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Searched defs:to_bridge (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropebridge.ocd/BridgePost.ocd/
H A DScript.c38 public func SetBridge(object to_bridge) in SetBridge()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.cpp137 bool to_bridge = dst_building == Maptile::BRIDGE; in isMovingToOrFromAShip() local
1319 bool to_bridge = (GameMap::getBridge(dest) != NULL); in updateShipStatus() local
/dports/multimedia/v4l_compat/linux-5.13-rc2/net/bridge/
H A Dbr_sysfs_br.c26 #define to_bridge(cd) ((struct net_bridge *)netdev_priv(to_net_dev(cd))) macro
/dports/multimedia/libv4l/linux-5.13-rc2/net/bridge/
H A Dbr_sysfs_br.c26 #define to_bridge(cd) ((struct net_bridge *)netdev_priv(to_net_dev(cd))) macro
/dports/multimedia/v4l-utils/linux-5.13-rc2/net/bridge/
H A Dbr_sysfs_br.c26 #define to_bridge(cd) ((struct net_bridge *)netdev_priv(to_net_dev(cd))) macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/
H A DPrintObject.cpp1451 ExPolygons to_bridge; in bridge_over_infill() local