/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | production_program.cc | 112 const Tribes& tribes) { in parse_ware_type_groups() 175 const Tribes& tribes) { in parse_bill_of_materials() 212 const Tribes& tribes) in Negation() 281 const Tribes& tribes) { in SiteHas() 377 const Tribes& tribes) { in create_condition() 415 const Tribes& tribes) { in ActReturn() 628 const Tribes& tribes) { in ActCallWorker() 709 const Tribes& tribes) { in ActConsume() 838 const Tribes& tribes) { in ActProduce() 890 const Tribes& tribes) { in ActRecruit() [all …]
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H A D | worker_descr.cc | 39 const Tribes& tribes) in WorkerDescr() 128 const Tribes& tribes) in WorkerDescr()
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H A D | productionsite.cc | 51 void parse_working_positions(const Tribes& tribes, in parse_working_positions() 89 const Tribes& tribes, in ProductionSiteDescr() 252 const Tribes& tribes, in ProductionSiteDescr()
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H A D | dismantlesite.cc | 42 const Tribes& tribes) in DismantleSiteDescr()
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H A D | ferry.cc | 34 const Tribes& tribes) in FerryDescr()
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H A D | worker_program.cc | 107 const Tribes& tribes) in WorkerProgram()
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H A D | market.cc | 33 const Tribes& tribes) in MarketDescr()
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H A D | carrier.cc | 587 const Tribes& tribes, in CarrierDescr()
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H A D | constructionsite.cc | 120 const Tribes& tribes) in ConstructionSiteDescr()
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H A D | trainingsite.cc | 47 const Tribes& tribes, in TrainingSiteDescr()
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H A D | militarysite.cc | 295 const Tribes& tribes) in MilitarySiteDescr()
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H A D | building.cc | 56 const Tribes& tribes) in BuildingDescr()
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H A D | soldier.cc | 98 const Tribes& tribes) in SoldierDescr()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | buildcost.cc | 34 Buildcost::Buildcost(std::unique_ptr<LuaTable> table, const Tribes& tribes) in Buildcost()
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H A D | immovable.cc | 227 const Tribes& tribes) in ImmovableDescr()
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_bases.cc | 184 const Tribes& tribes = egbase.tribes(); in get_immovable_description() local 206 const Tribes& tribes = get_egbase(L).tribes(); in get_building_description() local 253 const Tribes& tribes = get_egbase(L).tribes(); in get_ware_description() local 276 const Tribes& tribes = get_egbase(L).tribes(); in get_worker_description() local 833 const Tribes& tribes = egbase.tribes(); in place_building() local
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H A D | lua_game.cc | 797 const Tribes& tribes = game.tribes(); in get_suitability() local 953 const Tribes& tribes = egbase.tribes(); in parse_building_list() local
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H A D | lua_map.cc | 294 WaresWorkersMap count_wares_on_flag_(Flag& f, const Tribes& tribes) { in count_wares_on_flag_() 708 const Tribes& tribes = get_egbase(L).tribes(); in get_tribe_descr() local 2108 const Tribes& tribes = get_egbase(L).tribes(); in __unpersist() local 3237 const Tribes& tribes = get_egbase(L).tribes(); in is_construction_material() local 4453 const Tribes& tribes = egbase.tribes(); in set_wares() local 4519 const Tribes& tribes = egbase.tribes(); in get_wares() local
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | economy_options_window.cc | 664 const Widelands::Tribes& tribes = player_->egbase().tribes(); in do_create_target() local 686 const Widelands::Tribes& tribes = player_->egbase().tribes(); in save_targets() local 732 const Widelands::Tribes& tribes = player_->egbase().tribes(); in read_targets() local
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/dports/games/widelands/widelands-build21/src/website/ |
H A D | map_object_info.cc | 274 const Tribes& tribes = egbase.tribes(); in write_tribes() local
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H A D | create_spritesheet.cc | 160 const Widelands::Tribes& tribes = egbase.tribes(); in write_animation_spritesheets() local
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | game_settings.h | 169 std::vector<Widelands::TribeBasicInfo> tribes; member
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H A D | player.cc | 98 void find_former_buildings(const Tribes& tribes, in find_former_buildings() 617 const Tribes& tribes = eg.tribes(); in force_csite() local 1681 const Tribes& tribes = egbase().tribes(); in write_statistics() local
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H A D | editor_game_base.cc | 205 const Tribes& EditorGameBase::tribes() const { in tribes() function in Widelands::EditorGameBase
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | main_loop.cpp | 598 unordered_set<TribeId, CustomHash<TribeId>> tribes; in battleTest() local
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