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Searched defs:ubNumElites (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DEnemy_Soldier_Save.cc150 UINT8 ubNumElites = 0; in LoadEnemySoldiersFromTempFile() local
275 UINT8 ubNumElites = 0; in NewWayOfLoadingEnemySoldiersFromTempFile() local
H A DSoldier_Init_List.cc1056 void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumRegs, UINT8 ubNumElites ) in AddSoldierInitListMilitia()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DSummary_Info.h40 UINT8 ubNumElites; member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.h60 UINT8 ubNumElites; //number of elite troops in the group member
H A DQueen_Command.cc254 UINT8 ubNumAdmins, ubNumTroops, ubNumElites; in GetNumberOfEnemiesInSector() local
H A DCampaign_Types.h209 UINT8 ubNumElites; //the actual number of elites here. member
247 UINT8 ubNumElites, ubNumTroops, ubNumAdmins, ubNumCreatures; member
H A DStrategic_AI.cc3756 UINT8 ubNumTroops, ubNumElites; in RemoveSoldiersFromGarrisonBasedOnComposition() local
H A DStrategic_Movement.cc488 …roupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites ) in CreateNewEnemyGroupDepartingFromSector()
H A DAuto_Resolve.cc543 UINT8 ubNumAdmins, ubNumTroops, ubNumElites; in AssociateEnemiesWithStrategicGroups() local