1 /*
2 * IDirect3DSurface8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
impl_from_IDirect3DSurface8(IDirect3DSurface8 * iface)26 static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
27 {
28 return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
29 }
30
d3d8_surface_QueryInterface(IDirect3DSurface8 * iface,REFIID riid,void ** out)31 static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
32 {
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
36 || IsEqualGUID(riid, &IID_IDirect3DResource8)
37 || IsEqualGUID(riid, &IID_IUnknown))
38 {
39 IDirect3DSurface8_AddRef(iface);
40 *out = iface;
41 return S_OK;
42 }
43
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45
46 *out = NULL;
47 return E_NOINTERFACE;
48 }
49
d3d8_surface_AddRef(IDirect3DSurface8 * iface)50 static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
51 {
52 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
53 ULONG refcount;
54
55 TRACE("iface %p.\n", iface);
56
57 if (surface->texture)
58 {
59 TRACE("Forwarding to %p.\n", surface->texture);
60 return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
61 }
62
63 refcount = InterlockedIncrement(&surface->resource.refcount);
64 TRACE("%p increasing refcount to %u.\n", iface, refcount);
65
66 if (refcount == 1)
67 {
68 if (surface->parent_device)
69 IDirect3DDevice8_AddRef(surface->parent_device);
70 wined3d_mutex_lock();
71 if (surface->wined3d_rtv)
72 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
73 wined3d_texture_incref(surface->wined3d_texture);
74 wined3d_mutex_unlock();
75 }
76
77 return refcount;
78 }
79
d3d8_surface_Release(IDirect3DSurface8 * iface)80 static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
81 {
82 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
83 ULONG refcount;
84
85 TRACE("iface %p.\n", iface);
86
87 if (surface->texture)
88 {
89 TRACE("Forwarding to %p.\n", surface->texture);
90 return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
91 }
92
93 if (!surface->resource.refcount)
94 {
95 WARN("Surface does not have any references.\n");
96 return 0;
97 }
98
99 refcount = InterlockedDecrement(&surface->resource.refcount);
100 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
101
102 if (!refcount)
103 {
104 IDirect3DDevice8 *parent_device = surface->parent_device;
105
106 wined3d_mutex_lock();
107 if (surface->wined3d_rtv)
108 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
109 wined3d_texture_decref(surface->wined3d_texture);
110 wined3d_mutex_unlock();
111
112 if (parent_device)
113 IDirect3DDevice8_Release(parent_device);
114 }
115
116 return refcount;
117 }
118
d3d8_surface_GetDevice(IDirect3DSurface8 * iface,IDirect3DDevice8 ** device)119 static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
120 {
121 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
122
123 TRACE("iface %p, device %p.\n", iface, device);
124
125 if (surface->texture)
126 return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);
127
128 *device = surface->parent_device;
129 IDirect3DDevice8_AddRef(*device);
130
131 TRACE("Returning device %p.\n", *device);
132
133 return D3D_OK;
134 }
135
d3d8_surface_SetPrivateData(IDirect3DSurface8 * iface,REFGUID guid,const void * data,DWORD data_size,DWORD flags)136 static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
137 const void *data, DWORD data_size, DWORD flags)
138 {
139 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
140 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
141 iface, debugstr_guid(guid), data, data_size, flags);
142
143 return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
144 }
145
d3d8_surface_GetPrivateData(IDirect3DSurface8 * iface,REFGUID guid,void * data,DWORD * data_size)146 static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
147 void *data, DWORD *data_size)
148 {
149 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
150 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
151 iface, debugstr_guid(guid), data, data_size);
152
153 return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
154 }
155
d3d8_surface_FreePrivateData(IDirect3DSurface8 * iface,REFGUID guid)156 static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
157 {
158 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
159 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
160
161 return d3d8_resource_free_private_data(&surface->resource, guid);
162 }
163
d3d8_surface_GetContainer(IDirect3DSurface8 * iface,REFIID riid,void ** container)164 static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
165 {
166 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
167 HRESULT hr;
168
169 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
170
171 if (!surface->container)
172 return E_NOINTERFACE;
173
174 hr = IUnknown_QueryInterface(surface->container, riid, container);
175
176 TRACE("Returning %p.\n", *container);
177
178 return hr;
179 }
180
d3d8_surface_GetDesc(IDirect3DSurface8 * iface,D3DSURFACE_DESC * desc)181 static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
182 {
183 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
184 struct wined3d_sub_resource_desc wined3d_desc;
185
186 TRACE("iface %p, desc %p.\n", iface, desc);
187
188 wined3d_mutex_lock();
189 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
190 wined3d_mutex_unlock();
191
192 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
193 desc->Type = D3DRTYPE_SURFACE;
194 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
195 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
196 desc->Size = wined3d_desc.size;
197 desc->MultiSampleType = wined3d_desc.multisample_type;
198 desc->Width = wined3d_desc.width;
199 desc->Height = wined3d_desc.height;
200
201 return D3D_OK;
202 }
203
d3d8_surface_LockRect(IDirect3DSurface8 * iface,D3DLOCKED_RECT * locked_rect,const RECT * rect,DWORD flags)204 static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
205 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
206 {
207 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
208 struct wined3d_box box;
209 struct wined3d_map_desc map_desc;
210 HRESULT hr;
211 D3DRESOURCETYPE type;
212
213 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
214 iface, locked_rect, wine_dbgstr_rect(rect), flags);
215
216 wined3d_mutex_lock();
217
218 if (surface->texture)
219 type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
220 else
221 type = D3DRTYPE_SURFACE;
222
223 if (rect)
224 {
225 D3DSURFACE_DESC desc;
226 IDirect3DSurface8_GetDesc(iface, &desc);
227
228 if (type != D3DRTYPE_TEXTURE
229 && ((rect->left < 0)
230 || (rect->top < 0)
231 || (rect->left >= rect->right)
232 || (rect->top >= rect->bottom)
233 || (rect->right > desc.Width)
234 || (rect->bottom > desc.Height)))
235 {
236 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
237 wined3d_mutex_unlock();
238
239 locked_rect->Pitch = 0;
240 locked_rect->pBits = NULL;
241 return D3DERR_INVALIDCALL;
242 }
243 wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1);
244 }
245
246 hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
247 &map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
248 wined3d_mutex_unlock();
249
250 if (SUCCEEDED(hr))
251 {
252 locked_rect->Pitch = map_desc.row_pitch;
253 locked_rect->pBits = map_desc.data;
254 }
255 else if (type != D3DRTYPE_TEXTURE)
256 {
257 locked_rect->Pitch = 0;
258 locked_rect->pBits = NULL;
259 }
260
261 return hr;
262 }
263
d3d8_surface_UnlockRect(IDirect3DSurface8 * iface)264 static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
265 {
266 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
267 HRESULT hr;
268
269 TRACE("iface %p.\n", iface);
270
271 wined3d_mutex_lock();
272 hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
273 wined3d_mutex_unlock();
274
275 if (hr == WINEDDERR_NOTLOCKED)
276 {
277 D3DRESOURCETYPE type;
278 if (surface->texture)
279 type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
280 else
281 type = D3DRTYPE_SURFACE;
282 hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
283 }
284 return hr;
285 }
286
287 static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
288 {
289 /* IUnknown */
290 d3d8_surface_QueryInterface,
291 d3d8_surface_AddRef,
292 d3d8_surface_Release,
293 /* IDirect3DResource8 */
294 d3d8_surface_GetDevice,
295 d3d8_surface_SetPrivateData,
296 d3d8_surface_GetPrivateData,
297 d3d8_surface_FreePrivateData,
298 /* IDirect3DSurface8 */
299 d3d8_surface_GetContainer,
300 d3d8_surface_GetDesc,
301 d3d8_surface_LockRect,
302 d3d8_surface_UnlockRect,
303 };
304
surface_wined3d_object_destroyed(void * parent)305 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
306 {
307 struct d3d8_surface *surface = parent;
308 d3d8_resource_cleanup(&surface->resource);
309 heap_free(surface);
310 }
311
312 static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
313 {
314 surface_wined3d_object_destroyed,
315 };
316
surface_init(struct d3d8_surface * surface,struct wined3d_texture * wined3d_texture,unsigned int sub_resource_idx,const struct wined3d_parent_ops ** parent_ops)317 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
318 const struct wined3d_parent_ops **parent_ops)
319 {
320 IDirect3DBaseTexture8 *texture;
321
322 surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
323 d3d8_resource_init(&surface->resource);
324 surface->resource.refcount = 0;
325 list_init(&surface->rtv_entry);
326 surface->container = wined3d_texture_get_parent(wined3d_texture);
327 surface->wined3d_texture = wined3d_texture;
328 surface->sub_resource_idx = sub_resource_idx;
329
330 if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
331 &IID_IDirect3DBaseTexture8, (void **)&texture)))
332 {
333 surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
334 IDirect3DBaseTexture8_Release(texture);
335 }
336
337 *parent_ops = &d3d8_surface_wined3d_parent_ops;
338 }
339
view_wined3d_object_destroyed(void * parent)340 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
341 {
342 struct d3d8_surface *surface = parent;
343
344 /* If the surface reference count drops to zero, we release our reference
345 * to the view, but don't clear the pointer yet, in case e.g. a
346 * GetRenderTarget() call brings the surface back before the view is
347 * actually destroyed. When the view is destroyed, we need to clear the
348 * pointer, or a subsequent surface AddRef() would reference it again.
349 *
350 * This is safe because as long as the view still has a reference to the
351 * texture, the surface is also still alive, and we're called before the
352 * view releases that reference. */
353 surface->wined3d_rtv = NULL;
354 list_remove(&surface->rtv_entry);
355 }
356
357 static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
358 {
359 view_wined3d_object_destroyed,
360 };
361
d3d8_surface_get_device(const struct d3d8_surface * surface)362 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface)
363 {
364 IDirect3DDevice8 *device;
365 device = surface->texture ? surface->texture->parent_device : surface->parent_device;
366 return impl_from_IDirect3DDevice8(device);
367 }
368
d3d8_surface_acquire_rendertarget_view(struct d3d8_surface * surface)369 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface)
370 {
371 HRESULT hr;
372
373 /* The surface reference count can be equal to 0 when this function is
374 * called. In order to properly manage the render target view reference
375 * count, we temporarily increment the surface reference count. */
376 d3d8_surface_AddRef(&surface->IDirect3DSurface8_iface);
377
378 if (surface->wined3d_rtv)
379 return surface->wined3d_rtv;
380
381 if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
382 surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
383 {
384 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
385 d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
386 return NULL;
387 }
388
389 if (surface->texture)
390 list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
391
392 return surface->wined3d_rtv;
393 }
394
d3d8_surface_release_rendertarget_view(struct d3d8_surface * surface,struct wined3d_rendertarget_view * rtv)395 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
396 struct wined3d_rendertarget_view *rtv)
397 {
398 if (rtv)
399 d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
400 }
401
unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 * iface)402 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
403 {
404 if (!iface)
405 return NULL;
406 assert(iface->lpVtbl == &d3d8_surface_vtbl);
407
408 return impl_from_IDirect3DSurface8(iface);
409 }
410