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Searched defs:timeRemain (Results 1 – 2 of 2) sorted by path

/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/
H A DPlayer.cpp687 float timeRemain = event->getTimeRemain(); in upkeepPlayer() local
H A DPlayer.h58 PlayerEvent(PlayerEventType type, Tile* tile, Ogre::Real timeRemain) : in PlayerEvent()
74 inline void setTimeRemain(float timeRemain) in setTimeRemain()