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Searched defs:unlockScreen (Results 1 – 25 of 41) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Dosys_video.mm269 void OSystem_IPHONE::unlockScreen() { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Dosys_video.mm281 void OSystem_IPHONE::unlockScreen() { function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_osys_video.mm343 void OSystem_iOS7::unlockScreen() { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_osys_video.mm353 void OSystem_iOS7::unlockScreen() { function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h68 void unlockScreen() override {} in unlockScreen() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h63 void unlockScreen() override {} in unlockScreen() function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.h82 virtual void unlockScreen() override {} in unlockScreen() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp166 void ModularBackend::unlockScreen() { in unlockScreen() function in ModularBackend
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dresvm-sdl-graphics.cpp227 void ResVmSdlGraphicsManager::unlockScreen() { in unlockScreen() function in ResVmSdlGraphicsManager
/dports/games/residualvm/residualvm-0.3.1/backends/
H A Dmodular-backend.cpp164 void ModularBackend::unlockScreen() { in unlockScreen() function in ModularBackend
/dports/devel/sdl12/SDL-1.2.15/src/video/qtopia/
H A DSDL_QWin.cc518 void SDL_QWin::unlockScreen() { in unlockScreen() function in SDL_QWin
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Dosys_psp.cpp214 void OSystem_PSP::unlockScreen() { in unlockScreen() function in OSystem_PSP
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Dosys_psp.cpp229 void OSystem_PSP::unlockScreen() { in unlockScreen() function in OSystem_PSP
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp183 void ModularGraphicsBackend::unlockScreen() { in unlockScreen() function in ModularGraphicsBackend
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem_gfx.cpp543 void OSystem_Wii::unlockScreen() { in unlockScreen() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp286 void OSystem_3DS::unlockScreen() { in unlockScreen() function in _3DS::OSystem_3DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem_gfx.cpp548 void OSystem_Wii::unlockScreen() { in unlockScreen() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/
H A Ddisplay.cpp721 void OSystem_Dreamcast::unlockScreen() in unlockScreen() function in OSystem_Dreamcast
/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/
H A Dgfx.cpp612 void OSystem_Android::unlockScreen() { in unlockScreen() function in OSystem_Android
/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/
H A Dosystem-graphics.cpp402 void OSystem_3DS::unlockScreen() { in unlockScreen() function in N3DS::OSystem_3DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Ddisplay.cpp696 void OSystem_Dreamcast::unlockScreen() in unlockScreen() function in OSystem_Dreamcast
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/
H A Dosys_n64_base.cpp614 void OSystem_N64::unlockScreen() { in unlockScreen() function in OSystem_N64
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.cpp541 void Gs2dScreen::unlockScreen() { in unlockScreen() function in Gs2dScreen
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp552 void OSystem_DS::unlockScreen() { in unlockScreen() function in OSystem_DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/
H A Dgraphics.cpp427 void AndroidGraphicsManager::unlockScreen() { in unlockScreen() function in AndroidGraphicsManager

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