xref: /reactos/dll/directx/wine/ddraw/light.c (revision 9987f029)
1 /* Direct3D Light
2  * Copyright (c) 1998 / 2002 Lionel ULMER
3  * Copyright (c) 2006        Stefan DÖSINGER
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "config.h"
21 #include "wine/port.h"
22 
23 #include "ddraw_private.h"
24 
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
26 
27 /*****************************************************************************
28  * light_update
29  *
30  * Updates the Direct3DDevice7 lighting parameters
31  *
32  *****************************************************************************/
light_update(struct d3d_light * light)33 static void light_update(struct d3d_light *light)
34 {
35     struct d3d_device *device;
36 
37     TRACE("light %p.\n", light);
38 
39     if (!light->active_viewport || !light->active_viewport->active_device) return;
40     device = light->active_viewport->active_device;
41 
42     IDirect3DDevice7_SetLight(&device->IDirect3DDevice7_iface, light->dwLightIndex, &light->light7);
43 }
44 
45 /*****************************************************************************
46  * light_activate
47  *
48  * Uses the Direct3DDevice7::LightEnable method to active the light
49  *
50  *****************************************************************************/
light_activate(struct d3d_light * light)51 void light_activate(struct d3d_light *light)
52 {
53     struct d3d_device *device;
54 
55     TRACE("light %p.\n", light);
56 
57     if (!light->active_viewport || !light->active_viewport->active_device) return;
58     device = light->active_viewport->active_device;
59 
60     light_update(light);
61     if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
62     {
63         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE);
64         light->light.dwFlags |= D3DLIGHT_ACTIVE;
65     }
66 }
67 
68 /*****************************************************************************
69  *
70  * light_deactivate
71  *
72  * Uses the Direct3DDevice7::LightEnable method to deactivate the light
73  *
74  *****************************************************************************/
light_deactivate(struct d3d_light * light)75 void light_deactivate(struct d3d_light *light)
76 {
77     struct d3d_device *device;
78 
79     TRACE("light %p.\n", light);
80 
81     if (!light->active_viewport || !light->active_viewport->active_device) return;
82     device = light->active_viewport->active_device;
83 
84     if (light->light.dwFlags & D3DLIGHT_ACTIVE)
85     {
86         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE);
87         light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
88     }
89 }
90 
impl_from_IDirect3DLight(IDirect3DLight * iface)91 static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
92 {
93     return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface);
94 }
95 
96 /*****************************************************************************
97  * IDirect3DLight::QueryInterface
98  *
99  * Queries the object for different interfaces. Unimplemented for this
100  * object at the moment
101  *
102  * Params:
103  *  riid: Interface id asked for
104  *  obj: Address to return the resulting pointer at.
105  *
106  * Returns:
107  *  E_NOINTERFACE, because it's a stub
108  *****************************************************************************/
d3d_light_QueryInterface(IDirect3DLight * iface,REFIID riid,void ** object)109 static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
110 {
111     FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
112 
113     *object = NULL;
114     return E_NOINTERFACE;
115 }
116 
d3d_light_AddRef(IDirect3DLight * iface)117 static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface)
118 {
119     struct d3d_light *light = impl_from_IDirect3DLight(iface);
120     ULONG ref = InterlockedIncrement(&light->ref);
121 
122     TRACE("%p increasing refcount to %u.\n", light, ref);
123 
124     return ref;
125 }
126 
d3d_light_Release(IDirect3DLight * iface)127 static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface)
128 {
129     struct d3d_light *light = impl_from_IDirect3DLight(iface);
130     ULONG ref = InterlockedDecrement(&light->ref);
131 
132     TRACE("%p decreasing refcount to %u.\n", light, ref);
133 
134     if (!ref)
135     {
136         heap_free(light);
137         return 0;
138     }
139     return ref;
140 }
141 
142 /*****************************************************************************
143  * IDirect3DLight Methods.
144  *****************************************************************************/
145 
146 /*****************************************************************************
147  * IDirect3DLight::Initialize
148  *
149  * Initializes the interface. This implementation is a no-op, because
150  * initialization takes place at creation time
151  *
152  * Params:
153  *  Direct3D: Pointer to an IDirect3D interface.
154  *
155  * Returns:
156  *  D3D_OK
157  *
158  *****************************************************************************/
d3d_light_Initialize(IDirect3DLight * iface,IDirect3D * d3d)159 static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
160 {
161     TRACE("iface %p, d3d %p.\n", iface, d3d);
162 
163     return D3D_OK;
164 }
165 
d3d_light_SetLight(IDirect3DLight * iface,D3DLIGHT * data)166 static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
167 {
168     static const D3DCOLORVALUE zero_value = {{0.0f}, {0.0f}, {0.0f}, {0.0f}};
169     struct d3d_light *light = impl_from_IDirect3DLight(iface);
170     DWORD flags = data->dwSize >= sizeof(D3DLIGHT2) ? ((D3DLIGHT2 *)data)->dwFlags : D3DLIGHT_ACTIVE;
171     D3DLIGHT7 *light7 = &light->light7;
172 
173     TRACE("iface %p, data %p.\n", iface, data);
174 
175     if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT))
176          return DDERR_INVALIDPARAMS;
177 
178     /* Translate D3DLIGHT2 structure to D3DLIGHT7. */
179     light7->dltType = data->dltType;
180     light7->dcvDiffuse = data->dcvColor;
181     if (flags & D3DLIGHT_NO_SPECULAR)
182         light7->dcvSpecular = zero_value;
183     else
184         light7->dcvSpecular = data->dcvColor;
185     light7->dcvAmbient = data->dcvColor;
186     light7->dvPosition = data->dvPosition;
187     light7->dvDirection = data->dvDirection;
188     light7->dvRange = data->dvRange;
189     light7->dvFalloff = data->dvFalloff;
190     light7->dvAttenuation0 = data->dvAttenuation0;
191     light7->dvAttenuation1 = data->dvAttenuation1;
192     light7->dvAttenuation2 = data->dvAttenuation2;
193     light7->dvTheta = data->dvTheta;
194     light7->dvPhi = data->dvPhi;
195 
196     wined3d_mutex_lock();
197     memcpy(&light->light, data, sizeof(*data));
198     if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE)
199         light_activate(light);
200     else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE))
201         light_deactivate(light);
202     else if (flags & D3DLIGHT_ACTIVE)
203         light_update(light);
204     light->light.dwFlags = flags;
205     wined3d_mutex_unlock();
206 
207     return D3D_OK;
208 }
209 
210 /*****************************************************************************
211  * IDirect3DLight::GetLight
212  *
213  * Returns the parameters currently assigned to the IDirect3DLight object
214  *
215  * Params:
216  *  Light: Pointer to an D3DLIGHT structure to store the parameters
217  *
218  * Returns:
219  *  D3D_OK on success
220  *  DDERR_INVALIDPARAMS if Light is NULL
221  *****************************************************************************/
d3d_light_GetLight(IDirect3DLight * iface,D3DLIGHT * lpLight)222 static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
223 {
224     struct d3d_light *light = impl_from_IDirect3DLight(iface);
225 
226     TRACE("iface %p, light %p.\n", iface, lpLight);
227 
228     wined3d_mutex_lock();
229     memcpy(lpLight, &light->light, lpLight->dwSize);
230     wined3d_mutex_unlock();
231 
232     return DD_OK;
233 }
234 
235 static const struct IDirect3DLightVtbl d3d_light_vtbl =
236 {
237     /*** IUnknown Methods ***/
238     d3d_light_QueryInterface,
239     d3d_light_AddRef,
240     d3d_light_Release,
241     /*** IDirect3DLight Methods ***/
242     d3d_light_Initialize,
243     d3d_light_SetLight,
244     d3d_light_GetLight
245 };
246 
d3d_light_init(struct d3d_light * light,struct ddraw * ddraw)247 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw)
248 {
249     light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
250     light->ref = 1;
251     light->ddraw = ddraw;
252 }
253 
unsafe_impl_from_IDirect3DLight(IDirect3DLight * iface)254 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
255 {
256     if (!iface)
257         return NULL;
258     assert(iface->lpVtbl == &d3d_light_vtbl);
259 
260     return impl_from_IDirect3DLight(iface);
261 }
262