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Searched defs:ubElement (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DArms_Dealer_Init.cc270 UINT8 ubElement; in SimulateArmsDealerCustomer() local
912 UINT8 ubElement; in RepairmanIsFixingItemsButNoneAreDoneYet() local
1200 UINT8 ubElement; in CountActiveSpecialItemsInArmsDealersInventory() local
1242 UINT8 ubElement; in CountSpecificItemsRepairDealerHasInForRepairs() local
1422 UINT8 ubElement; in AddItemToArmsDealerInventory() local
1493 …lement(ArmsDealerID const ubArmsDealer, UINT16 const usItemIndex, UINT8 const ubElement, SPECIAL_I… in AddSpecialItemToArmsDealerInventoryAtElement()
1515 UINT8 ubElement; in RemoveItemFromArmsDealerInventory() local
1572 UINT8 ubElement; in RemoveRandomItemFromArmsDealerInventory() local
1634 …nventoryAtElement(ArmsDealerID const ubArmsDealer, UINT16 const usItemIndex, UINT8 const ubElement) in RemoveSpecialItemFromArmsDealerInventoryAtElement()
1652 UINT8 ubElement; in AddDeadArmsDealerItemsToWorld() local
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H A DShopKeeper_Interface.cc2171 UINT8 ubElement; in DetermineArmsDealersSellingInventory() local
2351 static BOOLEAN RepairIsDone(UINT16 usItemIndex, UINT8 ubElement) in RepairIsDone()
5990 UINT8 ubElement; in RepairmanFixingAnyItemsThatShouldBeDoneNow() local
6057 UINT8 ubElement; in DelayRepairsInProgressBy() local
6278 … ST::string BuildDoneWhenTimeString(ArmsDealerID ubArmsDealer, UINT16 usItemIndex, UINT8 ubElement) in BuildDoneWhenTimeString()