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Searched defs:troop (Results 1 – 25 of 33) sorted by relevance

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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/
H A Darmy_bar.cpp187 ArmyTroop * troop = dynamic_cast<ArmyTroop *>( ptr->GetTroop( ii ) ); in SetArmy() local
226 void ArmyBar::RedrawItem( ArmyTroop & troop, const fheroes2::Rect & pos, bool selected, fheroes2::I… in RedrawItem()
303 bool ArmyBar::ActionBarCursor( ArmyTroop & troop ) in ActionBarCursor()
371 bool ArmyBar::ActionBarLeftMouseSingleClick( ArmyTroop & troop ) in ActionBarLeftMouseSingleClick()
518 bool ArmyBar::ActionBarLeftMouseDoubleClick( ArmyTroop & troop ) in ActionBarLeftMouseDoubleClick()
561 bool ArmyBar::ActionBarLeftMouseRelease( ArmyTroop & troop ) in ActionBarLeftMouseRelease()
596 bool ArmyBar::ActionBarRightMouseHold( ArmyTroop & troop ) in ActionBarRightMouseHold()
615 bool ArmyBar::ActionBarRightMouseSingleClick( ArmyTroop & troop ) in ActionBarRightMouseSingleClick()
658 bool ArmyBar::AbleToRedistributeArmyOnRightMouseSingleClick( const ArmyTroop & troop ) in AbleToRedistributeArmyOnRightMouseSingleClick()
H A Darmy.cpp88 std::string Army::TroopSizeString( const Troop & troop ) in TroopSizeString()
324 auto findEmptySlot = []( const Troop * troop ) { return !troop->isValid(); }; in JoinTroop()
346 bool Troops::JoinTroop( const Troop & troop ) in JoinTroop()
437 std::for_each( begin(), end(), []( Troop * troop ) { troop->Reset(); } ); in Clean()
510 Troop * troop = at( slot ); in MergeTroops() local
755 void Troops::AssignToFirstFreeSlot( const Troop & troop, const uint32_t splitCount ) in AssignToFirstFreeSlot()
772 Troop * troop = *it; in JoinAllTroopsOfType() local
926 const Troop & troop = co.GetTroop(); in setFromTile() local
957 Troop troop = tile.QuantityTroop(); in setFromTile() local
1084 const Troop * troop = *it; in GetStrength() local
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H A Darmy_troop.cpp252 StreamBase & operator<<( StreamBase & msg, const Troop & troop ) in operator <<()
257 StreamBase & operator>>( StreamBase & msg, Troop & troop ) in operator >>()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_guardian.cpp79 const Troop & troop; member in ArmyCell
96 void Redraw( const Troop & troop ) in Redraw()
132 bool QueueProcessing( LocalEvent & le, const Troop & troop ) in QueueProcessing()
156 bool Dialog::SetGuardian( Heroes & hero, Troop & troop, CapturedObject & co, bool readonly ) in SetGuardian()
H A Ddialog_armyinfo.cpp119 int Dialog::ArmyInfo( const Troop & troop, int flags, bool isReflected ) in ArmyInfo()
288 void DrawMonsterStats( const fheroes2::Point & dst, const Troop & troop ) in DrawMonsterStats()
529 void DrawMonsterInfo( const fheroes2::Point & offset, const Troop & troop ) in DrawMonsterInfo()
587 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f… in DrawMonster()
611 int Dialog::ArmyJoinFree( const Troop & troop, Heroes & hero ) in ArmyJoinFree()
691 int Dialog::ArmyJoinWithCost( const Troop & troop, u32 join, u32 gold, Heroes & hero ) in ArmyJoinWithCost()
H A Ddialog_quickinfo.cpp129 const Troop & troop = tile.QuantityTroop(); in ShowGuardiansInfo() local
153 const Troop & troop = tile.QuantityTroop(); in ShowMonsterInfo() local
230 const Troop & troop = tile.QuantityTroop(); in ShowDwellingInfo() local
H A Ddialog_selectitems.cpp131 Troop troop( Monster( index ), 1 ); in ActionListPressRight() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp275 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
281 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
295 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
309 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
318 const Troop & troop = tile.QuantityTroop(); in HeroesValidObject() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_army.cpp137 const Troop * troop = army.GetTroop( index ); in Force() local
186 const Troop * troop = army.GetTroop( index ); in isValid() local
394 Troop * troop = army.GetTroop( index ); in SyncArmyCount() local
H A Dbattle_cell.h94 Unit * troop; variable
H A Dbattle_main.cpp117 const Troop * troop = army1.GetTroop( i ); in computeBattleSeed() local
128 const Troop * troop = army2.GetTroop( i ); in computeBattleSeed() local
H A Dbattle_arena.cpp311 void Battle::Arena::TurnTroop( Unit * troop, const Units & orderHistory ) in TurnTroop()
425 Unit * troop = nullptr; in Turns() local
499 Unit * troop = nullptr; in Turns() local
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_debug.cpp437 auto* troop = Game_Battle::GetActiveTroop(); in Update() local
578 auto* troop = Game_Battle::GetActiveTroop(); in UpdateRangeListWindow() local
824 auto* troop = Game_Battle::GetActiveTroop(); in DoCallBattleEvent() local
H A Dgame_enemyparty.cpp61 const auto* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, battle_troop_id); in ResetBattle() local
H A Dscene_battle.cpp87 const lcf::rpg::Troop* troop = lcf::ReaderUtil::GetElement(lcf::Data::troops, troop_id); in Start() local
H A Dgame_battle.cpp41 const lcf::rpg::Troop* troop = nullptr; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp631 Troop troop = tile.QuantityTroop(); in AIToMonster() local
825 const Troop & troop = tile.QuantityTroop(); in AIToCaptureObject() local
1357 const Troop & troop = tile.QuantityTroop(); in AIToDwellingJoinMonster() local
1370 const Troop & troop = tile.QuantityTroop(); in AIToDwellingRecruitMonster() local
1396 const Troop & troop = tile.QuantityTroop(); in AIToDwellingBattleMonster() local
1729 Troop * troop = hero.GetArmy().GetWeakestTroop(); in AIWhirlpoolTroopLooseEffect() local
H A Dai_common.cpp88 const Troop * troop = army.GetTroop( slot ); in OptimizeTroopsOrder() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles_quantity.cpp807 Troop & troop = world.GetCapturedObject( GetIndex() ).GetTroop(); in QuantityUpdate() local
1099 const Troop & troop = tile.QuantityTroop(); in UpdateMonsterPopulation() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp305 …mTile( Heroes & hero, Maps::Tiles & tile, const std::string & msg, const Troop & troop, bool remov… in RecruitMonsterFromTile()
340 Troop * troop = hero.GetArmy().GetWeakestTroop(); in WhirlpoolTroopLooseEffect() local
705 Troop troop = tile.QuantityTroop(); in ActionToMonster() local
1821 const Troop * troop = army.GetFirstValid(); in ActionToArtifact() local
1969 const Troop & troop = tile.QuantityTroop(); in ActionToAncientLamp() local
2198 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingJoinMonster() local
2297 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingRecruitMonster() local
2344 const Troop & troop = tile.QuantityTroop(); in ActionToDwellingBattleMonster() local
H A Dheroes_meeting.cpp96 …void RedrawItem( ArmyTroop & troop, const fheroes2::Rect & roi, bool isSelected, fheroes2::Image &… in RedrawItem()
H A Dheroes_spell.cpp592 Troop troop = tile.QuantityTroop(); in ActionSpellVisions() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_well.cpp199 for ( const Troop & troop : results ) { in OpenWell() local
H A Dcastle.cpp781 bool Castle::RecruitMonster( const Troop & troop, bool showDialog ) in RecruitMonster()
853 Troop troop( monster, std::min( count, getRecruitLimit( monster, GetKingdom().GetFunds() ) ) ); in RecruitMonsterFromDwelling() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_HazardTrooper.cpp1298 int Trooper_CanHitTarget(gentity_t* actor, gentity_t* target, CTroop& troop, float& MuzzleToTarge… in Trooper_CanHitTarget()
1343 CTroop& troop = mTroops[actor->NPC->troop]; in Trooper_Think() local

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