1; Special tile images
2
3tile_blank              = 0
4tile_color1             = 1
5tile_color2             = 2
6tile_solid              = 3
7tile_upper_left         = 4
8tile_upper_right        = 5
9tile_lower_left         = 6
10tile_lower_right        = 7
11tile_upper_left_lower_right = 8
12
13.pushseg
14.segment CHARS
15	; already put here by ROM
16	;.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
17	.byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$00,$00,$00,$00,$00,$00,$00,$00
18	.byte $00,$00,$00,$00,$00,$00,$00,$00,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
19	.byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
20	.byte $80,$00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00
21	.byte $01,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00
22	.byte $00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$80
23	.byte $00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$01
24	.byte $80,$00,$00,$00,$00,$00,$00,$01,$80,$00,$00,$00,$00,$00,$00,$01
25.popseg
26