/dports/devel/ode/ode-0.13/GIMPACT/src/ |
H A D | gim_trimesh.cpp | 33 GUINT32 gim_trimesh_get_triangle_count(GIM_TRIMESH * trimesh) in gim_trimesh_get_triangle_count() 139 void gim_trimesh_destroy(GIM_TRIMESH * trimesh) in gim_trimesh_destroy() 195 void gim_trimesh_locks_work_data(GIM_TRIMESH * trimesh) in gim_trimesh_locks_work_data() 209 void gim_trimesh_unlocks_work_data(GIM_TRIMESH * trimesh) in gim_trimesh_unlocks_work_data() 217 char gim_trimesh_has_tranformed_reply(GIM_TRIMESH * trimesh) in gim_trimesh_has_tranformed_reply() 224 char gim_trimesh_needs_update(GIM_TRIMESH * trimesh) in gim_trimesh_needs_update() 235 void gim_trimesh_post_update(GIM_TRIMESH * trimesh) in gim_trimesh_post_update() 247 void gim_trimesh_update_vertices(GIM_TRIMESH * trimesh) in gim_trimesh_update_vertices() 265 void gim_trimesh_update_aabbset(GIM_TRIMESH * trimesh) in gim_trimesh_update_aabbset() 296 void gim_trimesh_update(GIM_TRIMESH * trimesh) in gim_trimesh_update() [all …]
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H A D | gim_trimesh_ray_collision.cpp | 39 int gim_trimesh_ray_collision(GIM_TRIMESH * trimesh,vec3f origin,vec3f dir, GREAL tmax, GIM_TRIANGL… in gim_trimesh_ray_collision() 100 int gim_trimesh_ray_closest_collision(GIM_TRIMESH * trimesh,vec3f origin,vec3f dir, GREAL tmax, GIM… in gim_trimesh_ray_closest_collision()
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/dports/science/chrono/chrono-7.0.1/src/chrono_vehicle/ |
H A D | ChSubsysDefs.cpp | 40 auto trimesh = chrono_types::make_shared<geometry::ChTriangleMeshConnected>(); in AddVisualizationAssets() local 132 auto trimesh = chrono_types::make_shared<geometry::ChTriangleMeshConnected>(); in AddCollisionShapes() local
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/dports/science/chrono/chrono-7.0.1/src/chrono_synchrono/agent/ |
H A D | SynTrackedVehicleAgent.cpp | 138 auto trimesh = chrono_types::make_shared<ChTriangleMeshShape>(); in CreateMeshZombieComponent() local 148 auto trimesh = CreateMeshZombieComponent(filename); in CreateChassisZombieBody() local 160 void SynTrackedVehicleAgent::AddMeshToVector(std::shared_ptr<ChTriangleMeshShape> trimesh, in AddMeshToVector()
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H A D | SynCopterAgent.cpp | 104 auto trimesh = chrono_types::make_shared<ChTriangleMeshShape>(); in CreateMeshZombieComponent() local 113 auto trimesh = CreateMeshZombieComponent(filename); in CreateChassisZombieBody() local
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H A D | SynWheeledVehicleAgent.cpp | 136 auto trimesh = chrono_types::make_shared<ChTriangleMeshShape>(); in CreateMeshZombieComponent() local 146 auto trimesh = CreateMeshZombieComponent(filename); in CreateChassisZombieBody() local
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_trimesh_plane.cpp | 46 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local 158 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local
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H A D | collision_trimesh_colliders.h | 36 PURE_INLINE int dCollideRayTrimesh( dxGeom *ray, dxGeom *trimesh, int flags, in dCollideRayTrimesh()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_trimesh_plane.cpp | 46 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local 158 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local
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H A D | collision_trimesh_colliders.h | 36 PURE_INLINE int dCollideRayTrimesh( dxGeom *ray, dxGeom *trimesh, int flags, in dCollideRayTrimesh()
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/dports/devel/vcglib/vcglib-2020.09/wrap/igl/ |
H A D | miq_parametrization.h | 99 static void GetFeatureLines(MeshType &trimesh, in GetFeatureLines() 124 static void CrossFieldParam(MeshType &trimesh, in CrossFieldParam() 186 static void LineFieldParam(MeshType &trimesh, in LineFieldParam() 343 static void MIQParametrize(MeshType &trimesh, in MIQParametrize()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/igl/ |
H A D | miq_parametrization.h | 96 static void GetFeatureLines(MeshType &trimesh, in GetFeatureLines() 120 static void CrossFieldParam(MeshType &trimesh, in CrossFieldParam() 182 static void LineFieldParam(MeshType &trimesh, in LineFieldParam() 336 static void MIQParametrize(MeshType &trimesh, in MIQParametrize()
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/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/cgal/ |
H A D | polyhole-tessellator-libtess2.cpp | 15 static void export_stl(const IndexedTriangleMesh &trimesh, std::ostream &output) in export_stl() 154 IndexedTriangleMesh trimesh; in main() local
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/cgal/ |
H A D | polyhole-tessellator-libtess2.cpp | 15 static void export_stl(const IndexedTriangleMesh &trimesh, std::ostream &output) in export_stl() 154 IndexedTriangleMesh trimesh; in main() local
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/dports/devel/ode/ode-0.13/ode/src/ |
H A D | collision_trimesh_colliders.h | 36 ODE_PURE_INLINE int dCollideRayTrimesh( dxGeom *ray, dxGeom *trimesh, int flags, in dCollideRayTrimesh()
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H A D | collision_trimesh_plane.cpp | 46 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local 178 dxTriMesh* trimesh = (dxTriMesh*)( o1 ); in dCollideTrimeshPlane() local
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/dports/math/octave/octave-6.4.0/scripts/plot/draw/ |
H A D | trimesh.m | 62 function h = trimesh (tri, x, y, z, varargin) function
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/create/ |
H A D | tetramesh_support.h | 31 inline void CreateTriMeshFromTTBorder(TetraMesh & tetramesh, TriMesh & trimesh) in CreateTriMeshFromTTBorder()
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/dports/devel/bullet/bullet3-3.21/Extras/Serialize/BulletWorldImporter/ |
H A D | btBulletWorldImporter.cpp | 240 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 270 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local
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/dports/devel/py-bullet3/bullet3-3.21/Extras/Serialize/BulletWorldImporter/ |
H A D | btBulletWorldImporter.cpp | 240 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 270 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local
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/dports/math/R-cran-geometry/geometry/R/ |
H A D | trimesh.R | 30 trimesh <- function(T, p, p2, add=FALSE, axis=FALSE, boxed=FALSE, ...){ function
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/dports/devel/vcglib/vcglib-2020.09/apps/unsupported/pivoting/ |
H A D | glarea.h | 18 using namespace trimesh; variable
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 92 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 122 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 489 btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData; in convertCollisionShape() local 976 …Shape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOp… in createBvhTriangleMeshShape() 990 …ionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh) in createConvexTriangleMeshShape() 995 btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh) in createGimpactShape()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 92 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 122 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 489 btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData; in convertCollisionShape() local 976 …Shape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOp… in createBvhTriangleMeshShape() 990 …ionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh) in createConvexTriangleMeshShape() 995 btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh) in createGimpactShape()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 92 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 122 btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; in convertAllObjects() local 501 btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData; in convertCollisionShape() local 996 …Shape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOp… in createBvhTriangleMeshShape() 1010 …ionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh) in createConvexTriangleMeshShape() 1015 btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh) in createGimpactShape()
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