()
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_ShadowMap.hxx60 void SetLightSource (const Handle(Graphic3d_CLight)& theLight) { myShadowLight = theLight; } in SetLightSource()
H A DAIS_LightSource.hxx45 void SetLight (const Handle(Graphic3d_CLight)& theLight) in SetLight()
/dports/graphics/geomview/geomview-1.9.5/src/bin/clipboard/
H A Dclipx.c58 LtLight *theLight; variable
/dports/cad/opencascade/opencascade-7.6.0/src/AIS/
H A DAIS_LightSource.hxx45 void SetLight (const Handle(Graphic3d_CLight)& theLight) in SetLight()
H A DAIS_LightSource.cxx174 AIS_LightSource::AIS_LightSource (const Handle(Graphic3d_CLight)& theLight) in AIS_LightSource()
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglstuff.cpp670 const myLight* theLight) in Draw()
862 const myLight* theLight) in Draw()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DLight.c54 boolean paintLight(lightSource *theLight, short x, short y, boolean isMinersLight, boolean maintain… in paintLight()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimpllayerrenderpreparationdata.cpp285 QSSGRenderLight *theLight(globalLights[lightIdx]); in generateLightingKey() local
1130 QSSGRenderLight *theLight = *rIt; in prepareForRender() local
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderdefaultmaterialshadergenerator.cpp1525 QSSGRenderLight *theLight(inLights[lightIdx]); in setGlobalProperties() local