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Searched defs:the_game (Results 1 – 25 of 30) sorted by relevance

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/dports/games/flyhard/flyhard-0.42/src/
H A Dgame.cpp52 game *game::the_game; member in game
H A Dgame.h84 static game* the_game; member
/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gnat_util/gcc-6-20180516/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc8/gcc-8.5.0/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/lang/gcc6-aux/gcc-6-20180516/gcc/testsuite/g++.dg/torture/
H A Dpr78224.C36 void the_game(float turn_amount) in the_game() function
/dports/games/widelands/widelands-build21/src/wui/
H A Dinteractive_spectator.cc84 const Widelands::Game& the_game = game(); in draw_map_view() local
/dports/games/gnubik/gnubik-2.4.3/src/
H A Dmain.c54 GbkGame *the_game; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/
H A Dselector.cpp155 static Game the_game; variable
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Dselector.cpp156 static Game the_game; variable
/dports/games/mahjong/mj-1.16-src/
H A Dcontroller.c67 Game *the_game = NULL; variable
1289 popts(the_game->players[i])[m->option] = 1; in handle_pmsg() local
1330 if ( popts(the_game->players[i])[PODelayTime] > min_time ) in handle_pmsg() local

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