/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/ |
H A D | army_bar.cpp | 187 ArmyTroop * troop = dynamic_cast<ArmyTroop *>( ptr->GetTroop( ii ) ); in SetArmy() local 226 void ArmyBar::RedrawItem( ArmyTroop & troop, const fheroes2::Rect & pos, bool selected, fheroes2::I… in RedrawItem() 303 bool ArmyBar::ActionBarCursor( ArmyTroop & troop ) in ActionBarCursor() 371 bool ArmyBar::ActionBarLeftMouseSingleClick( ArmyTroop & troop ) in ActionBarLeftMouseSingleClick() 518 bool ArmyBar::ActionBarLeftMouseDoubleClick( ArmyTroop & troop ) in ActionBarLeftMouseDoubleClick() 561 bool ArmyBar::ActionBarLeftMouseRelease( ArmyTroop & troop ) in ActionBarLeftMouseRelease() 596 bool ArmyBar::ActionBarRightMouseHold( ArmyTroop & troop ) in ActionBarRightMouseHold() 615 bool ArmyBar::ActionBarRightMouseSingleClick( ArmyTroop & troop ) in ActionBarRightMouseSingleClick() 658 bool ArmyBar::AbleToRedistributeArmyOnRightMouseSingleClick( const ArmyTroop & troop ) in AbleToRedistributeArmyOnRightMouseSingleClick()
|
H A D | army.cpp | 88 std::string Army::TroopSizeString( const Troop & troop ) in TroopSizeString() 324 auto findEmptySlot = []( const Troop * troop ) { return !troop->isValid(); }; in JoinTroop() 346 bool Troops::JoinTroop( const Troop & troop ) in JoinTroop() 437 std::for_each( begin(), end(), []( Troop * troop ) { troop->Reset(); } ); in Clean() 510 Troop * troop = at( slot ); in MergeTroops() local 755 void Troops::AssignToFirstFreeSlot( const Troop & troop, const uint32_t splitCount ) in AssignToFirstFreeSlot() 772 Troop * troop = *it; in JoinAllTroopsOfType() local 926 const Troop & troop = co.GetTroop(); in setFromTile() local 957 Troop troop = tile.QuantityTroop(); in setFromTile() local 1084 const Troop * troop = *it; in GetStrength() local [all …]
|
H A D | army_troop.cpp | 252 StreamBase & operator<<( StreamBase & msg, const Troop & troop ) in operator <<() 257 StreamBase & operator>>( StreamBase & msg, Troop & troop ) in operator >>()
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_guardian.cpp | 79 const Troop & troop; member in ArmyCell 96 void Redraw( const Troop & troop ) in Redraw() 132 bool QueueProcessing( LocalEvent & le, const Troop & troop ) in QueueProcessing() 156 bool Dialog::SetGuardian( Heroes & hero, Troop & troop, CapturedObject & co, bool readonly ) in SetGuardian()
|
H A D | dialog_armyinfo.cpp | 119 int Dialog::ArmyInfo( const Troop & troop, int flags, bool isReflected ) in ArmyInfo() 288 void DrawMonsterStats( const fheroes2::Point & dst, const Troop & troop ) in DrawMonsterStats() 529 void DrawMonsterInfo( const fheroes2::Point & offset, const Troop & troop ) in DrawMonsterInfo() 587 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f… in DrawMonster() 611 int Dialog::ArmyJoinFree( const Troop & troop, Heroes & hero ) in ArmyJoinFree() 691 int Dialog::ArmyJoinWithCost( const Troop & troop, u32 join, u32 gold, Heroes & hero ) in ArmyJoinWithCost()
|
H A D | dialog_quickinfo.cpp | 129 const Troop & troop = tile.QuantityTroop(); in ShowGuardiansInfo() local 153 const Troop & troop = tile.QuantityTroop(); in ShowMonsterInfo() local 230 const Troop & troop = tile.QuantityTroop(); in ShowDwellingInfo() local
|
H A D | dialog_selectitems.cpp | 131 Troop troop( Monster( index ), 1 ); in ActionListPressRight() local
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_hero.cpp | 275 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local 281 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local 295 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local 309 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local 318 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_army.cpp | 137 const Troop * troop = army.GetTroop( index ); in Force() local 186 const Troop * troop = army.GetTroop( index ); in isValid() local 394 Troop * troop = army.GetTroop( index ); in SyncArmyCount() local
|
H A D | battle_cell.h | 94 Unit * troop; variable
|
H A D | battle_main.cpp | 117 const Troop * troop = army1.GetTroop( i ); in computeBattleSeed() local 128 const Troop * troop = army2.GetTroop( i ); in computeBattleSeed() local
|
H A D | battle_arena.cpp | 311 void Battle::Arena::TurnTroop( Unit * troop, const Units & orderHistory ) in TurnTroop() 425 Unit * troop = nullptr; in Turns() local 499 Unit * troop = nullptr; in Turns() local
|
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_debug.cpp | 437 auto* troop = Game_Battle::GetActiveTroop(); in Update() local 578 auto* troop = Game_Battle::GetActiveTroop(); in UpdateRangeListWindow() local 824 auto* troop = Game_Battle::GetActiveTroop(); in DoCallBattleEvent() local
|
H A D | game_enemyparty.cpp | 61 const auto* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, battle_troop_id); in ResetBattle() local
|
H A D | scene_battle.cpp | 87 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Start() local
|
H A D | game_battle.cpp | 41 const lcf::rpg::Troop* troop = nullptr; variable
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 631 Troop troop = tile.QuantityTroop(); in AIToMonster() local 825 const Troop & troop = tile.QuantityTroop(); in AIToCaptureObject() local 1357 const Troop & troop = tile.QuantityTroop(); in AIToDwellingJoinMonster() local 1370 const Troop & troop = tile.QuantityTroop(); in AIToDwellingRecruitMonster() local 1396 const Troop & troop = tile.QuantityTroop(); in AIToDwellingBattleMonster() local 1729 Troop * troop = hero.GetArmy().GetWeakestTroop(); in AIWhirlpoolTroopLooseEffect() local
|
H A D | ai_common.cpp | 88 const Troop * troop = army.GetTroop( slot ); in OptimizeTroopsOrder() local
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/ |
H A D | maps_tiles_quantity.cpp | 807 Troop & troop = world.GetCapturedObject( GetIndex() ).GetTroop(); in QuantityUpdate() local 1099 const Troop & troop = tile.QuantityTroop(); in UpdateMonsterPopulation() local
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | heroes_action.cpp | 305 …mTile( Heroes & hero, Maps::Tiles & tile, const std::string & msg, const Troop & troop, bool remov… in RecruitMonsterFromTile() 340 Troop * troop = hero.GetArmy().GetWeakestTroop(); in WhirlpoolTroopLooseEffect() local 705 Troop troop = tile.QuantityTroop(); in ActionToMonster() local 1821 const Troop * troop = army.GetFirstValid(); in ActionToArtifact() local 1969 const Troop & troop = tile.QuantityTroop(); in ActionToAncientLamp() local 2198 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingJoinMonster() local 2297 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingRecruitMonster() local 2344 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingBattleMonster() local
|
H A D | heroes_meeting.cpp | 96 …void RedrawItem( ArmyTroop & troop, const fheroes2::Rect & roi, bool isSelected, fheroes2::Image &… in RedrawItem()
|
H A D | heroes_spell.cpp | 592 Troop troop = tile.QuantityTroop(); in ActionSpellVisions() local
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle_well.cpp | 199 for ( const Troop & troop : results ) { in OpenWell() local
|
H A D | castle.cpp | 781 bool Castle::RecruitMonster( const Troop & troop, bool showDialog ) in RecruitMonster() 853 Troop troop( monster, std::min( count, getRecruitLimit( monster, GetKingdom().GetFunds() ) ) ); in RecruitMonsterFromDwelling() local
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_HazardTrooper.cpp | 1298 int Trooper_CanHitTarget(gentity_t* actor, gentity_t* target, CTroop& troop, float& MuzzleToTarge… in Trooper_CanHitTarget() 1343 CTroop& troop = mTroops[actor->NPC->troop]; in Trooper_Think() local
|