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Searched defs:ubSectorX (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc108 GROUP* CreateNewPlayerGroupDepartingFromSector(UINT8 const ubSectorX, UINT8 const ubSectorY) in CreateNewPlayerGroupDepartingFromSector()
131 GROUP* CreateNewVehicleGroupDepartingFromSector(UINT8 const ubSectorX, UINT8 const ubSectorY) in CreateNewVehicleGroupDepartingFromSector()
243 BOOLEAN GroupReversingDirectionsBetweenSectors( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSectorY, BO… in GroupReversingDirectionsBetweenSectors()
313 BOOLEAN GroupBetweenSectorsAndSectorXYIsInDifferentDirection( GROUP *pGroup, UINT8 ubSectorX, UINT8… in GroupBetweenSectorsAndSectorXYIsInDifferentDirection()
470 UINT8 ubSectorX, ubSectorY; in AddWaypointIDToPGroup() local
479 UINT8 ubSectorX, ubSectorY; in AddWaypointStrategicIDToPGroup() local
2862 GROUP* FindEnemyMovementGroupInSector(const UINT8 ubSectorX, const UINT8 ubSectorY) in FindEnemyMovementGroupInSector()
2952 void ResetMovementForEnemyGroupsInLocation( UINT8 ubSectorX, UINT8 ubSectorY ) in ResetMovementForEnemyGroupsInLocation()
3062 BOOLEAN GroupWillMoveThroughSector( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSectorY ) in GroupWillMoveThroughSector()
3414 static void NotifyPlayerOfBloodcatBattle(UINT8 ubSectorX, UINT8 ubSectorY) in NotifyPlayerOfBloodcatBattle()
H A DStrategic_AI.cc212 UINT8 ubSectorX, ubSectorY; in PlayerForceTooStrong() local
791 UINT8 ubSectorX = (UINT8)(ubSectorID % 16) + 1; in HandleMilitiaNoticedByPatrolGroup() local
885 UINT8 ubSectorX = (UINT8)(ubEmptySectorID % 16) + 1; in HandleEmptySectorNoticedByPatrolGroup() local
955 UINT8 ubSectorX, ubSectorY; in ReinforcementsApproved() local
1335 UINT8 ubSectorX, ubSectorY; in CheckEnemyControlledSector() local
3215 UINT8 ubSectorX, ubSectorY; in GarrisonCanProvideMinimumReinforcements() local
3858 static UINT8 RedirectEnemyGroupsMovingThroughSector(UINT8 ubSectorX, UINT8 ubSectorY) in RedirectEnemyGroupsMovingThroughSector()
H A DCreature_Spreading.cc129 UINT8 ubSectorX, ubSectorY; in NewDirective() local
530 UINT8 ubSectorX, ubSectorY; in CreatureAttackTown() local
687 UINT8 ubSectorX, ubSectorY; in CreaturesInUndergroundSector() local
H A DStrategic_Pathing.cc1183 void AddSectorToFrontOfMercPathForAllSoldiersInGroup( GROUP *pGroup, UINT8 ubSectorX, UINT8 ubSecto… in AddSectorToFrontOfMercPathForAllSoldiersInGroup()
1207 static void AddSectorToFrontOfMercPath(PathSt** ppMercPath, UINT8 ubSectorX, UINT8 ubSectorY) in AddSectorToFrontOfMercPath()
H A DStrategic_Movement.h94 UINT8 ubSectorX, ubSectorY; //last/curr sector occupied member
H A DAuto_Resolve.cc141 UINT8 ubSectorX, ubSectorY; member
292 void EliminateAllEnemies( UINT8 ubSectorX, UINT8 ubSectorY ) in EliminateAllEnemies()
414 void EnterAutoResolveMode( UINT8 ubSectorX, UINT8 ubSectorY ) in EnterAutoResolveMode()
H A DCampaign_Types.h246 UINT8 ubSectorX, ubSectorY, ubSectorZ; member
H A DMap_Screen_Interface_Map.cc3967 static void HideExistenceOfUndergroundMapSector(UINT8 ubSectorX, UINT8 ubSectorY) in HideExistenceOfUndergroundMapSector()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DFinances.cc855 const UINT8 ubSectorX = SECTORX(f->ubSecondCode); in ProcessTransactionString() local