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Searched defs:thinktime (Results 1 – 25 of 131) sorted by relevance

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/dports/games/viruskiller/viruskiller-1.03/src/
H A DCVirus.h29 float thinktime; variable
/dports/games/blobwars/blobwars-2.00/src/
H A DCTrap.h29 unsigned char thinktime, waitTime[2]; variable
H A DCEntity.h37 signed int thinktime, baseThink, health, reload; variable
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_main.c343 void BotChangeViewAngles( bot_state_t *bs, float thinktime ) { in BotChangeViewAngles()
528 int BotAI( int client, float thinktime ) { in BotAI()
862 int elapsed_time, thinktime; in BotAIStartFrame() local
H A Dai_cast_think.c58 void AICast_ProcessAIFunctions( cast_state_t *cs, float thinktime ) { in AICast_ProcessAIFunctions()
98 void AICast_ChangeViewAngles( cast_state_t *cs, float thinktime ) { in AICast_ChangeViewAngles()
432 void AICast_Think( int client, float thinktime ) { in AICast_Think()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_think.c58 void AICast_ProcessAIFunctions( cast_state_t *cs, float thinktime ) { in AICast_ProcessAIFunctions()
98 void AICast_ChangeViewAngles( cast_state_t *cs, float thinktime ) { in AICast_ChangeViewAngles()
410 void AICast_Think( int client, float thinktime ) { in AICast_Think()
H A Dai_main.c343 void BotChangeViewAngles( bot_state_t *bs, float thinktime ) { in BotChangeViewAngles()
530 int BotAI( int client, float thinktime ) { in BotAI()
864 int elapsed_time, thinktime; in BotAIStartFrame() local
/dports/games/sjeng/Sjeng-Free-11.2/
H A Depd.c227 long thinktime; in run_epd_testsuite() local
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ea.c387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular()
395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ea.c387 void EA_EndRegular( int client, float thinktime ) { in EA_EndRegular()
395 void EA_GetInput( int client, float thinktime, bot_input_t *input ) { in EA_GetInput()
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ea.c417 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
444 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
443 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c416 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
425 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c134 float thinktime; in SV_RunThink() local
569 float thinktime; in SV_Physics_Pusher() local
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ea.cpp450 void EA_EndRegular(int client, float thinktime) in EA_EndRegular()
459 void EA_GetInput(int client, float thinktime, bot_input_t *input) in EA_GetInput()
/dports/games/tenebrae/tenebrae_0/
H A Dsv_phys.c137 float thinktime; in SV_RunThink() local
769 float thinktime; in SV_Physics_Pusher() local
814 float thinktime; in SV_Physics_FakePusher() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_main.c763 void BotChangeViewAngles(bot_state_t *bs, float thinktime) { in BotChangeViewAngles()
963 int BotAI(int client, float thinktime) { in BotAI()
1383 int elapsed_time, thinktime; in BotAIStartFrame() local
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_main.c763 void BotChangeViewAngles(bot_state_t *bs, float thinktime) { in BotChangeViewAngles()
963 int BotAI(int client, float thinktime) { in BotAI()
1383 int elapsed_time, thinktime; in BotAIStartFrame() local
/dports/games/evq3/evq3/code/game/
H A Dai_main.c763 void BotChangeViewAngles(bot_state_t *bs, float thinktime) { in BotChangeViewAngles()
963 int BotAI(int client, float thinktime) { in BotAI()
1383 int elapsed_time, thinktime; in BotAIStartFrame() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dai_main.c763 void BotChangeViewAngles(bot_state_t *bs, float thinktime) { in BotChangeViewAngles()
963 int BotAI(int client, float thinktime) { in BotAI()
1383 int elapsed_time, thinktime; in BotAIStartFrame() local
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_phys.c131 float thinktime = ent->v.nextthink; in SV_RunThink() local
613 float thinktime = ent->v.nextthink; in SV_Physics_Pusher() local

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