Searched defs:ubSectorX (Results 1 – 9 of 9) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Movement.cc | 108 GROUP* CreateNewPlayerGroupDepartingFromSector(UINT8 const ubSectorX, UINT8 const ubSectorY) in CreateNewPlayerGroupDepartingFromSector() 131 GROUP* CreateNewVehicleGroupDepartingFromSector(UINT8 const ubSectorX, UINT8 const ubSectorY) in CreateNewVehicleGroupDepartingFromSector() 243 BOOLEAN GroupReversingDirectionsBetweenSectors( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSectorY, BO… in GroupReversingDirectionsBetweenSectors() 313 BOOLEAN GroupBetweenSectorsAndSectorXYIsInDifferentDirection( GROUP *pGroup, UINT8 ubSectorX, UINT8… in GroupBetweenSectorsAndSectorXYIsInDifferentDirection() 470 UINT8 ubSectorX, ubSectorY; in AddWaypointIDToPGroup() local 479 UINT8 ubSectorX, ubSectorY; in AddWaypointStrategicIDToPGroup() local 2862 GROUP* FindEnemyMovementGroupInSector(const UINT8 ubSectorX, const UINT8 ubSectorY) in FindEnemyMovementGroupInSector() 2952 void ResetMovementForEnemyGroupsInLocation( UINT8 ubSectorX, UINT8 ubSectorY ) in ResetMovementForEnemyGroupsInLocation() 3062 BOOLEAN GroupWillMoveThroughSector( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSectorY ) in GroupWillMoveThroughSector() 3414 static void NotifyPlayerOfBloodcatBattle(UINT8 ubSectorX, UINT8 ubSectorY) in NotifyPlayerOfBloodcatBattle()
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H A D | Strategic_AI.cc | 212 UINT8 ubSectorX, ubSectorY; in PlayerForceTooStrong() local 791 UINT8 ubSectorX = (UINT8)(ubSectorID % 16) + 1; in HandleMilitiaNoticedByPatrolGroup() local 885 UINT8 ubSectorX = (UINT8)(ubEmptySectorID % 16) + 1; in HandleEmptySectorNoticedByPatrolGroup() local 955 UINT8 ubSectorX, ubSectorY; in ReinforcementsApproved() local 1335 UINT8 ubSectorX, ubSectorY; in CheckEnemyControlledSector() local 3215 UINT8 ubSectorX, ubSectorY; in GarrisonCanProvideMinimumReinforcements() local 3858 static UINT8 RedirectEnemyGroupsMovingThroughSector(UINT8 ubSectorX, UINT8 ubSectorY) in RedirectEnemyGroupsMovingThroughSector()
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H A D | Creature_Spreading.cc | 129 UINT8 ubSectorX, ubSectorY; in NewDirective() local 530 UINT8 ubSectorX, ubSectorY; in CreatureAttackTown() local 687 UINT8 ubSectorX, ubSectorY; in CreaturesInUndergroundSector() local
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H A D | Strategic_Pathing.cc | 1183 void AddSectorToFrontOfMercPathForAllSoldiersInGroup( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSecto… in AddSectorToFrontOfMercPathForAllSoldiersInGroup() 1207 static void AddSectorToFrontOfMercPath(PathSt** ppMercPath, UINT8 ubSectorX, UINT8 ubSectorY) in AddSectorToFrontOfMercPath()
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H A D | Strategic_Movement.h | 94 UINT8 ubSectorX, ubSectorY; //last/curr sector occupied member
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H A D | Auto_Resolve.cc | 141 UINT8 ubSectorX, ubSectorY; member 292 void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY ) in EliminateAllEnemies() 414 void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY ) in EnterAutoResolveMode()
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H A D | Campaign_Types.h | 246 UINT8 ubSectorX, ubSectorY, ubSectorZ; member
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H A D | Map_Screen_Interface_Map.cc | 3967 static void HideExistenceOfUndergroundMapSector(UINT8 ubSectorX, UINT8 ubSectorY) in HideExistenceOfUndergroundMapSector()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | Finances.cc | 855 const UINT8 ubSectorX = SECTORX(f->ubSecondCode); in ProcessTransactionString() local
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