Searched defs:ubNumElites (Results 1 – 9 of 9) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Enemy_Soldier_Save.cc | 150 UINT8 ubNumElites = 0; in LoadEnemySoldiersFromTempFile() local 275 UINT8 ubNumElites = 0; in NewWayOfLoadingEnemySoldiersFromTempFile() local
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H A D | Soldier_Init_List.cc | 1056 void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumRegs, UINT8 ubNumElites ) in AddSoldierInitListMilitia()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | Summary_Info.h | 40 UINT8 ubNumElites; member
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Movement.h | 60 UINT8 ubNumElites; //number of elite troops in the group member
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H A D | Queen_Command.cc | 254 UINT8 ubNumAdmins, ubNumTroops, ubNumElites; in GetNumberOfEnemiesInSector() local
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H A D | Campaign_Types.h | 209 UINT8 ubNumElites; //the actual number of elites here. member 247 UINT8 ubNumElites, ubNumTroops, ubNumAdmins, ubNumCreatures; member
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H A D | Strategic_AI.cc | 3756 UINT8 ubNumTroops, ubNumElites; in RemoveSoldiersFromGarrisonBasedOnComposition() local
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H A D | Strategic_Movement.cc | 488 …roupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites ) in CreateNewEnemyGroupDepartingFromSector()
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H A D | Auto_Resolve.cc | 543 UINT8 ubNumAdmins, ubNumTroops, ubNumElites; in AssociateEnemiesWithStrategicGroups() local
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