1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "ddraw_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
26
27 /*****************************************************************************
28 * light_update
29 *
30 * Updates the Direct3DDevice7 lighting parameters
31 *
32 *****************************************************************************/
light_update(struct d3d_light * light)33 static void light_update(struct d3d_light *light)
34 {
35 struct d3d_device *device;
36
37 TRACE("light %p.\n", light);
38
39 if (!light->active_viewport || !light->active_viewport->active_device) return;
40 device = light->active_viewport->active_device;
41
42 IDirect3DDevice7_SetLight(&device->IDirect3DDevice7_iface, light->dwLightIndex, &light->light7);
43 }
44
45 /*****************************************************************************
46 * light_activate
47 *
48 * Uses the Direct3DDevice7::LightEnable method to active the light
49 *
50 *****************************************************************************/
light_activate(struct d3d_light * light)51 void light_activate(struct d3d_light *light)
52 {
53 struct d3d_device *device;
54
55 TRACE("light %p.\n", light);
56
57 if (!light->active_viewport || !light->active_viewport->active_device) return;
58 device = light->active_viewport->active_device;
59
60 light_update(light);
61 if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
62 {
63 IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE);
64 light->light.dwFlags |= D3DLIGHT_ACTIVE;
65 }
66 }
67
68 /*****************************************************************************
69 *
70 * light_deactivate
71 *
72 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
73 *
74 *****************************************************************************/
light_deactivate(struct d3d_light * light)75 void light_deactivate(struct d3d_light *light)
76 {
77 struct d3d_device *device;
78
79 TRACE("light %p.\n", light);
80
81 if (!light->active_viewport || !light->active_viewport->active_device) return;
82 device = light->active_viewport->active_device;
83
84 if (light->light.dwFlags & D3DLIGHT_ACTIVE)
85 {
86 IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE);
87 light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
88 }
89 }
90
impl_from_IDirect3DLight(IDirect3DLight * iface)91 static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
92 {
93 return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface);
94 }
95
96 /*****************************************************************************
97 * IDirect3DLight::QueryInterface
98 *
99 * Queries the object for different interfaces. Unimplemented for this
100 * object at the moment
101 *
102 * Params:
103 * riid: Interface id asked for
104 * obj: Address to return the resulting pointer at.
105 *
106 * Returns:
107 * E_NOINTERFACE, because it's a stub
108 *****************************************************************************/
d3d_light_QueryInterface(IDirect3DLight * iface,REFIID riid,void ** object)109 static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
110 {
111 FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
112
113 *object = NULL;
114 return E_NOINTERFACE;
115 }
116
d3d_light_AddRef(IDirect3DLight * iface)117 static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface)
118 {
119 struct d3d_light *light = impl_from_IDirect3DLight(iface);
120 ULONG ref = InterlockedIncrement(&light->ref);
121
122 TRACE("%p increasing refcount to %u.\n", light, ref);
123
124 return ref;
125 }
126
d3d_light_Release(IDirect3DLight * iface)127 static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface)
128 {
129 struct d3d_light *light = impl_from_IDirect3DLight(iface);
130 ULONG ref = InterlockedDecrement(&light->ref);
131
132 TRACE("%p decreasing refcount to %u.\n", light, ref);
133
134 if (!ref)
135 {
136 heap_free(light);
137 return 0;
138 }
139 return ref;
140 }
141
142 /*****************************************************************************
143 * IDirect3DLight Methods.
144 *****************************************************************************/
145
146 /*****************************************************************************
147 * IDirect3DLight::Initialize
148 *
149 * Initializes the interface. This implementation is a no-op, because
150 * initialization takes place at creation time
151 *
152 * Params:
153 * Direct3D: Pointer to an IDirect3D interface.
154 *
155 * Returns:
156 * D3D_OK
157 *
158 *****************************************************************************/
d3d_light_Initialize(IDirect3DLight * iface,IDirect3D * d3d)159 static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
160 {
161 TRACE("iface %p, d3d %p.\n", iface, d3d);
162
163 return D3D_OK;
164 }
165
d3d_light_SetLight(IDirect3DLight * iface,D3DLIGHT * data)166 static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
167 {
168 static const D3DCOLORVALUE zero_value = {{0.0f}, {0.0f}, {0.0f}, {0.0f}};
169 struct d3d_light *light = impl_from_IDirect3DLight(iface);
170 DWORD flags = data->dwSize >= sizeof(D3DLIGHT2) ? ((D3DLIGHT2 *)data)->dwFlags : D3DLIGHT_ACTIVE;
171 D3DLIGHT7 *light7 = &light->light7;
172
173 TRACE("iface %p, data %p.\n", iface, data);
174
175 if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT))
176 return DDERR_INVALIDPARAMS;
177
178 /* Translate D3DLIGHT2 structure to D3DLIGHT7. */
179 light7->dltType = data->dltType;
180 light7->dcvDiffuse = data->dcvColor;
181 if (flags & D3DLIGHT_NO_SPECULAR)
182 light7->dcvSpecular = zero_value;
183 else
184 light7->dcvSpecular = data->dcvColor;
185 light7->dcvAmbient = data->dcvColor;
186 light7->dvPosition = data->dvPosition;
187 light7->dvDirection = data->dvDirection;
188 light7->dvRange = data->dvRange;
189 light7->dvFalloff = data->dvFalloff;
190 light7->dvAttenuation0 = data->dvAttenuation0;
191 light7->dvAttenuation1 = data->dvAttenuation1;
192 light7->dvAttenuation2 = data->dvAttenuation2;
193 light7->dvTheta = data->dvTheta;
194 light7->dvPhi = data->dvPhi;
195
196 wined3d_mutex_lock();
197 memcpy(&light->light, data, sizeof(*data));
198 if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE)
199 light_activate(light);
200 else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE))
201 light_deactivate(light);
202 else if (flags & D3DLIGHT_ACTIVE)
203 light_update(light);
204 light->light.dwFlags = flags;
205 wined3d_mutex_unlock();
206
207 return D3D_OK;
208 }
209
210 /*****************************************************************************
211 * IDirect3DLight::GetLight
212 *
213 * Returns the parameters currently assigned to the IDirect3DLight object
214 *
215 * Params:
216 * Light: Pointer to an D3DLIGHT structure to store the parameters
217 *
218 * Returns:
219 * D3D_OK on success
220 * DDERR_INVALIDPARAMS if Light is NULL
221 *****************************************************************************/
d3d_light_GetLight(IDirect3DLight * iface,D3DLIGHT * lpLight)222 static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
223 {
224 struct d3d_light *light = impl_from_IDirect3DLight(iface);
225
226 TRACE("iface %p, light %p.\n", iface, lpLight);
227
228 wined3d_mutex_lock();
229 memcpy(lpLight, &light->light, lpLight->dwSize);
230 wined3d_mutex_unlock();
231
232 return DD_OK;
233 }
234
235 static const struct IDirect3DLightVtbl d3d_light_vtbl =
236 {
237 /*** IUnknown Methods ***/
238 d3d_light_QueryInterface,
239 d3d_light_AddRef,
240 d3d_light_Release,
241 /*** IDirect3DLight Methods ***/
242 d3d_light_Initialize,
243 d3d_light_SetLight,
244 d3d_light_GetLight
245 };
246
d3d_light_init(struct d3d_light * light,struct ddraw * ddraw)247 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw)
248 {
249 light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
250 light->ref = 1;
251 light->ddraw = ddraw;
252 }
253
unsafe_impl_from_IDirect3DLight(IDirect3DLight * iface)254 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
255 {
256 if (!iface)
257 return NULL;
258 assert(iface->lpVtbl == &d3d_light_vtbl);
259
260 return impl_from_IDirect3DLight(iface);
261 }
262