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Searched defs:tribes (Results 1 – 25 of 27) sorted by relevance

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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dproduction_program.cc112 const Tribes& tribes) { in parse_ware_type_groups()
175 const Tribes& tribes) { in parse_bill_of_materials()
212 const Tribes& tribes) in Negation()
281 const Tribes& tribes) { in SiteHas()
377 const Tribes& tribes) { in create_condition()
415 const Tribes& tribes) { in ActReturn()
628 const Tribes& tribes) { in ActCallWorker()
709 const Tribes& tribes) { in ActConsume()
838 const Tribes& tribes) { in ActProduce()
890 const Tribes& tribes) { in ActRecruit()
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H A Dworker_descr.cc39 const Tribes& tribes) in WorkerDescr()
128 const Tribes& tribes) in WorkerDescr()
H A Dproductionsite.cc51 void parse_working_positions(const Tribes& tribes, in parse_working_positions()
89 const Tribes& tribes, in ProductionSiteDescr()
252 const Tribes& tribes, in ProductionSiteDescr()
H A Ddismantlesite.cc42 const Tribes& tribes) in DismantleSiteDescr()
H A Dferry.cc34 const Tribes& tribes) in FerryDescr()
H A Dworker_program.cc107 const Tribes& tribes) in WorkerProgram()
H A Dmarket.cc33 const Tribes& tribes) in MarketDescr()
H A Dcarrier.cc587 const Tribes& tribes, in CarrierDescr()
H A Dconstructionsite.cc120 const Tribes& tribes) in ConstructionSiteDescr()
H A Dtrainingsite.cc47 const Tribes& tribes, in TrainingSiteDescr()
H A Dmilitarysite.cc295 const Tribes& tribes) in MilitarySiteDescr()
H A Dbuilding.cc56 const Tribes& tribes) in BuildingDescr()
H A Dsoldier.cc98 const Tribes& tribes) in SoldierDescr()
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dbuildcost.cc34 Buildcost::Buildcost(std::unique_ptr<LuaTable> table, const Tribes& tribes) in Buildcost()
H A Dimmovable.cc227 const Tribes& tribes) in ImmovableDescr()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_bases.cc184 const Tribes& tribes = egbase.tribes(); in get_immovable_description() local
206 const Tribes& tribes = get_egbase(L).tribes(); in get_building_description() local
253 const Tribes& tribes = get_egbase(L).tribes(); in get_ware_description() local
276 const Tribes& tribes = get_egbase(L).tribes(); in get_worker_description() local
833 const Tribes& tribes = egbase.tribes(); in place_building() local
H A Dlua_game.cc797 const Tribes& tribes = game.tribes(); in get_suitability() local
953 const Tribes& tribes = egbase.tribes(); in parse_building_list() local
H A Dlua_map.cc294 WaresWorkersMap count_wares_on_flag_(Flag& f, const Tribes& tribes) { in count_wares_on_flag_()
708 const Tribes& tribes = get_egbase(L).tribes(); in get_tribe_descr() local
2108 const Tribes& tribes = get_egbase(L).tribes(); in __unpersist() local
3237 const Tribes& tribes = get_egbase(L).tribes(); in is_construction_material() local
4453 const Tribes& tribes = egbase.tribes(); in set_wares() local
4519 const Tribes& tribes = egbase.tribes(); in get_wares() local
/dports/games/widelands/widelands-build21/src/wui/
H A Deconomy_options_window.cc664 const Widelands::Tribes& tribes = player_->egbase().tribes(); in do_create_target() local
686 const Widelands::Tribes& tribes = player_->egbase().tribes(); in save_targets() local
732 const Widelands::Tribes& tribes = player_->egbase().tribes(); in read_targets() local
/dports/games/widelands/widelands-build21/src/website/
H A Dmap_object_info.cc274 const Tribes& tribes = egbase.tribes(); in write_tribes() local
H A Dcreate_spritesheet.cc160 const Widelands::Tribes& tribes = egbase.tribes(); in write_animation_spritesheets() local
/dports/games/widelands/widelands-build21/src/logic/
H A Dgame_settings.h169 std::vector<Widelands::TribeBasicInfo> tribes; member
H A Dplayer.cc98 void find_former_buildings(const Tribes& tribes, in find_former_buildings()
617 const Tribes& tribes = eg.tribes(); in force_csite() local
1681 const Tribes& tribes = egbase().tribes(); in write_statistics() local
H A Deditor_game_base.cc205 const Tribes& EditorGameBase::tribes() const { in tribes() function in Widelands::EditorGameBase
/dports/games/keeperrl/keeperrl-alpha23/
H A Dmain_loop.cpp598 unordered_set<TribeId, CustomHash<TribeId>> tribes; in battleTest() local

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