1; Special tile images 2 3tile_blank = 0 4tile_color1 = 1 5tile_color2 = 2 6tile_solid = 3 7tile_upper_left = 4 8tile_upper_right = 5 9tile_lower_left = 6 10tile_lower_right = 7 11tile_upper_left_lower_right = 8 12 13.pushseg 14.segment CHARS 15 ; already put here by ROM 16 ;.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 17 .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$00,$00,$00,$00,$00,$00,$00,$00 18 .byte $00,$00,$00,$00,$00,$00,$00,$00,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF 19 .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF 20 .byte $80,$00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00 21 .byte $01,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00 22 .byte $00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$80 23 .byte $00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$01 24 .byte $80,$00,$00,$00,$00,$00,$00,$01,$80,$00,$00,$00,$00,$00,$00,$01 25.popseg 26