Searched defs:timerUpdate (Results 1 – 8 of 8) sorted by relevance
58 type timerUpdate struct { struct59 active bool60 next time.Duration // iff active == true154 func checkTimer(name string, t *testing.T, upd timerUpdate, active bool, next time.Duration) {
100 void KAnimatedButtonPrivate::timerUpdate() in timerUpdate() function in KAnimatedButtonPrivate
68 bool timerUpdate = false; in updateScriptTimers() local
248 void Actor::timerUpdate(int timerId) { in timerUpdate() function in BladeRunner::Actor
291 void Actor::timerUpdate(int timerId) { in timerUpdate() function in BladeRunner::Actor
324 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, in timerUpdate() function in Map
1479 u32 Map::timerUpdate(float uptime, float unload_timeout, in timerUpdate() function in Map