/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | osys_video.mm | 269 void OSystem_IPHONE::unlockScreen() { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | osys_video.mm | 281 void OSystem_IPHONE::unlockScreen() { function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 343 void OSystem_iOS7::unlockScreen() { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 353 void OSystem_iOS7::unlockScreen() { function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 68 void unlockScreen() override {} in unlockScreen() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 63 void unlockScreen() override {} in unlockScreen() function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.h | 82 virtual void unlockScreen() override {} in unlockScreen() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 166 void ModularBackend::unlockScreen() { in unlockScreen() function in ModularBackend
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/ |
H A D | resvm-sdl-graphics.cpp | 227 void ResVmSdlGraphicsManager::unlockScreen() { in unlockScreen() function in ResVmSdlGraphicsManager
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/dports/games/residualvm/residualvm-0.3.1/backends/ |
H A D | modular-backend.cpp | 164 void ModularBackend::unlockScreen() { in unlockScreen() function in ModularBackend
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/dports/devel/sdl12/SDL-1.2.15/src/video/qtopia/ |
H A D | SDL_QWin.cc | 518 void SDL_QWin::unlockScreen() { in unlockScreen() function in SDL_QWin
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/ |
H A D | osys_psp.cpp | 214 void OSystem_PSP::unlockScreen() { in unlockScreen() function in OSystem_PSP
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/ |
H A D | osys_psp.cpp | 229 void OSystem_PSP::unlockScreen() { in unlockScreen() function in OSystem_PSP
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/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 183 void ModularGraphicsBackend::unlockScreen() { in unlockScreen() function in ModularGraphicsBackend
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 543 void OSystem_Wii::unlockScreen() { in unlockScreen() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 286 void OSystem_3DS::unlockScreen() { in unlockScreen() function in _3DS::OSystem_3DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 548 void OSystem_Wii::unlockScreen() { in unlockScreen() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/ |
H A D | display.cpp | 721 void OSystem_Dreamcast::unlockScreen() in unlockScreen() function in OSystem_Dreamcast
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/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/ |
H A D | gfx.cpp | 612 void OSystem_Android::unlockScreen() { in unlockScreen() function in OSystem_Android
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 402 void OSystem_3DS::unlockScreen() { in unlockScreen() function in N3DS::OSystem_3DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/ |
H A D | display.cpp | 696 void OSystem_Dreamcast::unlockScreen() in unlockScreen() function in OSystem_Dreamcast
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 614 void OSystem_N64::unlockScreen() { in unlockScreen() function in OSystem_N64
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/ |
H A D | Gs2dScreen.cpp | 541 void Gs2dScreen::unlockScreen() { in unlockScreen() function in Gs2dScreen
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/ |
H A D | ds-graphics.cpp | 552 void OSystem_DS::unlockScreen() { in unlockScreen() function in OSystem_DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/ |
H A D | graphics.cpp | 427 void AndroidGraphicsManager::unlockScreen() { in unlockScreen() function in AndroidGraphicsManager
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